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  1. http://www.rtcwmap.de/images/stories/et/UJE_airport_b2.jpghttp://www.rtcwmap.de/images/stories/et/UJE_amsterdam_sniper.jpg http://www.rtcwmap.de/images/stories/e.gif[uJE]Niek released a beta update of his maps [uJE]Airport (b3) and [uJE]Amsterdam Sniper (b2). http://www.rtcwmap.de/images/stories/d.gif[uJE]Niek veröffentlicht ein Beta Update von seinen Maps [uJE]Airport (B3) und [uJE]Amsterdam Sniper (B2). Airport b3 Amsterdam Sniper b2
  2. From now on we offer you the ability to subscribe (and ofc. unsubsribe if you dont like it) for the Splatterletter. The unique newsletter of Splatterladder. With this Splatterletter we will inform you in irregular intervals about new developements around the sl so you can stay informed even if you dont visit our forum every day or week. To keep it simple you need to be logged in with your sl-account and navigate on the mainpage to the upper right corner of the site. The box "Pad & Letter" contains the link to subscribe to our newsletter. You can also very easily unsubscribe to it, you just need to follow that link a second time. You dont have to supply an emailadress during subscription, the newsletter is automatically sent to the email adress that is registered with your sl.account. If you have any questions please visit our forum.
  3. http://www.dsk-eg.de/newsbilder/flyer%20klein.jpg Hoster: New Templer Joint Hoster: -=-[DSK]-=- The challange held at the following dates: (Central European Summer Time (CEST) +0200 UTC) 1st matchday Start: Saturday, October 1st 2011, 8:00 pm 2nd matchday Sunday, October 2nd 2011, 8:00 pm Last matchday Monday, October 3rd 2011, 08:00 pm Attendance This event is for everybody. Enjoy! To register yourself, contact somebody at the NT Teamspeak 3Adresse: voice1.ts3hosting.de:7015 or at the DSK Public Forum. Playing ET Pro 3.2.6. Server : 62.75.235.69:28960 *NT* War Server To watch the show, we will provide an ET TV Server ET TV Server Server: 62.75.235.69:28970 *NT* ET TV Server Enjoy Everybody! Yours sincerely, NEW TEMPLER UND -=-[DSK]-=-
  4. http://www.rtcwmap.de/images/stories/et/alcazaba_assault.jpghttp://www.rtcwmap.de/images/stories/e.gifElpeortirador released his AXIS attacking map Alcazaba Assault - Escort the Tank to the hermit and blow the window. Dynamite the Safe and steal the Secret Documents. Build the Fieldradio to transmit the Secret Orders. The Command Post is very important cause it activates Spawnpoints near the Bunker. http://www.rtcwmap.de/images/stories/d.gifElpeortirador veröffentlicht seine AXIS Angriffs-Map Alcazaba Assault - Begleite den Tank durch die Siedlung und zerstöre das Fenster. Sprenge den Tresor und stiehl die geheimen Dokumente. Baue das Feldradio auf, um die geheimen Dokumente zu übermitteln. Der Command Post ist sehr wichtig, weil er den Spawnpoint nähe des Bunkers aktiviert. http://www.rtcwmap.de/images/stories/et/alcazaba_assault-1k.jpghttp://www.rtcwmap.de/images/stories/et/alcazaba_assault-2k.jpghttp://www.rtcwmap.de/images/stories/et/alcazaba_assault-3k.jpg Download
  5. http://wolffiles.de/filepics/4361.jpg Elpeortirador released his AXIS attacking map Alcazaba Assault. Quote Attack AXIS Defend Allies Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents. Build the Fieldradio to transmit the Secret Orders. The Command Post is very important cause it activates Spawnpoints near the Bunker. +Axis - Destroy Tank Big Door #1 - Destroy Tank Barrier #2 - Escort the Tank to the hermit and Destroy the windown. - Dynamite the Safe Door. - Steal the Secret Documents. - Build the Fieldradio and Transmit the Secret Order. - Build the neutral Command Post to enable the CP Spawn. +Allies - Build/Defend Tank Big Door #1 - Build/Defend Tank Barrier #2 - Dont let the Axis blow the Bunker windown. - Defend the Safe Door. - Destroy the Fieldradio. - Build the neutral Command Post to enable the CP Spawn. Test ord download the map here Source: SL-Forum
