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  1. The first of several replays have been made live from the Team Fortress 2 Mix-up #4. These are from the event where players raised an impressive $9,664 for children's hospitals around the world and a chance to play several matches against and with various community celebrities. Much fun was had and we're already looking forward to another. View the full article
  2. Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed Unicode characters getting stripped from player names View the full article
  3. Source Filmmaker version 0.9.5.10 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: added models and materials from Team Fortress 2s pyro updatefixed a crash in koth_badlandsremoved arena logic from arena maps to allow players to spawn in those mapsfixed ambient occlusion on some partially transparent modelsfixed some cases where the escape key would sometimes unload the mapfixed movie export to work with sequences that dont start at time 0fixed a hang in the startup wizard dialog View the full article
  4. Source Engine Changes (TF2, DoD:S, HL2:DM) Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging) Added check to prevent player names from containing color codes setinfo console command will now reject attempts to set / change convars with any unusual characters Team Fortress 2 Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.) Fixed not being able to equip all-class items properly Fixed the DX8 water effect Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket Fixed the Strange Sandman not accepting the Posthumous Kills strange part View the full article
  5. Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed Unicode characters getting stripped from player names View the full article
  6. Source Engine Changes (TF2, DoD:S, HL2:DM) Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)Added check to prevent player names from containing color codessetinfo console command will now reject attempts to set / change convars with any unusual charactersTeam Fortress 2Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)Fixed not being able to equip all-class items properlyFixed the DX8 water effectFixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocketFixed the Strange Sandman not accepting the Posthumous Kills strange part View the full article
  7. Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed a client crash on exit (after connecting to a server using sv_pure) View the full article
  8. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added Pyromania cosmetic items to the Mann Co. store All ash-related items have been faded away to dust Fixed Strange Escape Plans not counting kills Fixed missing strings for the ESL medals View the full article
  9. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the ESL Season VI and Season VII medals Fixed a client/server crash when re-connecting to the item server Fixed The Business Casual tie not being blue for the Blue team Fixed body groups not hiding correctly on ragdolls View the full article
  10. Storytelling tool available free to everyone July 10, 2012 Valve, creator of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the open beta release of Source Filmmaker (SFM), for free, to everyone. The SFM is a storytelling tool Valve developed inside the Source Engine to create all its animated short films, including those in the Meet the Team series of Team Fortress 2 shorts. The SFM condenses the production pipeline of an animation studio down onto a single gaming PC. To help the community get started, the SFM includes all assets from Team Fortress 2 along with assets from two of the Meet the Team short films. To see the newest and top-rated work being done by the community in the SFM, please visit www.steamcommunity.com/sfm. Click here for more information and to download the SFM. View the full article
  11. Season 5 of the Highlander league, The Round Robin is underway. Their goal is to create a fun atmosphere that caters to those who want some more structured games but without the pressure of the more serious competitive scene. Visit their site for more details and to sign up to participate in their league. View the full article
  12. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new options for Pyrovision to the Advanced Options dialogAdded enable/disable for the HUD border Added the ability to make the HUD border static Added the ability to turn off the skybox depth of fieldFixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown Fixed not seeing the blue team skin for the Robot Chicken Hat Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan Fixed The Escape Plan allowing medic calls Fixed The Beggar's Bazooka exploding on random targets in the world when overloading Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed Fixed the Rainblower taunt attacking players through walls Optimized the Rainblower taunt particles Updated Sd_DoomsdayFixed rocket lid staying open sometimes after a player drops the Australium on the lift Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the liftUpdated the localization files Updated the gamehaptics file:Added recoil/reload/draw/crit forces for the Baby Face's Blaster Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine View the full article
