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Showing content with the highest reputation on 01/21/13 in all areas

  1. loudness

    even teams

    Hello silent devs and all ppl around here... first ...sorry for my english... and .. i have a lua script active like 1 year on our silent server..and its works...if 1 team have 2 or more players avantage ...the script moves first plwyer who die from oponent team....i share whit you and i hope is help..credits for this script go to DMG Deevious -- [ Local Functions ] function GetPlayerGUID(client) local player_guid = et.Info_ValueForKey(et.trap_GetUserinfo(client), "sil_guid" ) if player_guid == "NO_GUID" or player_guid == "unknown" then return true end return player_guid end function GetPlayerName(client) return et.Q_CleanStr(et.gentity_get(client, "pers.netname")) end -- [ Wolf Callbacks ] function et_InitGame(levelTime,randomSeed,restart) et.RegisterModname("DMG Team Balance #1") players = { } players[0] = 0 --all players[1] = 0 --axis players[2] = 0 --allies players[3] = 0 --spectators end function et_ShutdownGame(restart) -- nimic end function et_Obituary(client, killer, death) local player_guid = GetPlayerGUID(client) local player_name = GetPlayerName(client) local game_state = tonumber(et.trap_Cvar_Get("gamestate")) local player_team = et.gentity_get(client, "sess.SessionTeam") if player_guid == nil then return nil end if game_state ~= 1 and game_state ~= 2 then players[0] = 0 --all players[1] = 0 --axis players[2] = 0 --allies players[3] = 0 --spectators for i=0, tonumber(et.trap_Cvar_Get("sv_maxclients"))-1, 1 do local teamnumber = tonumber(et.gentity_get(i,"sess.sessionTeam")) if et.gentity_get(i,"pers.connected") ~= 2 then else players[0] = players[0] + 1 players[teamnumber] = players[teamnumber] + 1 end end if (( (players[1] - players[2]) > 1 and player_team == 1 ) or ( (players[2] - players[1]) > 1 and player_team == 2 )) then -- Axis > allies si player la axis sau allies > axis si player la axis if player_team == 1 then -- player la axis - mut la allies et.trap_SendConsoleCommand( et.EXEC_APPEND, "putteam " .. player_name .. " b") else -- player la allies - mut la axis et.trap_SendConsoleCommand( et.EXEC_APPEND, "putteam " .. player_name .. " r") end et.G_globalSound( "sound/loudness/teams.wav" ) et.trap_SendServerCommand(-1, "chat \"^1URAAA...^8 FII FERICIT ,^7 " .. player_name .. " ^8SERVERUL TE-A ^1SACRIFICAT ^8SI MUTAT IN SPIRITUL FAIRPLAY-ULUI! ^0DMG ^4FAIRPLAY ^8SCRIPT IN ACTION ... \"") et.G_globalSound( "sound/loudness/hurrah.wav" ) end end return nil end is not perfect but teams are always even visualy(number of players) ....and now i need help to make a function or condition...i want to capture in lua the !howfair result...and use in script like condition.... tks.. btw - you must moodify this line for your server ..write anything you want there..and the sound et.trap_SendServerCommand(-1, "chat \"^1You have been moved ,^7 " .. player_name .. " ^8tks for being fairplay \"") enjoy
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