Jump to content

Search the Community

Showing results for tags 'other games'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Gamers Lounge
    • Announcements
    • General Discussion
  • Area 51 - Development Zone
    • silEnT Mod - Enemy Territory
    • LESM - Lua Enhanced Server Mod
    • Omnibot - Development, Discussion & Support
    • Enemy Territory Modding
  • Guides, Reviews & Support
    • A Collection of Essential Guides
    • Mod and Software Downloads
    • Game Server Hosting, Support and Reviews
    • Web Hosting, Development & Reviews
  • Help & Discussion Center
    • OS Customization, Discussion and Support
    • PC, Console & Mobile Gaming
    • Programming (C#, C++, JAVA, VB, .NET etc.)
  • Advertising Forums
    • Clans / Guilds and Gaming Communities
    • Game Server and Voice Server Offers


  • Enemy Territory
    • Software
    • Mods
    • LUA
    • Maps
    • Map Scripts
    • Soundack
  • Call of Duty 4
    • Mods


  • News
    • PC Gaming
    • Console Gaming
    • World
    • Entertainment
    • Science
    • Technology
    • Software

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







  1. EpixonMu - Season 3 Episode 1 Grand opening: START DATE: Server Start Date: Saturday>>> 25/04/2020 <<< 17:00 Time. (UK) 19:00 Time. (LT) 21:00 Time. (RU) You can register and download launcher now Some information about the server: - Version: Season 3 Episode 1 - Experience: 150 - Drop: 50% - Start level: 10 - Server location: United Kingdom - Carnage Event - Rena Event - New monsters and Items - The system of mercenaries - Quest System - Cash Shop - Chaos Card Master - NPC PkClear - NPC Pirate Lotery - Mystical Soldier Event - Speed Bug Fix - Jewel Of Mistical - Jewel Of Exellent - Cards to increase the percentage of cooking in the chaos machine - In-game reset system: /reset - Exellent + Ancent Items - Setting formulas characters - Added new mixes stones - New Jewels: - Jewel Of Luck - Jewel Of Element - Jewel Of Ancent - Jewel Of Added - Jewel Of Justice - Jewel Of Skill - Jewel Of Level - Offline Trade - Global alert about a new offline shop nickname and coordinates - NPC Buffer - 4 Loose Change 100kk 250kk 500kk 1kkk - Mass greeting and information about characters when entering the game (Gem,Reset,GReset) - In-Game Grand Reset System /greset - PvP System Setings for all map - Command information Character /char Nick - NPC Exchanger - New Quest System - Drop Event - Happy Hour Event - PvP Event - Quest system in the development of the characteristics of the character - Evangelion Event - System Of Brother - /mob 1 command your own pet - Gem system - Unique Lorencia Map Server information: Server version: Season 3 Episode 1 Experience: 150x Drop: 50% BLESS Bug: OFF Max level: 400 Reset level: 400 Reset command in website Pkclear in game command: /pkclear Grand reset command in game: /greset 1 GEM = 10Gem points in "X"-shop GR(GrandReset) since: 100 resets GR(GrandReset) credits: 3000crd Level Up Points per level for normal characters: 5 Level Up Points per level for MG: 7 Level Up Points per level for DL: 7 Level Up Points addition after Marlon Quest: 1 Set Party Settings 540 ; Exp in set party with 3 players % 690 ; Exp in set party with 4 players % 840 ; Exp in set party with 5 players % Normal Party Settings 370 ; Exp in party with 2 players % 520 ; Exp in party with 3 players % 670 ; Exp in party with 4 players % 820 ; Exp in party with 5 players % Screenshots: http://www.epixon-mu.com/gallery/1.png http://www.epixon-mu.com/gallery/2.png http://www.epixon-mu.com/gallery/3.png http://www.epixon-mu.com/gallery/4.png http://www.epixon-mu.com/gallery/5.png http://www.epixon-mu.com/gallery/6.png Website links: Server information - http://epixon-mu.com/index.php?page_id=stati5 WEBSITE - http://epixon-mu.com Administrator contacts - http://epixon-mu.com/index.php?page_id=contact Register Link - http://epixon-mu.com/index.php?page_id=register Server Client Downloads links - http://epixon-mu.com/index.php?page_id=downloads Facebook group: https://www.facebook.com/EpixonMu/
