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Found 15 results

  1. Welcome to the official thread of Liquid Five Gaming Group. We are a community of gamers who aspire to have fun and play competitive games such as PUBG, CS:GO, RUST ETC. Everyone is invited to come play, have a laugh or just come chat.Our Admin's/Moderator's/Owner's are extremely helpful and will settle you right in! Just come say hello. Counter Strike : Global Offensive Semi - Pro TeamEntry Fragger : Tandarra (HP) Refragger : JWSkillz Strategy 'Strat' Caller : TXC Lurker : Datpenguindoe AWPer : JFlix Liquid Five Discord Server:Invite Link : https://discord.gg/chrsSG
  2. Hey there, I hope this is the right place for this to advertise our community! Want to play some 5 man draft? Feel like joining a ranked team and playing with like minded individuals? Ever got home and just wanted to play a game of Aram just to take a load off? We got you covered at Konvict Gaming! We host Weekly RP prized tournaments, Daily in-house games and Free Mentoring for all of our members About our league section We have been active in the League of Legends community since early 2012, and from humble beginnings, have grown to have more than 150 active people playing with us every day, all making use of our unlimited Teamspeak server. We have all sorts of players from the duoqueing tryhards trying to improve themselves, to the more casual ARAM for fun people, and everything in between. Requirements: Be 16 or older Teamspeak and working microphone Be respectful of other individuals How do I join? Jump over to www.Konvictgaming.com Sign up Log in Press The League of legends icon and submit ur application Join our teamspeak @ ts.konvictgaming.com In-house: In-houses are what makes communities a great place, and Konvict is the best at them. It’s a custom game made up entirely of Konvict members, that’s 100% more Konvict members than you’ll find in any other game mode! Game modes vary, normal 5v5s, themed 5v5s, ARAMs, ABAMs, ARABDs, draft racing. Confused? Come find out more! It’s a banter fuelled fun experience for everyone involved. With both pre and post-game talks. Mentoring: We offer free mentoring and coaching from our higher ranked players who want to teach the arcane mysteries of league to those looking to improve upon every aspect of their game. Our mentors focus on teaching essential skills like: Decision-making, Item builds, Champion select choices, How to close out games, and how to keep a level head. Some of our mentors even have experiences mentoring high level teams! We were the founders of the Community V Community events. We started the ball, other made cheap copies. All our Community V Community games are streamed and shoutcasted. And we have them set up bi-weekly. Join in on the fun. Represent KG in the most glorious way! Konvict gaming a place of quality. The Community and its history: Konvict gaming is a multi-gaming community with over 2,500 active gamers, spread over major titles such as: League of legends, Cs:GO, Hots, Final fantasy and more! Konvict gaming was founded in 2011 and has since grown to be one of the biggest communities in Europe. What are our aims as a community?: As a community we believe in creating a place where everyone feels like they belong. A place both the casual and the hardcore can play together and still feel like they are welcome, because they are! We are already one of the largest communities in Europe, but we aren’t going to stop there, we aim to become one of the biggest communities in the world. So everyone is welcome to join no matter what nationality. We only have a few requirements as to join! But Konvict is more than just a place for league of legends we have other sections such as: CS:GO - One of our large sections, Counter Strike: Global Offensive is for casual and competitive players alike, all members are encouraged to join and meet some likeminded souls while pawning mid. Create teams and participate in a community that offers countless hours of fun. We also host a lot of fun servers that can be viewed at our homepage. Heroes of the storm - As the game has taken the world by storm (excuse the pun), Konvict has taken the players by storm (this one, we don’t apologise for). We have one of the largest hots section in the world, and as always, the more the merrier! Diablo 3 - Currently we are running Rift's on every torment from T1 to T6 and split farming bounties. Making and gearing up all our character for season 2. Come and join us now! The new Season Leader boards needs to be filled! Archeage– We are playing on east Continent: Harani or Firran and are the proud lords of massive swathes of land and many a mighty castle. Other games we also play are: DOTA 2 Infestation - Survivor Stories FFXIV DayZ Minecraft H1Z1 Simple as that, so get over to the site now! Post below if you have any questions, about the game or about the community, we are always happy to help and want to have an open discussion with people who would like to join in on the fun. See you on the rift! // Konvictgaming.com