  6. http://www.rtcwmap.de/images/stories/et/goldrush-fog.jpghttp://www.rtcwmap.de/images/stories/e.gifET-Map Goldrush (v2.00) by FOG 200 - The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck.http://www.rtcwmap.de/images/stories/d.gifET-Map Goldrush (v2.00) von FOG 200 - Die Achsenmächte müssen den Goldvorrat in der Zentralbank beschützen. Die Alliierten müssen den Achsen-Jagdpanter stehlen um Zugang zur Bank zu bekommen, die Goldbarren entwenden und diese, mit einem Lastkraftwagen, in Sicherheit bringen. Goldrush eben http://www.rtcwmap.de/images/stories/et/goldrush-fog-1k.jpghttp://www.rtcwmap.de/images/stories/et/goldrush-fog-2k.jpghttp://www.rtcwmap.de/images/stories/et/goldrush-fog-3k.jpg Download
  7. http://www.rtcwmap.de/images/stories/et/UJE_airport_b2.jpghttp://www.rtcwmap.de/images/stories/e.gifNew fine ET-Map [uJE] Airport beta 2 made by [uJE]Niek - The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the cargo of 2 airplanes stationed there. http://www.rtcwmap.de/images/stories/d.gifNeue hübsche ET-Map [uJE] Airport Beta 2 erstellt von [uJE]Niek - Die Alliierten müssen in dem Flugplatz einbrechen. Sobald sie den Haupteingang freigesprengt haben, müssen die Alliierten im Gebäude die Tower-Kontrolle und auf dem Flugfeld zwei Anti-Tank-Guns zerstören, die sich in 2 Cargo-Flugzeugen befinden. Axis: - Defend the main entrance - Prevent the allies from blowing up the cargo of the planes - Prevent the allies from blowing up the flight controls Alied: - Destroy the main entrance - Destroy both cargo's in the planes - Destroy the Flight controls http://www.rtcwmap.de/images/stories/et/uje-airport-1k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-2k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-3k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-4k.jpg Download
  8. http://www.rtcwmap.de/images/stories/et/UJE_amsterdam_b3.jpghttp://www.rtcwmap.de/images/stories/e.gifObjectmap UJE Amsterdam b3 made by [uJE] Niek - The axis have to escort the tank through the streets of volendam to blow up the bankdoors and to get the secret documents to transmit them. It will not get easy for them because of the narrow streets and the buildings surrounded by water. There are alot of paths in this map also by boat some cruise ships will pass by for escort. http://www.rtcwmap.de/images/stories/d.gifObjektivmap UJE Amsterdam b3 erstellt von [uJE] Niek - Die Achsenmächte müssen den Panzer durch die Straßen von Volendam begleiten, den Bank-Tresor in die Luft jagen und es schaffen die geheimen Dokumente zu übermitteln. Es wird wegen der, von Wasser umgebenen, schmalen Straßen und der Gebäude für sie nicht leicht. Es sind auch viele Pfade über den Wasserweg mit Booten erreichbar, die in regelmässigen Abständen über das Wasser fahren. http://www.rtcwmap.de/images/stories/et/UJE_volendamned-1k.jpghttp://www.rtcwmap.de/images/stories/et/UJE_volendamned-2k.jpghttp://www.rtcwmap.de/images/stories/et/UJE_volendamned-3k.jpg Download
  9. http://www.rtcwmap.de/images/stories/single/perfect_wolfenstein_fix.jpghttp://www.rtcwmap.de/images/stories/e.gifReturn to Perfect Wolfenstein Singleplayer-Mod (fixed) made by Erwin0859 - This is a fixed version of "Return to Perfect Wolfenstein" with only skins and sounds (no texture). http://www.rtcwmap.de/images/stories/d.gifReturn to Perfect Wolfenstein Singleplayer-Mod (gefixt) erstellt von Erwin0859 - Dies ist eine gefixte Version von "Return to Perfect Wolfenstein" nur mit Sinks und Sounds (ohne Texturen). http://www.rtcwmap.de/images/stories/single/rtpw-mod-1k.jpghttp://www.rtcwmap.de/images/stories/single/rtpw-mod-2k.jpg Download