  2. http://clashbot.org/forums/cb_logo.png If youre read anything, read this: ClashBot will get you more gold and elixir than any bot per hour, and it will do it for FREE. http://clashbot.org ClashBot has the perfect combination of dedicated Developers and Staff driven towards a common goal. Our goal is to create an easy to use, lightweight, fast, and reliable bot for Clash of Clans and to allow every player to level up in Clash of Clans without spending countless hours farming for resources. To accomplish this goal our Clash of Clans Bot will be consistently updated for stability and performance. We will bring enhancements to the user interface and enough new and amazing features to assist your Clash of Clans play in every way possible. Each feature that is added to the Clash of Clans bot is tested for stability and effectiveness. We have made sure that you can easily customize the settings to program the bot to do exactly what you want it to do and even how fast you want it to do it. If you run into an issue or have a question, our Forums are filled with easy access to support from other members like yourself or our amazing staff team with one goal; to help you succeed in Clash of Clans. Frequent Updates ClashBot Developers make sure that the bot is consistently updated with high quality features and performance updates. You can be confident that you are getting the highest quality and most advanced bot on the market. Active Support ClashBot has in-depth documentation and support guides on how to use ClashBot to it’s full potential. Combined with our active support staff on our forums, you can be sure that your botting experience will be as smooth as possible. Engaged Community The ClashBot community is a great place to talk about Clash of Clans in a forum type environment. From support requests to in-depth or funny conversations, our community is active and welcoming. Features - Stay Online 24/7 - Automatic Resource Collection - Automatic Farming - Automatic Trophy Pushing - Automatic Troop Donating - Automatic Troop Requesting - Advanced Troop Training Methods - Advanced Farming Methods - Awesome Townhall Sniping (Trophy Pushing) Methods - Automatic Wall Upgrades - Automatic Building Upgrades - Easy to use phone notification system - Convienient statistics to track your bot’s progress Easy to Use ClashBot is very easy to use. Download the bot, and start earning millions in seconds. ClashBot will automatically recognize all of your buildings, all you have to do is tell it what you want it to do, and it will do it flawlessly. ClashBot utilizes the capabilities of BlueStacks, an Android Emulator & the only pre-requisite is .NET 4.5.1 , which you probably already have. Efficient and Effective Botting ClashBot uses C# to create fast, efficient and advanced algorithms for things such as raiding, training and image recognition. This combination, along with our many other features allows you to gain millions of gold and elixir from the best botting experience possible. You Choose How You Bot Everyone has different needs and are at different stages in their Clash of Clans career. This means settings should be custom and tailored specifically to each individual user. Our features allow you to choose what troops to automatically train, what troops to automatically request and donate, what search settings to automatically search for, and what bases you wish to automatically attack and with what attack method, and much more! If you guys have any questions feel free to ask!
  3. Hi guys, i am a fan of the game Crysis since the first one. There is being a while since third part is out and meybe fourth coming in 2017 ? What do you think ?