  3. Enter our Steam group's game giveaways for free: http://steamcommunity.com/groups/nfservers
  4. Hello everyone! We are a community of like-minded people from all around the world, Just looking to have fun in a relaxed and mature environment. What makes us different? We respect and stand-by the qualities that were founded on: respect, fairness, appreciation for our members and good honest gaming fun. All of our members practice these same qualities amongst each other; whether they're the newest recruits, the part timers or the longest standing members - we're, in essence, a family. This is why Hyperfall was created! We put our members first and try to create a place that anyone can enjoy, Troublemakers need not apply! At Hyperfall we are a muti-gaming clan meaning we don't tie ourselves down to one game , as we grow in numbers we will invest in more servers so you and other members can play the games you love in a server and environment hosted us. To become a member we do ask that you complete a short application out which can be found on our forums. This is to make sure that only people who genuinely want to meet others and have a good time stay intsead of those whos intention is to be a troll. Don't just take our word for it, give us a try! TeamSpeak 3: ts.hyperfall.org Facebook: https://www.facebook.com/Hyperfall-Gaming-1602918029980298/ Steam Group: http://steamcommunity.com/groups/hyperfallgamingcommunity Website: http://hyperfall.enjin.com/ Cheers, Sheepy!
  5. http://i403.photobucket.com/albums/pp114/wulfie2008/KrjKhnj_zpso3fcgdyp.pngThe Fighting 13th community is recruiting for new members!! - http://fighting13th.com [fighting13th.com] (fairly new website) The Fighting 13th was established July 21st, 2009 (under 13th MEU moniker before) and been active ever since. We have 200+ members from all over the world (see our member map) for the different games we play. We are a casual clan open to all who meet our requirements. We do a fair amount of competitive gaming and partake in and host events and operations. We give our rates/ranks for leadership and experience and there are dozens of awards you can earn to be showcased on your profile and posts. We value teamwork, respect, community, camaraderie, and the main goal of having a blast with each other, whether late nights or throughout the day. ​Example of some of the games we play - CS:GO / ARMA / War Thunder / LoL / World of Warships / Battlefield 3/4 + many more. We are looking for those: 1) 17 years or older 2) Who own a working microphone (TeamSpeak 3 as well) 3) Who enjoy teamwork 4) Who can behave but still have a good time 4) Able to commit a few hours each week for clan activities Our TeamSpeak address: fighting13th.teamspeak.org | 208.43.229.241:1153 If you're interested in joining, just register on our website and reference wulfie and somebody or myself will help out. visit this link to get started: http://fighting13th..../34-apply-here/ [fighting13th.com]
  6. Website: http://www.deathshepardsgaming.com/ TeamSpeak: ts3ds.ts.nfoservers.com Leader: DEATHREP #USMC Main Server Modes: Garrys Mod, Counter-Strike: Global Offensive,Counter Strike: Source Current Servers as of 09/10/2015 Garrys Mod DarkRP-192.223.29.31 CsGo FFA: 66.150.214.89 CsGo Minigames: 162.248.91.2 CsGo Bhop: 74.201.57.104 Garrys Mod TTT:162.248.91.19 Garrys Mod Murder: 192.223.29.151 Counter Strike Source Minigames: 192.223.29.36 Minecraft:minecraftserver.game.nfoservers.com:25565
  7. http://absgaming.net/wp-content/uploads/2015/04/newtsbanner.png Absolute Gaming Website: http://absgaming.net Team-Speak: absgaming.net What is Absolute Gaming? Absolute Gaming is a gaming community focused on providing every player with a unique, fun, safe, and secure gaming experience. There are many different types of gaming communities out there but what makes Absolute Gaming different than the rest is the community, how it's managed, and what we can offer you. Our community is comprised of gamers, students, teachers, parents, brothers, sisters, and friends. We truly care about each other and love hanging out together. It is managed by a group of 6 Admins who make decisions based on what is best for you and the Community as a whole. If you want us to start sponsoring a game, help you find a ranked team, give you a private channel where you and your team can practice all you have to do is ask! We strive to listen to you and want you to be as happy and content as you can here! If you need tutoring for school we have teachers on the server that will help you! Anything we aren't offering or you would like to see all you have to do is ask! What type of gamer is AG good