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PXYellow77

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Everything posted by PXYellow77

  1. Some quick background so you can understand from where I am coming. Our server has been set up to allow players to pick up any weapon from the ground, and allow Adrenaline to all classes. It was configured that way when we were on ETPUB, and carried over when Silent was set up. It looks like the Soldier, Engineer, and Field Ops can choose this weapon from their available gun list under Silent. I have noticed (on our server) that when one player starts using the PPSh, then most other players switch to it to try and be equal. Especially on maps with limited ammo access/lack of FOPS, because of the extra rounds you get when running over the same gun for the ammunition. Perhaps others have had a similar experience? That being said; can some option be added in a future version of Silent to tone down the PPSh in some manner? Maybe a setting that can be enabled or disabled, that caps the number of PPSh rounds to equal the MP-40/Thompson.
  2. It seems that when 2 players with equal skill fighting each other, one having the SMG and the other the PPSh, the SMG player will lose most times. A really skilled player with the PPSh can hold back a whole squad. I am suggesting that the PPSh should overheat, like the Sten and the MG, to bring it more into balance. The gun holds 40 rounds so, technically, firing that many bullets would heat up the barrel.
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