  4. Video: https://www.youtube.com/watch?v=vUsdD2ov9AM Basic Information • 75x75x25x | 50x Normal Cards • Pre-Renewal 99/70 • Multiple PROXY (USA/FR/PH + More coming!) • Cash Shop: Balanced • Healer/Warper/Jobchange - Free • AHK/RoMed allowed Features: • Ultimate Guild System • WoE Castle Rotation • Light Graphics Plugin • Extended Battleground (Conquest, TDM) • Tradeable BG Badges + Happy Hour • Restock System • Guild Buff System • PvP NoPotion/Debuff • Instances & much more! Commands: • @reportafk, @votekick, @aoes, @shake, @hold, @lgp, @autorefresh, @restock, @restockmanage, @showdelay, @buy, @sell, @td, @packetfilter & more! Freebies: Guild/Solo: http://wiki.playelaria.com/index.php?title=Guild_System Noviceground: Battle Manuals, Job Manuals, Novice Set, Special beginner Headgear, Zeny & more! Website: http://panel.playelaria.com/ Forum: http://board.playelaria.com/ Download: http://wiki.playelaria.com/index.php?title=Download_Links
  5. http://cdn.mos.cms.futurecdn.net/n5tYJyf85YYeEr2hE4j7vU-650-80.jpg The oddly familiar Doom launch trailer debuted earlier today, and I still think it looks very nice, and certainly far more interesting than all the multiplayer-focused pre-release PR we've been treated to up to this point. And now we've got some more practical information for you, in the form of system requirements and preload timing. First things first: The Pistol: OS: Windows 7/8.1/10 (64-bit versions) CPU: Intel Core i5-2400/AMD FX-8320 or better GPU: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better RAM: 8 GB HDD: 55 GB free The BFG 9016: OS: Windows 7/8.1/10 (64-bit versions) CPU: Intel Core i7-3770/AMD FX-8350 or better GPU: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better RAM: 8 GB HDD: 55 GB free The retail release of Doom will come with “a single disc,” and like Fallout 4 will require a fairly hefty 45GB download from Steam. Links to officially supported AMD and Nvidia video drivers will be provided next week. Which is also when preloading will begin, specifically at 12 am ET on May 11. The actual “launch unlock and server launch” will take place at the following geographically-dependent times: Australia/New Zealand @ 12 am AEST North America @ 12 am ET Europe @ 12 am GMT +1 Japan/South Korea/Rest of Asia – 12 am Japan Full details (although there's not much more to it, unless you're interested in the console releases) are up at Bethesda.net. Doom comes out on May 13. Source http://www.pcgamer.c...imes-announced/
  6. Welcome to Notorious WarriorsNotorious Warriors are a multi gaming community based of a wide variety of games, not just one stand alone game. The community was created as a fun, laid back gaming environment to give gamer's a place to call home and be able to help expand the community to others around the world. We squad up in games like Battlefield, Wasteland, Arma, Counter Strike and more. If you are looking to learn more about Notorious Warriors join our Teamspeak and speak to one of our staff members for more information. Background On August 25th 2016, Justbrink, British Plonker and myself had a discussion to start a new community. A community where people could have fun, and make new friends from around the world. Since the beginning, we've grown from only 3 members to over 25 members can growing. With the assistance our administration team, we are in process of operating multiply servers and great reputation throughout the gaming community. Our website is where members can start discussions about anything, share news & media, make friends and even request for technical support. Steam Group: http://steamcommunity.com/groups/notoriousw Teamspeak: Website: Currently under development
  7. http://www.dsogaming.com/wp-content/uploads/2014/12/just_cause_3_-dec14-11-672x372.jpg In case you were not aware of, there were two multiplayer mods for Just Cause 3 under development; JC3-MP and nanos JC3:MP. Unfortunately, though, it appears that the JC3-MP mod has been officially cancelled. The good news is that its main developer was asked to work at Avalanche Studios; an offer he could not obviously refuse. And that’s exactly why we are trying to bring all modders and artists into the spotlight. Because some of them deserve to be hired by the developers. As Trix wrote in his farewell message: “Good and bad news often come in pairs, and this case is no exception; several months ago, I was approached with an offer I couldn’t refuse: to join Avalanche Studios Sweden as a developer so that I could work on projects present and future. As part of Avalanche, I’ll be able to bring many of the things you know and love from JC2-MP into future Avalanche experiences, while reaching heights that a mere mod couldn’t facilitate. Unfortunately, due to time constraints, neither I or the rest of the team can actively pursue development on JC3-MP; our lives are just too busy to allow for it right now.” This basically means that the nanos JC3:MP mod will be the only multiplayer mod for Just Cause 3. Nanos JC3:MP is a multiplayer modification for Just Cause 3 allowing playing on customisable dedicated servers, and here is the latest video from it (showing a brand new WIP User Interface). Source http://www.dsogaming...se-3-cancelled/