  10. http://www.rtcwmap.de/images/stories/et/x-real-edition.png http://www.rtcwmap.de/images/stories/e.gifETXreaL is a graphics mod for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine. The engine has mainly very nice light and shade effects. The mod still appears this year in November ! http://www.rtcwmap.de/images/stories/d.gifETXreaL ist ein Grafik-Mod for Wolfenstein: Enemy Territory und benutzt die Enhanced XreaL id Tech 3 GPL Engine. Die Engine hat hauptsächlich sehr schöne Licht- und Schatten Effekte. Die Mod erscheint noch dieses Jahr im November ! http://www.rtcwmap.de/images/stories/et/etxreal1k.jpghttp://www.rtcwmap.de/images/stories/et/etxreal2k.jpg http://www.rtcwmap.de/images/stories/et/etxreal3k.jpghttp://www.rtcwmap.de/images/stories/et/etxreal4k.jpg http://www.rtcwmap.de/images/stories/et/etxreal5k.jpghttp://www.rtcwmap.de/images/stories/et/etxreal6k.jpg http://www.rtcwmap.de/images/stories/et/etxreal7k.jpghttp://www.rtcwmap.de/images/stories/et/etxreal9k.jpg ET-XreaL id Tech 3 Features: * Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed * Clever usage of vertex buffer objects (VBO) to speed up rendering of everything * Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine) * Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation) * Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes * Doom 3 .MD5mesh/.MD5anim skeletal model and animation support * Unreal Actor X .PSK/.PSA skeletal model and animation support * True 64 bit HDR lighting with adaptive tone mapping * Advanced projective and omni-directional soft shadow mapping methods like EVSM * Real-time sun lights with parallel-split shadow maps * Optional deferred shading * Relief mapping that can be enabled by materials * Optional uniform lighting and shadowing model like in Doom 3 including globe mapping * Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords * TGA, PNG, JPG and DDS format support for textures * Usage of frame buffer objects (FBO) to perform offscreen rendering effects * Improved TrueType font support that does not require external tools * Linux 64-bit support * Linux sound backend using SDL * .avi recorder from ioquake3 including sound support * Optimized collision detection routines * Support for Omni-bot ET-XMap BSP Compiler Features: * Based on q3map2 by Randy 'ydnar' Reddig including additional fixes by the NetRadiant edition * Supports Doom 3 and Quake 4 .map formats * Built-in mini BSP viewer using -draw Future Plan: * Add a Creative Commons BY-SA high resolution texture replacement pack including new material definitions to support diffuse, normal and specular textures * Create improved versions of existing maps with an etx_ prefix like: etx_beach etx_battery etx_fueldump ... * Add fake per pixel lighting to allow bump mapping if ETXreaL runs a map that has no deluxemaps * Improve ETXMap ET .map -> Doom 3 .map format conversion routine to handle spawnflags -> boolean type conversions * Improve ETXMap compiler for better support of extracting models from .bsp files for further editing in Blender or other 3D tools * Finish Doom 3 style DarkRadiant entity definitions file etmain/def/entities.def to have full support for all ET entity types * Add Blender tools to make it easier to replace the existing models * Optimize ET decal system with VBOs * Add Bullet physics engine (maybe)
  11. Maybe you`ve noticed that the Splatterladder was offline for a few hours. We apologize for this. At 7:40 am this morning a mail from my hoster arrived me ,which explained that one RAM unit in the SL root server has gone away. After hours of fixing, I proudly can say: Splatterladder is working again.
