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Gir

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Posts posted by Gir

  1. OK done, here is my console.log

     

     

    ... and server stops.

     

     

    Sorry but I've made a fresh install of 2.6, and try to run your binary without any mod (no fs_game in command-line).

     

    Is your hex-edit of a Q3 map possible without ETGold.exe ???

     

    The Hex-Edit will load the map, but you will get a bunch of black/yellow textures because Quake 3 maps sometimes use none power of 2 textures, i modified EtGold to allow those Textures to load.

     

    Use Open Wolf instead, http://forums.warchestgames.com/showthread.php/29503-OpenWolf?p=401554#post401554 , works perfect.

    I

  2. Yeahhh !! Very interesting !

     

    When I've asked the non-ET maps, I had finally found q3dm17.pk3 for ET (packaged with bots wayfiles), and had a lot of fun with it .

     

    But I am still interested and want to test your Hex modification of q3 maps.

     

    So please, in wich file do you make the swap with "47" value ?

     

    Thx in advance :ph34r:

    V55

     

    The Map Source for q3dm17 was released , that is why it was possible to play in ET.

     

    As i said, Quake 3 Maps causes memory leaks in ET, so you wont be able to play them on Servers, You need to recompile the Maps, and for that, you need the Map Source Files.

     

    This is a Map i made last year based on a Quake 3 Map, which is quite fun, and Arena style.

    http://et.splatterla...pinfo&idx=14138

     

    When i am motivated, i'll make another Arena Map

  3. From what I can see, there is silent mod running on Vanilla ET. So Vanilla ET is not an ordinary mod, isn't it?

    S

     

    Its all Vanilla, all i did was hex Edit the quake 3 maps to version 47, and they wlll load.

     

    The Quake 3 maps are 100% perfect in RTCW-MP but unfortunately Quake 3 maps causes memory leaks in ET so this Request will never happen.

     

    ET Engine sucks compared to the smooth engine of RTCW/Quake 3, splash damage must of done something stupid to the Q3 Source.

  4. Indeed interesting proposal. And I too would like to know more what it actually enables in the gameplay ways.

     

     

    That's why I didn't say that we will implement it. The 3 dots mean that we will think about it. We have to investigate the possibilities, pros and cons and only after that we can make the decision. If some of you guys have some video of Vanilla ET with Quake maps, please share it.

     

    Done

     

    http://www.youtube.com/watch?v=n1CGJYxKGmA&feature=youtu.be

     

    Using Vanilla ET

  5. This idea inspired from Call of Duty i think would look cool in ET, when a player maxes out there Levels for all the classes, they can enter Prestige Mode mod and start over.

     

    XP stays the same.

     

    Prestige Medals

    • 1st Prestige: Navy and Marine Corps Commendation Medal
    • 2nd Prestige: Campaign Medal
    • 3rd Prestige: Staff Service Medal
    • 4th Prestige: Legion of Merit Medal
    • 5th Prestige: Medal for the Liberation
    • 6th Prestige: Special Service Medal
    • 7th Prestige: Distinguished Flying Cross Medal
    • 8th Prestige: Civil Action Medal
    • 9th Prestige: Wound Medal
    • 10th Prestige: Navy Cross Medal

    or more

     

    Gold Weapons on 10th Prestige ?, it might make ET more fun and challenging when there is something to target for.

  6. Rather not possible, it's not a mod side thing. ETGold is a game modification, based on the ET GPL sources as far as I know, that's why it was possible.

     

    Its very easy to load Quake 3 map in Vanilla ET without an Engine modification, you just need to add compatibility with Quake 3 map entities. on the mod side.

     

    Quake 3 has a diverse amount of maps.

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