  8. Doom 3 fans, here is something special for you today. Modder ‘VGames’ has released a new version of his Perfected mod for Doom 3. Perfected Doom 3 attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features. This new version of Perfected Doom 3 comes with various gameplay improvements, balance tweaks for a number of weapons, dynamic lighting effects to various enemies, HD skins for all characters, monsters, weapons, and items, High Poly models for all characters, monsters, items, and some of the weapon view models, as well as a new gibbing system that causes some of the smaller enemies to get blown to bits by the rocket launcher and handgrenade or have their flesh vaporized by the Plasmagun, BFG, and Soulcube. Do note that this mod only works with the original Doom 3 retail version, and is not compatible with the Steam BFG version. Those interested can download Perfected Doom 3 V7 from here. And here is a part of the huge changelog for Perfected Doom 3 V7: * NEW IN VERSION 7 * = WEAPONS/ITEMS = -General- All weapons make blood splatter on the screen when attacking monsters at close range. Completely removed the Flashlight from the game. All weapons have a melee attack for close quarters combat. Added more push to several of the player weapons. Adrenaline Powerups and Berserk Powerups will both give you the Berserk Powerup abilities but you decide when to use them and you can only hold one at a time in your inventory. Adrenaline/Berserk Powerups no longer switch your current weapon to the Fists upon usage. The Fists, Chainsaw, Machinegun, Chaingun, Plasmagun, Rocket Launcher, BFG, and Soulcube no longer zoom in when the zoom key is pressed. Reduced the volume for some of the weapon gunfire sounds. = ENEMIES/NPC’S = -Skins- Added orange glowing symbols to the branded Hellknights’ bodies. Added glowing demonic symbols to the Dead Souls. Nightmare Imp now has its own set of textures when visible. Removed the drool from the Pink Demon’s mouth. Added blood to all Zombie skins to make them a little more realistic and much more gruesome. All bosses have been given much more terrifying looking skin effects. Sabaoth has a bloody death skin now. All demons and zombies in the Hell maps now have their own hellish skins. Added green lights to Sentry bot bodies. -Particles/Lighting- Added particle effects to the Nightmare Imp fireball projectiles so they can now be seen. Added dynamic lighting effects to the Baron of Hell’s flaming hands. Added dynamic lighting effects to the Soulknight’s flaming hands. Added dynamic lighting effects to the Lost Soul’s flaming head. Added dynamic lighting effects to the Dead Soul’s flaming head. Added dynamic lighting effects to the Archvile’s flaming hands. Lost Souls will now produce streams of fire when killed. Dead Souls will now produce streams of fire when killed. Lost Souls have an explosion effect when killed. Dead Souls have an explosion effect when killed. Added dynamic lighting effects to Bernie the flaming zombie. Nightmare Imp now has blue/purple disintegration effects. Added particle and sound effects to the Spectre when they flash into view while getting hurt and killed. Added a red head light to the Cyberdemon. Added a green light to the Sabaoth’s BFG cannon. Added a pair of red lights to the Revenant’s shoulder cannons. -Gameplay- Damage rates for monster attacks have been rebalanced. Blast Radiuses for monster attacks have been rebalanced. Friendly Characters and Monsters have been rebalanced. Soulknights will now explode upon death causing damage to nearby entities. Barons of Hell will now explode upon death causing damage to nearby entities. Reduced lost soul spawn rate from Pain Elementals. Pain Elementals now explode into chunks and release 3 Dead Souls when killed. Cacodemons now explode into chunks and release 10 of their electrical projectiles in random directions when killed. Lost