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Tardis

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Everything posted by Tardis

  1. Tardis

    Enemy Territory

    Enemy Territory Logos
  2. Tardis

    Wiki Wet

    From the album: Enemy Territory

  3. Tardis

    teamgld

    From the album: Enemy Territory

  4. Tardis

    qwteam

    From the album: Enemy Territory

  5. Tardis

    etrust

    From the album: Enemy Territory

  6. Tardis

    pb000873

    From the album: PB

  7. Tardis

    PB

    PB still Works
  8. Tardis

    pb000153

    From the album: PB

  9. Tardis

    pb000139

    From the album: PB

  10. Thanks this help loads !finger Tardis
  11. How do you get the g_silentac working - any readme files on how to use this wold be good - Thanks
  12. so is this way avliable now or do I need a .lua script ?
  13. so can add custom pk3 and the names need to be like this ? ~ what is the total of revives that can be done ? sound/announces/revive3.wav sound/announces/revive6.wav sound/announces/revive9.wav sound/announces/revive12.wav
  14. Ok thanks.. so how do you use the kspree.lua ~ eg were is is installed ect ~ how do I make one so the custom sounds works
  15. Killing Spree sound/announces/spree5.wav Rampage sound/announces/spree10.wav Dominating sound/announces/spree15.wav Unstoppable sound/announces/spree20.wav Godlike sound/announces/spree25.wav Wicked Sick sound/announces/spree30.wav Double Kill sound/announces/doublekill.wav Triple Kill sound/announces/triplekill.wav Multi Kill sound/announces/multikill.wav Ultra Kill sound/announces/ultrakill.wav Monster Kill sound/announces/monsterkill.wav First Blood sound/silent/firstblood.wav Yes that is working BUT what the Defauts for Revive Announcement's ??????????? same as this post ?? http://mygamingtalk.com/forums/topic/943-revive-sprees/
  16. does set g_settings "" work ? ? or were can you put in custom revive sounds eg.. //silent.cfg set g_settings "revive.cfg" //revive.cfg [revive] number = 5 message = [n] ^7is on a revive spree! (^15^7 revives) position = chat display = all sound = sound/misc/Livelongandprosper.wav play = all [revive] number = 10 message = [n] ^7is on a revive spree! (^110^7 revives) position = chat display = all sound = sound/misc/doc.wav play = all [revive] number = 15 message = [n] ^7is on a revive spree! (^115^7 revives) position = chat display = all sound = sound/misc/rainyday.wav play = all [revive] number = 20 message = [n] ^7is on a revive spree! (^120^7 revives) position = chat display = all sound = sound/misc/halleluj.wav play = all [revive] number = 25 message = [n] ^7is on a revive spree! (^125^7 revives) position = chat display = all sound = sound/misc/ThisManIsAGenius.wav play = all
  17. Since Crapshot is the main Dev for Omin-bot I would say please use the ID's of 50 through to 80 this would help the Omin-bot team and bot support for silEnT Thanks
  18. Ah indeed i see the problem now ~ I forgot how flexable the trip mines are , there are well cool and funny I like them
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