  12. http://www.rtcwmap.de/images/stories/et/wtc_heist_tribute-1.jpg http://www.rtcwmap.de/images/stories/e.giffoRza released a WTC memorial map to public - The Allied Gold is located on the top of Tower 2. Each tower has 2 elevators running from street level to the 107th floor, where forward spawns are located. The rooftops are accessible. Travel between towers is possible via the rooftop exhaust fans. A taxicab and NYPD car patrol the streets below. The West St. entrance to the Marriott Hotel houses a neutral command post. http://www.rtcwmap.de/images/stories/d.giffoRza veröffentlicht eine WTC-Gedenk-Map - Das Gold der Alliierten befindet sich in der Spitze des 2. Turms. Jeder Turm hat zwei Aufzüge, die von Straßenebene in den 107. Stock fahren, wo sich ein Spawnpunkt befindet. Das Dach ist zugänglich und es besteht dort eine Verbindung zwischen den Türmen über die Ventilatorschächte. Ein Taxi und NYPD-Auto patroullieren auf der Straße. Der "West St." Eingang in das Marriott Hotel hat einen neutralen Command Post.Download
  13. http://www.rtcwmap.de/images/stories/maps/braundorf_b5.jpghttp://www.rtcwmap.de/images/stories/e.gifHomie released his RtCW-Map Braundorf beta 5 - The popular ET-Map Braundorf is also playable in RtCW since 2007. http://www.rtcwmap.de/images/stories/d.gifHomie veröffentlicht seine RtCW-Map Braundorf Beta 5 - Die beliebte ET-Map Braundorf ist seit 2007 auch in RtCW spielbar. Beta 5 Fixed:- removed the open space near main door and added the axis only door like on et - the door near side entrance is now openable only by axis - fixed all of the textures i could find that were placed wrong - remade the wires on first stage - fixed crack in a wall near side door - re-added a fence that was missing near lower bunker - improved the .script file http://www.rtcwmap.de/images/stories/maps/braundorf_b1_1k.jpg http://www.rtcwmap.de/images/stories/maps/braundorf_b1_2k.jpg http://www.rtcwmap.de/images/stories/maps/braundorf_b1_3k.jpg http://www.rtcwmap.de/images/stories/maps/braundorf_b1_4k.jpg Download
  14. http://wolffiles.de/filepics/4357.jpg foRza released a WTC memorial map to public. QuoteThe Allied Gold is located on the top of Tower 2. Each tower has 2 elevators running from street level to the 107th floor, where forward spawns are located. The rooftops are accessible. Travel between towers is possible via the rooftop exhaust fans. A taxicab and NYPD car patrol the streets below. The West St. entrance to the Marriott Hotel houses a neutral command post. Test or download the map here Source: SD-Forum THX to re:lax for the info
  15. http://www.rtcwmap.de/images/stories/et/fueldump_uvf.jpghttp://www.rtcwmap.de/images/stories/e.gifFueldump Desert Edition, Fixed by Gir - A lot of Servers use Fueldump Desert because the Original have Hunk Problems with NQ, Fueldump Desert has a Missing Sound Script, Top of Mountains are Black, textures are odd. I contacted Original Author, no Answer, So i fixed it myself. Note: I did not Decompile The Map, instead, I used GIMP to Edit the Light maps to Fix the Black Mountains and Rewrote the Terrain Shader.-> Will not Work in Regular ET, only NQ/Jaymod/Etpro ect ! http://www.rtcwmap.de/images/stories/d.gifFueldump Desert Edition, Fixed by Gir - Viele ET-Server verwenden Fueldump Desert weil das Original Hunk-Probleme hat mit NQ. Fueldump Desert hat wiederum einen fehlenden Sound-Script und fehlerhafte (schwarze) Bergwipfel-Texturen.Hinweis: Ich habe die Map nicht dekompiliert, sondern mit dem Porgramm GIMP die Light-Maps editiert, um die Bergwipfel in Ordnung zu bringen und einen neuen Terrain-Shader geschrieben.-> Funktioniert nicht im regulären (Original) ET, nur mit NQ/Jaymod/Etpro etc !Download