Souls when killed will sometimes turn into a Dead Soul. Spectre Pink Demon will now flicker into visibility while getting hurt and will become visible when killed. Nightmare Imp will now flicker into visibility while getting hurt and will become visible when killed. Lost Soul kick and knockback amounts caused by attacks have been reduced. Dead Soul kick and knockback amounts caused by attacks have been reduced. Increased the hit detection size of the Revenant’s homing missiles to equal the same size as the Rocket Launcher’s missiles. Doubled the Archvile’s max health. = MENU = Added more screen resolutions to the options menu. Added the Sikkmod menu for better optimizing of individual hardware setups. Added new Sikkmod key commands to the standard controls options menu. All maps loaded from the New Game Menu except for the Mars City 1 map will not start a new game and will load the player inventory correctly. Added a map select menu for the new maps from the In Hell mod. Set camera perspective toggle to a key press instead of an on/off option. Added on/off crosshair option to the options menu in place of the on/off HUD option. **( On/Off HUD Option was removed to make sure the new Rocket Launcher and Machinegun Scope Overlays worked correctly )** = MISCELLANEOUS = HD skins for all characters, monsters, weapons, and items have been added to the Texture Pack and fixed textures that had sliding issues when using any kind of parallax mapping. HD variants of map load screen pictures have been added to the Texture Pack. Blood spraying on screen from close range gunfire or melee attacks and monsters hitting you now look the same and now have normal mapping effects. Went through every single height map setting for every single skin and texture and set them back to their original settings and then doubled them. Edited the Mars City Underground “Flashlight Tip” to reflect the fact that it has been completely removed from the game. Added all singleplayer and multiplayer maps from the awesome mod In Hell and reset several of its textures to use better ones. High Poly models have been added for all characters, monsters, items, and some of the weapon view models. Self-shadowing has been removed on all character, monster, weapon, item, and map object models. Increased player jump height a bit. Increased player run speed a bit. Ammo casings and general debris stay on the floor for 5 minutes before disappearing. Adjusted the camera in third person to be more like Gears of War. The Grab Command has been disabled. Added a chance that a Pumpshotgun will be replaced by a Double Barrel Shotgun in any given map. Armor Protection Ratio increased. New gibbing system added to the game that will cause cause some of the smaller enemies to get blown to bits by the rocket launcher and handgrenade or have their flesh vaporized by the Plasmagun, BFG, and Soulcube. = BUGS FIXED = Fixed the Mars City Underground scripted events that didn’t work correctly. Fixed a crash in 3rd map – Return to Mars City. The Sabaoth’s death scene game crashing bug that occured when a Soulknight was present has been fixed. Spawned Sentry Bots via console commands now move around as they should. Fixed an inverted controls glitch caused by aiming all the way up or down. Source http://www.dsogaming.com/news/perfected-doom-3-v7-now-availabe-brings-numerous-gameplay-graphical-improvements/
  9. Name: WildMu MAXX Website : www.wildmu.com Version: Season 7 Ep1 Experience: 9999999999x Drop Rate: MAXXX Jewels Rate: MAXXX Max Stats: 65535 Max level: 1000 ! Level Res: 400 ! Box in shop: +1,2,3,4,5,6 ! F.O Items in : SHOP PVP Server: Online Non-PVP Server: Online Server Uptime: 99.7% Bless Bug: On Reset Lvl: 400 Max Level: 999 Reset Zen: 1 mil Reset Points: Keep STATS! Points Per Level: 25/30 Box+1,2,3,4,5,6 In Shop Lorencia ! Wings 1,2,3,4 Level in Shop ! All Jewels in shop Maximum Stats: 65535 Max Resets: 9999 Clear Inventory: No Clear Skills: No Clear Stats: No - Vote System - Vote for Us and Get Rewarded! - Grand Reset Feature - Exchange resets for WebShop Credits. - 24/7 Online Dedicated Server hosted in Bulgaria, Sofia. Events : Devil Square Blood Castle Golden Invasion Dragon Invasion Chaos Castle White Wizard Invasion CryWolf Defense Kalima Kundun Halloween Event Happy Hour Event Erihom Event Mystical Soldier Event Carnage Event Skeleton King Attack Kanturu Event GM|Administrator Events - Drop Event - Race Event - Find Event - PK Event - Survivor Event - Tournament Event - Question Event - Team PVP Event - Guild Event - Forum Event Name: WildMu