for? Casual? Serious? Very Serious? We have gamers of all types! What can we offer you? Private Rooms on our Teamspeak Private Team Rooms on our Teamspeak In-houses and fellowship Casual game nights (where we play Cards Against Humanity, Online Board Game, Town of Salem and more!) Tournaments for League of Legends (RP Prized!) -See further down Streamers/Streaming Channels and Support on our website! Coaching Tutoring and more! Tournaments we offer for League of Legends: 5v5 Solo Entry Tournaments every Friday and Saturday 3v3 Solo Entry Tournaments every Monday 5v5 Solo Entry Tournaments every Wednesday Prizes for the Tournaments: First Place: 1600 RP, Ryze, Triumphant Ryze, 4-Win IP Boost (for every player that plays in the final round) Second Place:1200 RP, 4-Win IP Boost (For every player that plays in the final round) Third Place: 800 RP, 4-Win IP Boost (for every player that plays in the final round) Fourth Place: 400 RP, 4-Win IP Boost (For every player that plays in the final round) Times for League of Legends Tournaments?: Solo Que Tournaments (Friday, Saturday, and Monday) ▬Registration▬ 8:00 pm EST- 9:00 pm EST 7:00 pm CST -8:00 pm CST 5:00 pm PST – 6:00 pm PST ▬Games Begin@▬ 9:15 pm EST 8:15 pm CST 6:15 pm PST Times for Wednesday Tournaments: ▬Registration▬ 7:00 pm EST- 8:00 pm EST 6:00 pm CST -7:00 pm CST 4:00 pm PST – 5:00 pm PST ▬Games Begin@▬ 8:15 pm EST 7:15 pm CST 5:15 pm PST Requirements to become a member: Have Team-speak 3 and a working microphone (we are primarily a Team-speak community) Be a gamer Have fun and obey our server rules (which is basically be nice!) If any of the above interests you I urge you to give us a shot. Let us try to show you what we are all about! Come play games, meet people, make friends, and have fun with us. There is no application process and you do not have to register on any website. Just simply join the Team-speak and have fun! New to Team-Speak? Read below! To connect to our teamspeak, you first must make sure you have the teamspeak application found here (http://www.teamspeak.com/). If you don't, its a quick and easy download. Once you have teamspeak, in the upperleft corner where it says "Connections" put in the address listed above and hit connect! It's as easy as that! Thank you for reading! If you have any questions, comments, or concerns feel free to add me in game, Come on our server, or post here! -Absolute Gaming Staff
  8. New update has been released for Counter-Strike: Global Offensive Beta. Maps: • Added Demolition maps: • Sugarcane • Safehouse • Bank • Short Train • Quickmatch now connects to Demolition map cycle group. • Find A Game allows you to join an online game of a specific type. This update offers Arsenal Demolition, Arms Race, and Classic Competitive game modes. The map cycle groups include: - All Classic Maps - Arms Race Maps - Demolition Maps • De_nuke - Fixed bot nav behavior outside locker room and near bombsite A. • Cs_office - Fixed hostage bots getting stuck behind the couch. - Fixed bots getting stuck on the roof of the dumpster. • Cs_italy - Fixed vines penetrating door frame at T Start. - Fixed building floating in skybox at Balcony. - Fixed missing geometry in arches and wall in Market. - Fixed curved pipe and square wall edge creating black area at Left Alley. - Fixed a gap in the floor at Left Alley. - Fixed texture mismatch at Market. - Fixed unnecessary collision on curb at CT Spawn Zone. - Fixed being able to see out of the playable map at Market. - Fixed not being able to jump while standing on potted plant at CT Start. - Fixed small gap in street at Left Alley. - Fixed brightly lit area at window near hostage room and T Start. Gameplay: • Added additional camera punch effect to weapon firing to give more visual feedback. • Added convar to support buying two flashbangs (ammo_grenade_limit_flashbang). This is disabled by default. • SMGs get a range increase. • Falloff distances for SMGs have been improved to reduce micro hits at medium distances. • UMP 45 gets a small armor ratio buff and a very minor cycle time buff. • P90 gets a armor ratio debuff to bring it more in line with its smg brethren rather than make it as good if not better than entry level rifles. • Added first shot recoil suppression to allow for closer grouping of the first few shots in a burst or full auto fire. • TBots that try to plant in an invalid space will quickly give up and pick a new place to try to plant now. • Arms Race now ends with a gold knife to convey to the user the difference between killing someone with a knife to steal their level and killing someone with a knife to win the game. • A knife kill in Arms Race now only sets you back a weapon level if you were killed by an enemy. • The C4 now has a short (0.5 second) grace period for defusing, during which time the player can interrupt and resume defusing. This restores the