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inMomentum Update Released


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  • Management

Added:

 

- Added NAT traversal to support Universal Plug and Play multiplayer (uPnP)

- Added SystemSteamworks cleaning to lobbies, leaderboards and stats

- Added multiplayer scoring system

- Added multiplayer scoring combo system

- Added multiplayer scoring difficulty levels

- Added pop-up saying "Joining" when connecting to server

- Added a loading icon to denote Browser Refresh in server browser

- Added timer to allow clients time to submit scores before retrieving leaderboard results

- Added a destroy steam lobby feature when shutting down server

- Added "Ready" and "Not Ready" features to multiplayer lobby along with name coloring

- Added leaderboard display before a multiplayer match start

- Added Duplicate ID detection to avoid the same player join the same game more than once, to prevent cheating

- Added notofication pop-ups for "Wrong Password", "Server Full" and "Duplicate ID"

- added "Connection to the Host lost" notification

- Added Auto-Skip Voting after everyone has voted

- Added game difficulty influence on time penalty factor

- Added weapon effects when being hit by enemy players

- Added option to toggle weapon effects when being hit by enemy players

- Added weapon Enemy Hit confirmation sound

 

Improved:

 

- Imrpoved loading time between maps

- Improved overal HUD interactivity

- Improved speeding in lagging conditions

 

Reworked:

 

- Reworked multiplayer system to use Steam Lobbies

- Reworked achievement system to include all available achivements

- Reworked missing achievement actions

- Reworked quick game feature, it automatically now joins the first available, best latency game

- Reworked the combo time bar to fix graphical glitches

- Reworked overal HUD to accomodate HUD Sounds and avoid HUD streching

- Reworked HUD powerup code to avoid rare minor bugs that causes powerups to not show or act properly

- Reworked Private Games to allow passworded games to be hosted properly

- Reworked Shot weapon to have more impact on enemies

- Reworked weapon speed and homing options to allow easier targeting of moving enemy players

- Reworked Air Control effects when being shot by enemy players

 

Changed:

 

- Changed password input typoes to normal input fields

- Changed the name of the PowerupPickups to Pickups in lobby to fix HUD streching

- Changed mouse smoothing is now off by default

- Changed escape button in pause menu automatically closes menu

- Changed NotifyRemainingVoteTime to show less announcements to avoid chat spam

- Changed playing alone in Multiplayer will no longer submit scores to multiplayer leaderboard to avoid cheating

- Changed launching movie to be initialized via direct script

 

Fixed:

 

- Fixed air control not being affected by difficulties properly

- Fixed leaderboards sometimes not showing the correct results

- Fixed leaderboards sometimes not showing up scores on Lobby Startup

- Fixed clients in multiplayer hearing some of the sounds twice

- Fixed lobby not being recreated after server travels to a new map

- Fixed "Wins:" on MP leaderboard

- Fixed fullscreen being set off when opening the main menu

- Fixed PureRace gamemode showing up as "undefined" in the server browser

- Fixed a race case where the lobby was created before registering the server

- Fixed host moving with WASD while in lobby, and not being able to type into chat

- Fixed achievements values

- Fixed Update List button sometiomes crashing the game

- Fixed credits button "Back" sometimes no showing up properly

- Fixed PureRace gamemode HUD - it was showing stars instead of laps

- Fixed player nickname colors in HUD

- Fixed powerup icons not showing up on the client in some cases

- Fixed score multiplyer always being 0 on client

- Fixed multiplayer scoreboard not being ordered by score amount

- Fixed pause menu not being hidden when the lobby was forced to show (game ended)

- Fixed fast land key to be applied to LeftAlt by default (as per tutorial)

- Fixed server browser to accept Update Spam and Join Spawm withouth overflooding and crashing the game

- Fixed Poison and Freeze powerup effect not showing up on target side

- Fixed Powerup Kill not being reset after the powerup duration time passed

- Fixed MegaJump effect not being hidden after jump in some cases

- Fixed the winning points that show up in the HUD being different from the points actually given

- Fixed LapLimit to sometimes default to 1

- Fixed the combo timer not being reset when the player forces a respawn (presses I)

- Fixed Pause Menu in singleplayer sometimes opening up the MainMenu HUD

- Fixed mouse sensitivity resetting to default after game restart in rare cases

- Fixed toggle sky feature not working properly on some configurations

- Fixed a minor bug in IMOnlineLeaderboard that could cause a crash

- Fixed map image not loading correctly when moving between start a Singleplayer and Host Game

- Fixed the menu going back to Main Menu caused by credits rolling the background

- Fixed multiplayer matches being forced to end due global TimeLimit

- Fixed leave pop-up buttons that were faded out in some cases

- Fixed combo timer reset on falling into the reset field

- Fixed player list on the lobby not getting an update when a player leaves

- Fixed OnlineSubsystem only being initialized on ForceStart

- Fixed Server Browser always trying to connect the 1st server in Browser List

- Fixed initial freeze when loading the Main Menu for the first time

- Fixed rehosting Authentication-Error issue

- Fixed scoreboards on latest Engine QA build

- Fixed difficulty multiplier to only one decimal value to avoid HUD streching

 

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