MAXX Website : www.wildmu.com Version: Season 7 Ep1 Experience: 9999999999x Drop Rate: MAXXX Jewels Rate: MAXXX Max Stats: 65535 Max level: 1000 ! Level Res: 400 ! Box in shop: +1,2,3,4,5,6 ! F.O Items in : SHOP PVP Server: Online Non-PVP Server: Online Server Uptime: 99.7% Bless Bug: On Reset Lvl: 400 Max Level: 999 Reset Zen: 1 mil Reset Points: Keep STATS! Points Per Level: 25/30 Box+1,2,3,4,5,6 In Shop Lorencia ! Wings 1,2,3,4 Level in Shop ! All Jewels in shop Maximum Stats: 65535 Max Resets: 9999 Clear Inventory: No Clear Skills: No Clear Stats: No - Vote System - Vote for Us and Get Rewarded! - Grand Reset Feature - Exchange resets for WebShop Credits. - 24/7 Online Dedicated Server hosted in Bulgaria, Sofia. Events : Devil Square Blood Castle Golden Invasion Dragon Invasion Chaos Castle White Wizard Invasion CryWolf Defense Kalima Kundun Halloween Event Happy Hour Event Erihom Event Mystical Soldier Event Carnage Event Skeleton King Attack Kanturu Event GM|Administrator Events - Drop Event - Race Event - Find Event - PK Event - Survivor Event - Tournament Event - Question Event - Team PVP Event - Guild Event - Forum Event
  10. InsertMU Season 9 Information: Website : www.insertmu.com Server: InsertMu Server is From: Bulgaria Version: Season 9 FULL Experience: 9999999999999x Drops: MAXXX Free Items for Everyone!!! Free Credits for Everyone!!! A lot daily events!!! Just come and check by yourself! Bless Bug: On Reset Lvl: 400 Max Level: 999 Reset Zen: 0 mil Reset Points: Keep STATS! Points Per Level: 10/20 Box+1,2,3,4,5 In Shop Lorencia ! Wings 1,2,3,4 Level in Shop ! All Jewels in shop Maximum Stats: 32767 Max Resets: 999 Clear Inventory: No Clear Skills: No Clear Stats: No Custom Commands: /re on, /re off (Turn on/off requests) /request on, /request off (Turn on/off requests) /partyleader Name (Changing leader for party) /move Arena (Teleport to another location) /warp Arena (Teleport to another location) /addstr 32767 (Adding Strength Stats) /addagi 32767 (Adding Agility Stats) /addvit 32767 (Adding Vitality Stats) /addene 32767 (Adding Energy Stats) /addcom 32767 (Adding Command Stats) /offtrade (Offline trade request using Store) /vault 1 (Up to 5 vaults and 5 extended vaults available)
  11. OpenMu Season 3 Episode 1 - Server Name: OpenMu - Website : http://openmu.com/ - Version: Season III + Episode I - Server is from: Bulgaria - Experience: 99999x - Item drop: 100% - Monster HP: 100% - Points per level: 20/30 - Maximum Points: 65000 - Reset: From the site - Reset cost: 1,000,000 Zen - Maximum level: 999 - Level for reset: 400 - Points per Reset: Keep stats - Maximum resets: 999 - Minimum level for delete Hero: 40 - Minimum level for create Guild: 80 - PK Clear: From the site - PK Clear cost: 1,000,000 Zen for a murder - Clear Inventory: No - Clear Spells: No - Clear Stats: No Opportunities For Success - Jewel Of Soul success: 100% - Jewel Of Soul success + Luck: 100% - Jewel Of Life success: 80% - Item +10 success: 100% - Item +11 success: 95% - Item +12 success: 90% - Item +13 success: 88% Events - Blood Castle Event - every 1 hour(s) - Devil Square Event - every 2 hour(s) - Chaos Castle Event - every 4 hour(s) - Golden Dragon Invasion - every 1 hour(s) - Kundun Invasion Event - every 12 hour(s) - White Wizard Attack Event - every 2 hour(s) GM|Administrator Events - Drop Event - Race Event - Find Event - PK Event - Survivor Event - Tournament Event - Question Event - Guild Event Informacion del Servidor es activo y estable desde el 2009 OpenMu is server running since Octomber 2009. Official website: http://openmu.com/ Game servers running over 6 months without wipe: - Version: Season 3 Episode 1 no bugs or modifications - 3 Game servers - 2x PVP and 1x Non-PVP. - Experience: 999999999x - Drops: 99% - Box of kundun + 1 +2 +3 +4 +5 in Lorencia shop - Daily GM events - MU SHOP - Unique payment methods - Active community team - 24/7 Online Dedicated Server - Servers: - Server 1 (PVP) - Post chat on - Server 2 (NON - PVP) - Post chat on Facebook : https://invalid.invalid/?fref=ts Forum : http://forum.openmu.net/ Website : http://openmu.com/
  12. Hey everyone! Did you know? WoWMortal is the one of the best instant 85 cataclysm wow private server out there? Yeah, also they have just launched a blizzlike 3.3.5 wotlk realm! with most working contents That's something good. Also, they have a great community/forum, Good voting system, Daily Events and Active Staff members. If that got your attention, you can register and download the client at http://wowmortal.com/ , you'll find me there.