old 0.5 second latency that existing in CS for defusing, but also maintains the newer preferred ability to stop defusing without the player being inexplicably stuck for up to 0.5 seconds. This also greatly reduces the chance that small lag/packet loss events will result in the defuse being interrupted. • Reduced the size of the hostage hitboxes. • Changed the ducking speed to match the unducking speed. Both are now 200 ms. • Slightly reduced HE grenade damage per pro feedback. • Reduced per shot weapon inaccuracy across all weapons. UI • Added server browser to Play menu. • Arms Race UI improvements - Added more elements to the next weapon panels that fill out and animate into place when you are awarded your next weapon - this convey the weapon progression better. • Fixed an issue where observers didn't see updated ammo counts for the player they were observing. • Fixed the issue in which the ammo animated when changing the observed target and the new target had different clip/ammo counts. • Added Elo rank to the stats screen. • Updated Elo rank icons. • Video settings - Changed vsync option so it does not get immediately applied when the option is changed by the user in the UI. Instead, the user must hit the Apply button for the vsync setting to be changed, like most of the other settings. • Video settings - the "Reset to Defaults" disables vsync now. • Added missing motion blur option to the Advanced Video Settings menu. The Advanced Video options have been reorganized: global shadow quality is now at the top, and the two anti-aliasing settings have been moved together. • The team select screen now has a short objectives blurb so as a new player you know what the map objectives are. • Updated color of bomb holder, bomb planted and defuse kit icons to match gold, red and blue used elsewhere in the hud. • Updated defuse kit image for buy menu. • Updated several weapon icons. • Updated death notification icons. • Added a T knife icon. • Updated mapgroup thumbnails. • Added new achievement icons. • Updated the radio command panel. • Updated radar minimaps: - Office - Aztec - Lake - Dust - Dust 2 - St Marc - Nuke Audio • Fixed bug that was stopping hostage music abruptly. • Moved kill music stingers from client to server, are more audible, and have been added to demolition mode. • Dominating music stinger now plays for "still dominating" as well. • Added ‘hostages near to rescue’ music cues. • Fixed weapon foley being heard at unrealistic distances (player distance misrepresented) • Updated weapon shots: - ak47 - deagle - famas - g3sg1 - m249 - m4a1 - mag7 - mp7 - negev - nova - vscar20 - sg556 - ump45 - awp - ssg08 - sawed off - xm1014 - nova Effects: • Disabled blob shadows. Bug Fixes • Fixed a bug where tracers were not originating from the barrel on machine guns. • Fixed ragdoll bodies twitching postmortem. • Fixed getting stuck in another player when joining spectator team at halftime in competitive mode. • Fixed missing reload animations and recoil for certain picked up weapons. • Fixed scenario where “Counter-terrorists Win" voice over announcement does not play at round end if the "bomb has been defused" voice over is played. • Fixed callvote UI taking mouse focus and breaking the Buy Menu. • Fixed so Tased player models don't bleed out. • Fixed "Input Device not found" on PC direct connect games. It now uses platform defaults in the case where an input device is not set before determining bot difficulty. • Removed servers calling votes at the end of a match. • Elo improvements - fixed a bug initializing Elo for users who got initialized by direct connect instead of via matchmaking. • Fixed Terrorists receiving defuse kits. • Fixed an issue where damaged was being sent across the network as a byte. This allowed the AWP and bomb explosions to both result in > 255 damage. • Fixed bug where a game announced ‘match point’ and ended match prematurely. Click here to view the article
  9. • Fixed missing bot chatter • Fixed de_dust2_se.kv models • Activated Play with Friends Known issues with Play With Friends - Private/public doesn’t seem to do anything. - Invite item is disabled in pause menu but still possible from steam. - Can’t invite players into lobby that aren’t already in the game. They will load the game but not be in the lobby, you will need to invite them again. View the full article