  16. http://www.wolffiles.de/hppics/Rayden_08-09-11_14-29-20_Levitation.jpg MBP production has once again produced a trickjump movie for our pleasure. Everything is recorded on Dark Alchemy server #4. Enjoy it in High Definition. Starring: -)A(- Tweety, -)A(-TroyPolaMalu and -)A(-WuTang** Music by: Chriss ONAC - Apprentissage Thanks -)A(-´s for participating in this MBP http://www.wolffiles.de/include/images/icons/plus.gif Movie
  17. http://www.rtcwmap.de/images/stories/others/da-contest.gifhttp://www.rtcwmap.de/images/stories/e.gif"As we, the dark-alchemy clan, have a big amount of artists here the idea came up to make a friendly and funny art contest. The idea behind is just to have fun and to see who is the "Artist of the Year". Go ahead and make your most imaginable creation and show us and everyone else your talent! We wish you all good luck. Click on the banner for more info about this contest. http://www.rtcwmap.de/images/stories/d.gif"Wir, der Dark-Alchemy Clan, haben eine größere Anzahl von Künstlern hier, bis die Idee kam, einen freundlichen und lustigen Kunstwettbewerb zu machen. Die Idee dahinter ist, einfach Spaß zu haben und zu sehen, wer der "Künstler des Jahres" wird". Klicke auf das Banner für mehr Informationen über diesen Wettbewerb.
  18. If someone ever had problems with minimizing ET on linux, here is how to do this: open console in game by pressing "~" press ALT+ENTER combination now you should have the window in windowed (not fullscreen) mode, the window manager decoration should be visible, you should be able to move the mouse cursor outside the game window (it doesn't posses it anymore) press the window minimize button That's it. The key in these steps is the first one, the opened console. Without this, even after ALT+ENTER is pressed, you won't be able to move the mouse outside of the game window to minimize it.
  19. http://www.rtcwmap.de/images/stories/et/warringgods.jpghttp://www.rtcwmap.de/images/stories/d.gifTardis veröffentlicht die finale Version von seiner Dual-Objektiv-Map Warring Gods. Die Achsenmächte/Alliierte beschützen einen Vorrat an Gold, stehle sieben Kisten Gold vom Gegner. http://www.rtcwmap.de/images/stories/e.gifTardis released the final version of his dual objective map Warring Gods - The Axis/Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies/Axis. Axis Objective Descriptions Steal Seven crates of Gold from the Allies Gold Store. Stop the Allies from stealing the Gold from the Axis Gold Store. Allied Objective Descriptions Steal Seven crates of Gold from the Axis Gold Store. Stop the Axis from stealing the Gold from the Allied Gold Store. http://www.rtcwmap.de/images/stories/et/warringgods-1k.jpghttp://www.rtcwmap.de/images/stories/et/warringgods-2k.jpghttp://www.rtcwmap.de/images/stories/et/warringgods-4k.jpg Download
  20. http://www.rtcwmap.de/images/stories/others/just_pub.jpghttp://www.rtcwmap.de/images/stories/d.gifFeuersturm und seine Crew veröffentlichen ihren Comic #83 über ET. http://www.rtcwmap.de/images/stories/e.gifFeuersturm and his crew released #83 of their comics about ET. http://www.rtcwmap.de/images/stories/others/justpub-83.gif
