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Tardis

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Posts posted by Tardis

  1. so can add custom pk3 and the names need to be like this ? ~ what is the total of revives that can be done ?

     

    sound/announces/revive3.wav

     

    sound/announces/revive6.wav

     

    sound/announces/revive9.wav

     

    sound/announces/revive12.wav

  2. Uh, sorry. Indeed there isn't sound support for revive sprees. This can be added, it's no problem but for the next release. For the mean while you may want to consider using kspree.lua only for the revive sprees if you need them but you are content with other ones. Btw, 25 revive spree is really good. Seems like a nice server.

     

    Ok thanks.. so how do you use the kspree.lua ~ eg were is is installed ect ~ how do I make one so the custom sounds works

  3. Killing Spree

     

    sound/announces/spree5.wav

     

    Rampage

     

    sound/announces/spree10.wav

     

    Dominating

     

    sound/announces/spree15.wav

     

    Unstoppable

     

    sound/announces/spree20.wav

     

    Godlike

     

    sound/announces/spree25.wav

     

    Wicked Sick

     

    sound/announces/spree30.wav

     

    Double Kill

     

    sound/announces/doublekill.wav

     

    Triple Kill

     

    sound/announces/triplekill.wav

     

    Multi Kill

     

    sound/announces/multikill.wav

     

    Ultra Kill

     

    sound/announces/ultrakill.wav

     

    Monster Kill

     

    sound/announces/monsterkill.wav

     

    First Blood

     

    sound/silent/firstblood.wav

     

     

     

    Yes that is working BUT what the Defauts for Revive Announcement's ???????????

     

    same as this post ?? http://mygamingtalk.com/forums/topic/943-revive-sprees/

  4. does set g_settings "" work ? ? or were can you put in custom revive sounds eg..

     

    //silent.cfg

    set g_settings "revive.cfg"

     

    //revive.cfg

     

    [revive]

    number = 5

    message = [n] ^7is on a revive spree! (^15^7 revives)

    position = chat

    display = all

    sound = sound/misc/Livelongandprosper.wav

    play = all

    [revive]

    number = 10

    message = [n] ^7is on a revive spree! (^110^7 revives)

    position = chat

    display = all

    sound = sound/misc/doc.wav

    play = all

    [revive]

    number = 15

    message = [n] ^7is on a revive spree! (^115^7 revives)

    position = chat

    display = all

    sound = sound/misc/rainyday.wav

    play = all

    [revive]

    number = 20

    message = [n] ^7is on a revive spree! (^120^7 revives)

    position = chat

    display = all

    sound = sound/misc/halleluj.wav

    play = all

    [revive]

    number = 25

    message = [n] ^7is on a revive spree! (^125^7 revives)

    position = chat

    display = all

    sound = sound/misc/ThisManIsAGenius.wav

    play = all

  5. i've sent a note to gaoesa already about this. id's 50 through 80 are unused, so if you could start at 50 that would be great. max weapon id is 128. we really didn't anticipate as many mods / weapons as there are, so management of the id's is not something that we have been good at.

     

    Since Crapshot is the main Dev for Omin-bot I would say please use the ID's of 50 through to 80 this would help the Omin-bot team and bot support for silEnT

     

    Thanks :D

  6. Hi I have noticed when a enginer lays/plants a Trip mine the other team can see them ..

     

    Is this ment to be like this ? ~ I think it would be better to see trip mines only when you have full battle sence

  7.  

    Hello,

     

    We have added you to the group. You can download it. We would like to see some extensive testing done with .82 alpha build of omnis and 0.4.0 silent. :)

     

    Thank you!

     

     

    Thank you - It is now on Harry Test Server if you would like the Password ask Johndory - I will be testing local with the 0.82 bots - Does Crapshot from the Omin-Bot Team have a copy ?

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