  10. Gameplay • Bot difficulty has been adjusted. They should be a bit easier now. Dedicated Servers: • Added support for overriding values in gamemodes.txt via gamemodes_server.txt - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups. • Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file. - See csgo/maps/de_dust_se.kv as an example. • Fixed mp_timelimit not working properly when mp_maxrounds was set to 0. UI • net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly. - The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless. - The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars. - Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change. • A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results. • Hint text has been added to the bottom of the Loading screen. • Updated the Armor icon next to the Armor meter to include the Helmet when purchased. • Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices. • Updates to the Arms Race UI: - Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect. - The scoreboard now displays the winner of the Arms Race match. - The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating. • In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now. • Voting UI updates: - Fixed the panel going away right after you cast a vote or saw a vote be cast as a client. - The vote panel has been made smaller and positioned so it doesn't cover other UI elements. - After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote. - The Vote to Surrender option has been removed. Voting to Restart serves the same purpose. - When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on. - If a player casts a vote when another vote is already in progress, they get a message letting them know. - If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI. - The vote panel now animates. - Added the proper sounds to the voting events. - A fix was made to a vote you cast in a single player game automatically failing. - Fixed the map you are currently playing displaying in the vote UI as "undefined". - Updated the size, look and translucency of the vote panel. - Added the ability to change the next map in the map list which overrides the next map in the mapgroup. - Changed the text, "Restart the map?" to "Restart the match?" - Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading. - Fixed voting panel displaying during the freeze cam screenshot. - Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn't let anyone vote to kick player • Added a slider to the options menus that allow user to see and edit the numeric value directly. • Removed the Random mapgroup choice from multiplayer Find a Game screen. • Various improvements have been made to the loading screen to improve the layout. • Changed the default bot difficulty option in the Offline with Bots screen to be "Easy" instead of "No Bots". Maps • Shoots - Fixed some vphysics console error spew by turning off collision on static props that don't have or don't need collision. • Baggage - Moved some fill lights out a bit from the wall to reduce highlight intensity. - Fixed some prop fading glitches. • Dust - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now. - Set static props with no physics hull to non-solid. • Dust 2 - Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying. - Fixed the misaligned Humvee windows near CT spawn. • Inferno - Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now. - Fixed some red console spew with static props without physics. • Train - Fixed a spawn point at T spawn that was intersecting a pillar. • Lake - Fixed a number of lighting issues. • Office - Fixed an error message regarding the slide show projection. • Safehouse - Fixed hard to see into entry way from back porch on the T side. - The bush prop is now placed against the wall on the T side of the house. - Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs. • St Marc - Removed certain phys props. - Fixed a number of bad fade distances for cover props. - Turned some phys props to static props. - Fixed some bad fades on overlays. - Fixed z-fighting in fence. • Nuke - Moved the forklift and added clip brushes to prevent collision issues. - Added clips to the blue beams in lobby room. • Sugarcane - Turned a number of phys props to static. - Deleted certain phys props. - Fixed a few bad fade distances. Audio • Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race. • Updated the bomb planting sounds. • Updated the helmet hit sounds. • Adjusted hostage pain reaction voice overs. Effects • Some minor optimizations to the explosion effects that may help sorting a little bit. • A few more minor optimizations for the explosions. Bug Fixes • Fixed a bug in initializing a dedicated server. • Fixed a bug with the ‘Expert Marksman’ achievement. • Fixed the ‘Primer’ achievement not awarding properly. • Adjusted the weapon achievements award criteria to more suitable kill counts. • Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes. • Fixed ‘Cold War’ achievement only being awarded to the Terrorist team. • Fixed ‘Wild Gooseman’ Chase achievement. • Fixed incorrect description for ‘Street Fighter’ achievement. • Fixed ‘Dead Shepherd’ achievement not getting awarded. • Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable. • Fixed 'Magic Bullet' achievement. • Felicitous Fun Fact Fixes - Fixed "A former