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jaie

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Everything posted by jaie

  1. When I played nitmod for the first time, I initially thought it was a bug because the map wasn't ending lol, but eventually I realised that it was a team death match. Which is where I got the idea to have the map continuing after the objective is destroyed/completed, cause I don't really like the idea of stopping people do the map goals because it often ends up with them being able to do it at an earlier point of the match, but the defending team winning because of the limit. But I'm not sure if its possible to combine these ideas, because I think they just changed the map goals to team deaths. (I know very little about modding.) To avoid the confusing of it being a bug, if a count down timer in red was placed next to the map objective timer. So that the countdown timer could make it more obvious when the map would finish and would look less like a bug. Also would it be possible to 'limit the limit' to 15 minutes, so that any value above 15 minutes would mean that the map would finish normally. I could see someone miss typing it and end up with 150 minutes lol.
  2. I'm not sure if this is already a feature, but the option to have a cvar which forces the map to continue for a specific amount of time. So if it was set to 10 minutes, and we are playing siwa oasis and both guns are destroyed in 3 minutes, the map would continue for 7 minutes and then end with the allies winning. If both guns were destroyed in 13 minutes, the map would end immediately like a normal match.
  3. what about a broadcast on just the admin channel saying 'SERVER IS FULL' or something like that
  4. Add warnings to guids: When an admin uses !warn, the warning is added to the offenders guid so; that if an admin was to !finger them, the admin could see the offenders 'history'.
  5. in jaymod when you do /follow it puts you into spec, but in etpub it follows them whilst you're dead but you have to do it each time you die. so I was thinking a command gamers could use to select a slot number to follow every time they die
  6. Like !showbans, have !showmutes so you can see currently muted players and the reasons they were muted
  7. This is probably a really big stretch but would it be possible that the server broadcasts when it is full, so that admins can kick afk etc without having to check the number of players all the time.
  8. A way to select someone to follow on your team whilst your in limbo, like in etpub you can do /follow ##, but in jaymod you can't. This would be useful, or a quick command so you don't need to keep opening the console and typing /follow.
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