Jump to content

Delete all trap_PumpEventLoop() calls


Dragonji

Recommended Posts

From ET:L IRC channel:

17:07 <Dragonji> btw, anybody knows what the heck is 'Obsolete cgame system trap: 173'? My console is full of it everytime I load a map or do vid_restart
17:08 <IR4T4> which mod is used?
17:09 <Dragonji> silent
17:10 <IR4T4> tell mod creators to read this http://etpub.org/viewtopic.php?f=9&t=74
17:10 <Dragonji> IR4T4: okey dokey

Edited by Dragon
Link to comment
Share on other sites

  • Management
Yes. This "Obsolete cgame system trap 173" is an additional print ET Legacy team added for debuggin purposes. Luckily, since ET legacy is open source, you can comment it out and build the client without it. Or build a release version of ET Legacy. If I remember correctly, it is behind defines. The 0.6.1 version will be having this trap call. It may even happen that some engine modification will use the trap to pump event loop during the map loads.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...