player" shown occasionally. - Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. "most kills with 1 kills") - Tweaked parameters in order to provide more interesting funfacts. - Require team elimination for fun facts mentioning eliminating the enemy team. • Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer. • Fix for the hitch just before the Gold Knife kill in Arms Race matches. • Removed the display of the crosshair when the C4 is equipped. • Fixed error in grenade throw angle calculation. • Fixed main menu medals disappearing after returning to menu from a game. • Fix for losing mouse cursor after joining a game with Community server browser. • Fixed crashes/errors related to more than 10 players. • Fixed a bug where the taser had no reticule. • Fixed a rare crash in the weapon selection UI. • Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted. • Fixed not being able to pick up the C4 if you have a grenade in your inventory. • Fix for the defuse kit icon displaying on the HUD of a T. • Fixed the Warmup panel showing ‘%s1’ at the start of a match. • Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game. • Fixed the "next weapon" element showing if you were spectating at the end of a round in a non-Arms Race match. View the full article
  11. An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include: Fixed a client crash related to dynamic model loading Fixed dedicated server not receiving restart requests when updates are released Fixed IP bans not applying to RCON access Fixed server crash exploit related to audio buffer overruns Fixed server crash caused by using changelevel2 Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions Additional improvements for client/server stability Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients Fatal engine errors are now written to the server log file Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edictsPossible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycleAdded changelevel_next server command which changes to the next map in the map cycle Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay View the full article
  12. Release notes for 5/11 Beta 14 Gameplay • Tweaks to the recoil model based on player feedback. • Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno. • Removed the ability to exploit the radar data. • The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand. • Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping. • Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else. • Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game. • Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps. UI • Update to Match Setup screen – selecting the “GO” button instead of the map image will now launch the game. • All offline modes now allow the player to select a bot difficulty. • Server Browser can now be accessed via the “Community Servers” menu option. • The Screen Resize screen in Advanced Video options has been updated. • Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar. • The position of the Mini-Scoreboard has been adjusted. Characters • Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain. • Dedicated Servers - sv_allow_lobby_connect_only is off by default. - mapcycledisabled is off by default. - Fixed sv_password. - Added Tags column to Favorites tab of server browser. - sv_search_key tag is only added to matchmaking servers to remove clutter from server browser. - "Status" will now report whether ds is official or community. Maps • Shoots - Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas. • Dust - Fixed some interpenetrating prop models. • Train and Shorttrain - Clip brush pass. - Removed a number of physics props. - Turned a number of phys props to static props. - Fixed bad fade distances on a number of static props. - Certain static props no longer us physbox. - Removed bar structure. - Adjusted tonemap settings. • Aztec - Tweaked some fade distances to fix objects popping into view. - Added vphys clip to a gap where the bomb could get stuck. • Bank - Set the "sweet relief" doors to not be breakable. - Removed all physics props. - Turned a number of props to static. - Fixed a number of floating props. - Rotated spawn instances so they're facing the correct way. - Fixed a number of bad fades in static props. • Nuke - Fixed a stray triangle in a destroyed door prop. - Fixed odd looking nuclear waste barrels near bomb site B. - Fixed the resolution of the ground texture near T spawn. • Sugarcane - Fixed some bad materials in the warehouse. - Improved the fade distance on a number of props. - Fixed sky brushes that were making geometry in the sky pop in and out. - Made miscellaneous lighting tweaks in dark areas. - Added light fixture to stairwell so players can't hide in the dark. - Moved a large light fixture that was under the bombsite to ease movement. Audio • Update the M4A4 sound. Bug Fixes • Arms Race now updates a bot's difficulty on bot respawn. • A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown. • Fixed a bug in the player id delay and re-enabled it. • Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily. • The loading screen “Continue” button should no longer display after an aborted or failed loading occurs. • Fixed Main menu intro music persisting into games. • The ESC key now closes the “Continue” loading screen. • Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy. • Fix for enemy radar icons disappearing after a map change. Misc • Added support for ATI X1000-series GPU View the full article
