SilEnT Mod: Difference between revisions

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Silent Mod is an add-on modification for game Wolfenstein: Enemy Territory by [[SplashDamage]].
Silent Mod is an add-on modification for game Wolfenstein: Enemy Territory by [[SplashDamage]]. 
 
Our goals with the mod are high quality, high performance and high configurability for both, the server and the client side.<br/><br/>Some of the features we have made:
 
*Fixed many small bugs that effected to the gameplay. These include fixing the sniper zoom exploit and pmove_fixed bug.
*We made efforts to simplify and optimise bullet traces and we have managed to make the traces both reliable and the hitboxes to follow the player animations.
*We added most feature rich player database and offline player handling that we know exists.
*We added new weapons PPSh and Tripmines with carefull consideration that they will not alter the game flow that the Enemy Territory is known of. Admins can also easily configure these weapons for their servers.
*We made lots of code optimisations in many places.
*We rewrote big part of the data transmissions between the server and client and this way gained big performance improvement in bandwidth usage and also the game runs more smoothly.
*We made easy 4 step quick install for admins.
*We removed many exploitable cvars including cg_noDamageKick.
*We made the mod very small in download size.
 
In short, the mod is feature rich high quality Enemy Territory game. Admins can configure their servers to use only original Enemy Territory weapons or select the new weapons by their own choices. The feature rich player database allows easy way to search and handle even offline players. We improved the game performance in most areas including bandwidth and CPU usage. We made easy 4 step installation for the server admins. Small download size ensures that nobody gets tired while downloading the mod from your server.&nbsp;





Revision as of 02:18, 13 April 2011

Silent Mod is an add-on modification for game Wolfenstein: Enemy Territory by SplashDamage

Our goals with the mod are high quality, high performance and high configurability for both, the server and the client side.

Some of the features we have made:

  • Fixed many small bugs that effected to the gameplay. These include fixing the sniper zoom exploit and pmove_fixed bug.
  • We made efforts to simplify and optimise bullet traces and we have managed to make the traces both reliable and the hitboxes to follow the player animations.
  • We added most feature rich player database and offline player handling that we know exists.
  • We added new weapons PPSh and Tripmines with carefull consideration that they will not alter the game flow that the Enemy Territory is known of. Admins can also easily configure these weapons for their servers.
  • We made lots of code optimisations in many places.
  • We rewrote big part of the data transmissions between the server and client and this way gained big performance improvement in bandwidth usage and also the game runs more smoothly.
  • We made easy 4 step quick install for admins.
  • We removed many exploitable cvars including cg_noDamageKick.
  • We made the mod very small in download size.

In short, the mod is feature rich high quality Enemy Territory game. Admins can configure their servers to use only original Enemy Territory weapons or select the new weapons by their own choices. The feature rich player database allows easy way to search and handle even offline players. We improved the game performance in most areas including bandwidth and CPU usage. We made easy 4 step installation for the server admins. Small download size ensures that nobody gets tired while downloading the mod from your server. 


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