Jump to content



- - - - -

  • Please log in to reply
1 reply to this topic




  • Members
  • PipPip
  • 49 posts
A step in the right direction
One of the complaints I've been hearing about this mod on my server from my admins are the location of the hitboxes.

As I've stated before I essentially ported this mod over to an old ETpub server and used the same cfg I used for pub. While the mod has many more features, one feature I have not found is the ability to change the hitboxes as you could in pub.

I'm currently using g_hitboxes 31 on my server cfg, only since it was in there to begin with. I wanted to know if this actually had any effect on hitboxes, if it was useless or if any change to this cvar would make a difference at all?

I am currently running g_dmg at 0.

Just looking for some suggestions/info

OFFLINE   gaoesa


    Advanced Member

  • Management
  • PipPipPipPip
  • 4474 posts
I am just really nice
  • LocationFinland
The g_hitboxes cvar was removed from the mod. The bounding boxes uses the g_hitboxes 31 settings with the exception that standing players have higher bounding box (body box). The silEnT mod bounding box for standing players reaches the forehead in height.

The g_realhead setting controls the original etpub head box or the etpro headbox.

Some additional info.

To give more value to headhits I would suggest setting the g_dmgHeadShotMin to a higher value, by default it is 50. This can compensate the higher amount of bodyhits when aiming to standing players head. g_dmg 1 setting can be used to give reduced damage to leg and arm shots.

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users