  13. Release notes for 4/27 Beta 12 Gameplay: • Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended. • Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members. • Recoil impulses are now more consistent for automatic weapons. • The Movement acceleration and stopspeed values have been lowered per pro feedback. • Slightly increased the variance of the recoil patterns. – Updated the recoil pattern for the ak47. • Adjusted the recoil suppression parameters to help tune burst fire. • Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance. UI: • Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up. • The next weapon text in AR now displays appropriate text for the mode and state. • Fixed the alert for when you reach gold knife level showing up when anyone reached it. • When you get a point for an assist, it shows in the death message. Maps: • New SE version of Aztec with no fog/particles/debris/ropes (except the bridge) • Dust_SE – Added correct skybox to the map properties. • Shoots – Turned down local-contrast settings. – Fixed a strange clip on stairway. – Fixed lighting on the dark hut in the Middle area. – Fixed a few visual issues with the huts, and thinned out some of the thatch roof. • Dust – Adjusted size of buy zones for both CT and T’s. • Shorttrain – Adjusted local contrast settings on post process controller. – Adjusted tonemap settings. • Inferno – Added smoothing normals to prop bombtanks used in Inferno level. – Fix for incorrect bombsite designation text when standing on the blue truck. • St Marc – Turned down local-contrast settings. – Adjusted bloomscale – Fixed signage typo – changed from “route barée” to “route barrée” • Safehouse – Turned down local-contrast settings. – Adjusted bloomscale – Upped resolution on a prop, removed label that looks blurry. • Italy – Updated some very shiny planters. • Aztec – Fixed floating leaf in tree alpha texture. – Reduced specular on tarp roof. – Fix for objects disappearing from skyline based on camera position near double doors. – Fix for the collision of the crates near bombsite B. – Fixed the collision of the scaffolding at Water below bombsite B. – Improved the texture on the metal bars at Water below T Ramp. – Can no longer climb the scaffolding at bombsite B. – Can no longer walk to the far side of T Ramp. – Can no longer access platform next to Bridge. • Dust 2 – Expanded and moved both the CT a T buy and spawn zones in radar image. • Bank – Turned down local-contrast settings. • Baggage – Turned down local-contrast settings. – Adjusted bloomscale • Lake – Turned down local-contrast settings. – Adjusted bloomscale • Sugarcane – Reduced local-contrast settings. – Reduced bloom amount. – Adjusted some tonemap settings. Models: • Fixed clipping issue on Terrorist skin with head wrap. • Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations. Audio: • Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane. • Dust ambient optimization. • Shoots ambient optimizations • Lake and Safehouse ambient optimizations. • Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience. • Baggage ambient revision and optimization. Effects: • Snow effects have been greatly optimized. Snow in Office runs 7x faster than before. Bug Fixes: • Fixed crash when in the Buy menu, then voted yes to change maps. • Fixed noticeable double round start in Arms Race when the first player entered the server/game. • Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ). • Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground. Miscellaneous: • Relaxing the supported video card checks: – Display an error and exit if the card doesn’t support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.) View the full article
