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Beer

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Beer last won the day on January 3

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  1. Hello palota, Thanks for the fix. i didnt check this file lmao. Ill tested it and it works. Cheers Beer
  2. Hello palota, The cU Mod is bases on S4ndmod, what is public, so they use mg42. The thing is on s4ndmod the mod is lagging on bigger maps and if more bots are playing.. Only on rtcwpub, they dont even see it or use it. I think its a mod / engine related thing. It includes the mod and engine in the same solution. I would you include in the Github, where i got my actualy work on rtcwpub. Maybe you can have a look on it whats wrong Il invited you in my Github Project Cheers Beer
  3. Well whats with the cu mod? Ill updated to the last version of omnibot 0.9. Running fine for me
  4. Okay thanks, i will try that. Maybe the Rtcw Version makes this error, because i installed a older version on linux.
  5. Okay thanks. And the server.cfg would be helpfull too
  6. Could you share the config? So i may can figoure it out the failure. Would be great.
  7. Ill used this as first test with the s4ndmod source here: https://github.com/S4NDM4NN/s4ndmod/ But theres the issue as i wrote above. my mod is built the same
  8. Hello, I implemented Omnibot into a Custom mod. Works fine under Windows. But under linux there is one Error: G_Script_ScriptParse. The Error comes if i do a mapchange with vstr nextmap. Tested it with 0.85 / 0.87. ( RTCW Version ) What could be the issue?
  9. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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