  21. http://www.rtcwmap.de/images/stories/sites/splatterladder468.gif http://www.rtcwmap.de/images/stories/d.gifHast Du jeh nach einem gut besuchten Server gesucht? Vielleicht hast Du ja dafür die Splatterladder-Serverliste genutzt und warst davon überrascht das einer der oberen Server relativ voll angezeigt wird, aber nur wenige Spieler wirklich spielen und Unmengen an Bot Spectator sind. Wie es dazu kommt: Manche Serveradmins modifizieren ihre Gameserver um sie weiter oben in der Serverliste zu platzieren. Um das zu unterbinden haben wir ein paar Änderungen eingeführt, die nicht einfach nur die Anzahl belegter Slots berücksichtigt. Aber vergleich doch selbst: Alter Style / Neuer, besserer Style http://www.rtcwmap.de/images/stories/e.gifHave you ever looked for a well visited ET server to play on? Maybe you used the Splatterladder.com serverlist and got surprised that the some of the first placed server were shown with 50+ player, but only a few realplayer were fighting, and tons of bots were in spectator. What was the reason for those circumstances? It`s easy: Some serveradmins modified their server to push them in tracker serverlists and, tbh. fool the tracker. To stop those foolings, we at Splatterladder modified the code design of our serverlist to order the server in an other way than simply count the slots currently used: We came to the conclusion that some kind of rating would be the best way. This is now implemented to bring a new level of service to the community. But compare it by yourself: Old Style / New, better Style
  22. http://www.rtcwmap.de/images/stories/et/adlernest_hns.jpghttp://www.rtcwmap.de/images/stories/d.gifSani gibt eine modifizierte Version der gut bekannten Landkarte Aldernest frei, welche Adlernest HNS genannt wird (HNS = Hide and Seek) Änderungen von Adlernest HNS: - hinzugefügter Aufzug von Abgrund zu Korridoren und Dach - Leiterzugang vom CP zum Dach - "geclippte" Berge / Lücken - Wand entfernt und Tür nahe Munitionsständern hinzu gefügt - hinzugefügte Löcher in Wände um Abgrund herum - hinzugefügte Treppe von Abgrund zur Brücke - div. anders http://www.rtcwmap.de/images/stories/e.gifSani released a modified version of the well known map Aldernest, which is called Adlernest HNS (HNS = Hide and seek) Changes of Adlernest HNS: - added elevator from abyss to corridors and roof - ladder access to the roof from CP - clipped mountains and gaps - removed a wall and added a door near ammo racks - added holes into walls around abyss - added rock steps from abyss to the bridge - other stuff possibly Download
  23. http://www.wolffiles.de/filepics/4329.jpgSani released a modified version of the well known map Aldernest, which is called Adlernest HNS (HNS = Hide and seek) Quote Changes from Adlernest final: Added elevator from abyss to corridors and roof Ladder access to the roof from CP Clipped mountains and gaps Removed a wall and added a door near ammo racks Added holes into walls around abyss Added rock steps from abyss to the bridge Other stuff possibly Test or download the map here
  24. http://www.rtcwmap.de/images/stories/et/village_cft_adi.jpghttp://www.rtcwmap.de/images/stories/d.gifET Map Village CTF (Final) erstellt von Adi.acN - Die Achsenmächte/Alliierte müssen je eine Sicherheitstür zerstören, das Gold vom Gegner stehlen und daheim bringen. http://www.rtcwmap.de/images/stories/e.gifET Map Village CTF (Final) made by Adi.acN - The Axis/Allies must destroy the safety door, steal and bring at home the gold of the rival. http://www.rtcwmap.de/images/stories/p.gifHej, jest to wersja finalna mojej mapki Village CTF (Adi.acN) - Axis/Allies musi ukraść złoto przeciwnik. Axis/Allies musi zniszczyć drzwi bezpieczeństwa do pomieszczenie ze złotem Allies/Axis. http://www.rtcwmap.de/images/stories/et/village_cft_1k.jpghttp://www.rtcwmap.de/images/stories/et/village_cft_2k.jpghttp://www.rtcwmap.de/images/stories/et/village_cft_3k.jpg Download
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