  14. Gameplay: • Reduced the amount of stepwise variation in the weapon recoil patterns so they are smoother and easier to learn and control. • The recoil jump on the xm1014 has been lowered. • The recoil on the ak47 has been lowered to be more in line with other weapons. • The ak47 recoil pattern has also been adjusted. • The cash reward for defusing bomb has been raised to $3500. • Added multiple T spawn points to Dust2. UI: • The number of seconds to delay showing the player id when crosshairs are hovered over a player has been increased from 0.1 to 0.5. • Updated the mini-scoreboard for Arms Race to show the weapon for each player. • All of the players who are in the lead now show what weapon they are leading with in the mini-scoreboard. • The “YOU ARE ON TEAM” and old weapon leader messages have been removed. • Added a weapon progression panel in Demolition mode that shows the full array of weapons and your current progress. • Scoreboard will now instantly appear when triggered. • Easier to see who is alive by darkening the dead players. • Updated weapon icons. • Updated AUG small icon. • Updated MAG7 small icon. • Removed suppressor and extended stock from MP7 outline icon. • Added extended stock to MP9 outline icon. Maps: • Shoots - Adjusted fog settings. - Adjusted light_environment settings. - Adjusted local contrast settings (turned off blur effect). - Adjusted bloom scale (turned down effect). - Raised light levels. - Adjusted fade distance on bicycle. - Adjusted fade distance on light/glow. - Readjusted some wood textures. - Fixed some mismatched wood textures on steps. - Added missing faces on wood planks. - Adjusted fade distance on poster inside hut. - Adjusted fade distance on rice basket in huts. - Adjusted texture and position of wood railing model. - Added player clips to sniper shack to prevent players from getting stuck. • Dust - Added some back faces to the geometry where players could see out of the map. - Fix for an environment light effect that could be seen through a building as well as smoke grenade effect. - Added a cubemap and updated a floor material for a noticeably dark door. • Office - Adjusted position of boxes so player can run past easily. - Updated the counter prop objects to be prop_physics_multiplayer, and marked as debris. - Turned off collision on pipes and lamp at Backway stairwell to prevent camping there. - Adjusted light map resolution just inside the stairwell to help it blend better. - Removed garbage models that were causing collision issues. - Added additional light behind CT Spawn so the lighting will look more consistent on the player models. - Removed half submerged pop cans from desk at entrance stairwell. - Made all of the monitors and keyboards physics objects. - Fixed missing trim at the main entrance stairwell ceiling. - Added player clip brushes to windows at Snipers Nest to make jumping through them easier. - Set the objects without physics hulls to non solid. - Adjusted the fade distance on the trash can near the building entrance at the back courtyard, as well as a number of others that were popping into view. - Adjusting local-contrast settings (made less blurry) - Tuned tonemap controller values to be more consistent with other levels. • Inferno - Fix for players getting out of the map at T spawn. • Safehouse - Fix for being able to jump on fence on edge of map. - Fix for missing faces by bathtub. • Italy - Turned down local_contrast setting. • Aztec - Updated the helicopter animation. - Fixed a bug with particles not reliably turning off. • Bank - Replaced skybox trees models with simple cards. - Disabled CSM on foliage and chain-link fence. - Adjusted fog settings to match more closely to other maps. • Nuke - Reduced bloom scale. • Sugarcane - Tuned fog and prop fades. - Deleted a vista props outside of player space. View the full article
  15. Maps: - Added Arms Race maps – Shoots and Baggage - Added Aztec to Classic maps Gameplay: - Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match. - Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include: -- Classic Maps -- Arms Race Maps - Added new weapons: -- Scar 20 – CT only auto-sniper. -- G3SG1 – Terrorist only auto-sniper. -- Zeus x27 – Casual Mode only weapon available to both teams. - Adjustments have been made to increase the base accuracy of all weapons. - Jump and land penalties have been decreased, and the rate of stamina gain has been increased. - Bot difficulty has been tuned. - HE grenade damage has been adjusted per pro feedback. Models - Added two new player skins: -- Phoenix Faction -- GIGN UI - Death notice order reversed. - Updated Italy mini map image. Bug Fixes - Fixed a bug in the keyboard + mouse options screen where changes were resetting. - Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match. - Fixed end match scoreboard saying it was a tie in Arsenal Mode. - Fixed a bug where penetrating shots were doing full damage after the penetration. - Fixed a bug where the desired distance required to defuse the bomb wasn’t being used. - Fix for the HUD alert panel coming up incorrectly. - Fixed for bots not being able to defuse bomb. - Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry. - Fix for radio message font appearing quite large at higher resolutions. View the full article
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