  13. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new options for Pyrovision to the Advanced Options dialogAdded enable/disable for the HUD borderAdded the ability to make the HUD border staticAdded the ability to turn off the skybox depth of fieldFixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrownFixed not seeing the blue team skin for the Robot Chicken HatFixed not seeing team colors on the sleeves for The Equalizer and The Escape PlanFixed The Escape Plan allowing medic callsFixed The Beggar's Bazooka exploding on random targets in the world when overloadingFixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weaponsFixed The Amputator's radius heal effect applying to players who have The Escape Plan deployedFixed the Rainblower taunt attacking players through wallsOptimized the Rainblower taunt particlesUpdated Sd_DoomsdayFixed rocket lid staying open sometimes after a player drops the Australium on the liftFixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the liftUpdated the localization filesUpdated the gamehaptics file:Added recoil/reload/draw/crit forces for the Baby Face's BlasterAdded new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch ShotAdded more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine View the full article
  14. Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S) Fixed a problem that allowed spoofed IP addresses to make connections to the game server Team Fortress 2 Teddy Roosebelt can now get assists in Pyrovision Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision Fixed decapitations creating head gibs in Low Violence and Pyrovision Fixed Hitmans Heatmaker headshot not properly getting counted on the scoreboard Fixed tracers being fired for other weapons (SMGs) while in focus Fixed Sydney Sleepers bonus not properly protecting against Decapitating Headshots Added team color to rainbow-showered players in Pyrovision Updated localization files Counter-Strike: Source Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. Fixed not being able to import custom spray images on Macs Fixed Macs cancelling http map downloads that take longer than 30 seconds Updated the HTML renderer for displaying server MOTD View the full article
  15. Be sure to check out the live stream for the ESEA Season 11 LAN Playoffs for TF2 starting today. The matches begin today and will be running until Sunday. View the full article
  16. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added sd_doomsday to the mapcycle files Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring Fixed hatless hats not not-drawing correctly Fixed bugs with The Hitmans HeatmakerHeadshot kills now properly decapitate Bodyshot damage penalty is properly applied Fixed sound issues while in focusFixed missing DX8 particle effects Fixed seeing through Sniper fences in 2Fort when using Pyrovision Fixed the second style for the Robot Chicken hat Teddy Roosebelt can now get assist credits Updated sd_doomsday:Players can now fall into the launch pad after the rocket lifts off Optimized some prop_dynamics to reduce server hitching Engineers can no longer build teleporters behind the spawn Players will no longer get pushed through the terrain if the elevator falls on them Death pits now kill dead ringer Spies Lowered the frequency of announcer lines View the full article
  17. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added sd_doomsday to the mapcycle filesFixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiringFixed hatless hats not not-drawing correctlyFixed bugs with The Hitman’s HeatmakerHeadshot kills now properly decapitateBodyshot damage penalty is properly appliedFixed sound issues while in focusFixed missing DX8 particle effectsFixed seeing through Sniper fences in 2Fort when using PyrovisionFixed the second style for the Robot Chicken hatTeddy Roosebelt can now get assist creditsUpdated sd_doomsday:Players can now fall into the launch pad after the rocket lifts off Optimized some prop_dynamics to reduce server hitchingEngineers can no longer build teleporters behind the spawnPlayers will no longer get pushed through the terrain if the elevator falls on themDeath pits now kill dead ringer Spies Lowered the frequency of announcer lines View the full article
  18. Liked Balloonicorn so much in the Pyromania Update that you'd like to take him home with you? Because Balloonicorn could really use a place to crash at for a bit (one, two weeks max), he's going through a bit of a rough patch right now. Also, you totally won't even know he's there. Hey, look, also, could you pick Balloonicorn up some smokes on the way home? He's good for it, he's just waiting to get some money wired to him. Available through ThinkGeek and the Valve Store. While you're at the Valve Store, check out all the other cool new TF stuff that we just got in. View the full article
  19. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. Fixed not being able to import custom spray images on Macs Fixed Macs cancelling http map downloads that take longer than 30 seconds Team Fortress 2 Added Pyrovision! Added new game mode Special Delivery and map Doomsday! Friendly players glow when carrying the flag Fixed rare cases where flag could fall out of the world Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped Updated the HTML renderer for displaying server MOTD Votes created by a dedicated server no longer trigger a failed vote cooldown Fixed map triggered annotation events not working on dedicated servers Fixed the game crashing if tempents are created that use invalid materials Using a Name Tag while in game notifies everyone of the name change Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections Added new itemsCity on Fire item sets Pyroland weapons and cosmetics Community-contributed cosmetic items for all classes Mysterious treasures have been incinerated, but are now craftable Added crafting recipe for Pile of Ash Scorched Keys are now available in the store for a limited time New promo itemWeapon balancing changesGloves of Running UrgentlyRemoved self-damage over time penalty Heavy takes mini-crits while active and for 3 seconds after switching away Attack damage penalty reduced from -50% to -25%TomislavSpin-up speed bonus reduced from +40% to +10%Quick-FixMedic mirrors blast jump of their heal targetCrusader's CrossbowReload speed time reduced by +40%Cozy CamperRegenerates 1 heath per second Reduced movement penalty from -90% to -80%Sticky Jumper and Rocket JumperAdded 'flying' sound to blast jumpsThe ConcherorChanged rage building source from "damage done and damage received" to only "damage done" Increased the rate at which Rage builds for this item by +25%The EqualizerRemoved player move speed modification and added it to a new item named The Escape Plan All owners of the Equalizer will be automatically granted The Escape PlanCrit-a-ColaAdded +25% increased movement speed while active Increased duration from 6 to 8 secondsAtomic BonkIncreased duration from 6 to 8 secondsAll FlamethrowersIncreased base damage by +10%. BackburnerRemoved +10% damage bonus attribute Note: Because of base damage increase, damage remains unchangedDegreaserAdded -10% damage penalty attribute Note: Because of base damage increase, damage remains unchangedPhlogistinatorDamage defense while taunting reduced from -90% to -75%Item bug fixesFixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed Improved visual and audio cues for when the Manmelter is ready to fire Fixed Manmelter being able to earn crits via friendly Pyro self-damage Fixed Scotch Bonnet's blue team skin not showing Fixed Unarmed Combat's taunt not working Unarmed Combat's color now matches the team using it Fixed the Apparition's Aspect showing a burning texture in DX8 View the full article
  20. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.Fixed not being able to import custom spray images on MacsFixed Macs cancelling http map downloads that take longer than 30 secondsTeam Fortress 2Added Pyrovision!Added new game mode Special Delivery and map Doomsday!Friendly players glow when carrying the flagFixed rare cases where flag could fall out of the worldFixed cases where the Payload HUD looked like the cart is still on a hill when it isn'tFixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stoppedUpdated the HTML renderer for displaying server MOTDVotes created by a dedicated server no longer trigger a failed vote cooldownFixed map triggered annotation events not working on dedicated serversFixed the game crashing if tempents are created that use invalid materialsUsing a Name Tag while in game notifies everyone of the name changeFixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflectionsAdded new itemsCity on Fire item setsPyroland weapons and cosmeticsCommunity-contributed cosmetic items for all classesMysterious treasures have been incinerated, but are now craftableAdded crafting recipe for Pile of AshScorched Keys are now available in the store for a limited timeNew promo itemWeapon balancing changesGloves of Running UrgentlyRemoved self-damage over time penaltyHeavy takes mini-crits while active and for 3 seconds after switching awayAttack damage penalty reduced from -50% to -25%TomislavSpin-up speed bonus reduced from +40% to +10%Quick-FixMedic mirrors blast jump of their heal targetCrusader's CrossbowReload speed time reduced by +40%Cozy CamperRegenerates 1 heath per secondReduced movement penalty from -90% to -80%Sticky Jumper and Rocket JumperAdded 'flying' sound to blast jumpsThe ConcherorChanged rage building source from "damage done and damage received" to only "damage done"Increased the rate at which Rage builds for this item by +25%The EqualizerRemoved player move speed modification and added it to a new item named The Escape PlanAll owners of the Equalizer will be automatically granted The Escape PlanCrit-a-ColaAdded +25% increased movement speed while activeIncreased duration from 6 to 8 secondsAtomic BonkIncreased duration from 6 to 8 secondsAll FlamethrowersIncreased base damage by +10%. BackburnerRemoved +10% damage bonus attributeNote: Because of base damage increase, damage remains unchangedDegreaserAdded -10% damage penalty attributeNote: Because of base damage increase, damage remains unchangedPhlogistinatorDamage defense while taunting reduced from -90% to -75%Item bug fixesFixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployedImproved visual and audio cues for when the Manmelter is ready to fireFixed Manmelter being able to earn crits via friendly Pyro self-damageFixed Scotch Bonnet's blue team skin not showingFixed Unarmed Combat's taunt not workingUnarmed Combat's color now matches the team using itFixed the Apparition's Aspect showing a burning texture in DX8 View the full article
  21. http://www.teamfortress.com/images/posts/pyro_day3_blog.jpg The third and final day of Pyromania is here, and the update is now live! New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! View the full article
  22. Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today. But! We are announcing something else RIGHT NOW: The beta release of the Source Filmmaker, the tool we use internally to make all of our "Meet the Team" shorts. You can check it out here. View the full article
  23. At the end of the day, the Pyromania update is a celebration—not just of Team Fortress, but more importantly of you, the TF community, and even more importantly than that, of us, the TF blog post writers, and how great yesterday's blog post was. That Men Without Hats material was a career high. In fact, we decided to never touch this blog again in the hope that it might be preserved in a perfect state for future generations. View the full article
  24. TF2Maps.net is putting on another level design contest to create a King of the Hill map that is designed around the Highlander style of play. STAR, an active community member, put them up to it and sponsored the contest along with some fun prizes. All the details and rules are available on the TF2Maps.net site. View the full article
  25. You read that right (presumably): the long-awaited final Meet the Team short, Meet the Pyro, is dropping in less than three days, and we decided to assemble a massive update to celebrate it. View the full article
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