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Help with silent sound


Azatoz

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You should have everything you need by default in siLenT mod. but you have to set g_spreeOptions to at least a 5 for what you are looking for to enable killing sprees.and mulitkills.

g_spreeOptions copied from the 6.3 wiki

Description:

Options to control the display of killingsprees.

Type: bitmask

Parameters:

1 Enable killingsprees

2 Enable killingspree ends

4 Enable multikills

8 When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map's longest killing spree will be printed every two minutes

16 At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown

32 /kill will end a spree

64 Teamswitching will end a spree

128 Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -> multikill -> megakill -> etc. flooding

256 Killing bots doesn't count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)

512 Display the map and overall spree record when entering intmission

1024 Summary: don't enable this flag if you don't have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t

Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the points where g_XPSave flag 16 would store XP. When you don't have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn't matter (it actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won't do much harm anyway (your server won't explode)

2048 Enable revivesprees ( [revive] blocks )

Default: 0

 

If you want to customize your sounds you can look here for that

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