  13. http://gamingbolt.com/wp-content/uploads/2016/05/ZSYrJj6.jpg Players are excited for Battlefield 1, which makes sense- it looks like one of the most exciting game in the series for years, and the World War 1 setting is truly going to be new and unique. But you know, with that kind of excitement comes the territory of fake ‘leaks,’ from fans probably hoping for their fifteen minutes of fame. This new leak seems to be a lot like that- according to Reddit poster KoolTabbouli, a contact of his at EA, but not DICE, has leaked the names of the multiplayer maps for the vanilla version of Battlefield1– you may find these, along with his comments, below: Asiago Offensive (Italian Alps Map) Gaza Sands (Desert Map) Siege of Damascus (I’d assume desert-urban…?) Stalemate (Sounds like a Flanders fields kinda deal) ANZAC Cove (Sounds like Gallipoli, I’d assume that ‘D-day map’ LevelCap mentioned and the one with the Battleship ruining the coastline) Garden Twilight (No idea) Argonne Shade (Probably the forrest map we saw in the trailer) Operation Castlewick (No idea either, maybe references something in campaign?) Scorched Earth (Sounds Western or Eastern Front…?) Of course, why an EA person would know the names of maps for a DICE game that is currently months away from release, I don’t know. KoolTabbouli also covers his bases by claiming that his own source admits that the names of the maps in the final game may change, but that as of right now, they are accurate. Maybe they just are- but I would take it all with heaps of salt. Source http://gamingbolt.co...vAAqjZIWB8to.99
  14. A pair of games are having free weekend events on Steam this weekend, allowing you to play them as much as you want for the next few days. Starting now, both Warhammer: End Times - Vermintide and RPG Maker MV are free to play until Sunday, May 29, at 10 AM PT. You can grab them by hitting the Play Game link on their respective Steam store pages: Warhammer / RPG Maker MV.http://static2.gamespot.com/uploads/scale_super/123/1239113/3068857-w1.jpgVermintide is essentially a Left 4 Dead game set within the Warhammer universe. It's a first-person action game that can be played cooperatively with up to three other players (or AI-controlled companions). There are five different classes to choose from, each with their own weapons (including swords, hammer, bows, and guns), and a loot system to outfit your character with new gear. If you decide you want to keep playing past Sunday, you can pick up Vermintide on sale for $18 (down from $30). The Collector's Edition, which includes a soundtrack some exclusive in-game items, a behind-the-scenes pack, and more, is also discounted to $27 (down from $45)http://static3.gamespot.com/uploads/scale_super/123/1239113/3068858-r1.jpgRPG Maker, as the name suggests, is less a game and more a game-maker. With it, you can build your own RPG, even without any experience doing so. If you enjoy doing so, you can permanently add RPG Maker MV to your library at the discounted price of $40 (down from $80) Source http://www.gamespot....d/1100-6440221/
  15. https://www.youtube.com/watch?v=yiXqtIxlpD4 The focus on the Bethesda's Doom reboot has been almost entirely on the multiplayer action, but there is a single-player campaign in there too. A reminder of that fact turned up today in a video posted to Reddit that is purportedly a "canceled/unfinished" trailer for the game. It obviously isn't an official release, and it might actually be old material: The game is referred to as "Doom 4" in the video label, and "Fight Like Hell" is the title of the live-action teaser Bethesda released a couple of months ago. But it does look legit, and more importantly, it looks good. The multiplayer beta didn't really knock my socks off, but this has the appearance of something I'd actually like to play. I've reached out to Bethesda to ask if this is in fact an actual, albeit incomplete, Doom trailer, and I'll let you know what I find out. In the meantime, what do you think—are you more interested in Doom now than you were an hour ago? Source http://www.pcgamer.com/leaked-doom-trailer-showcases-single-player-action/
  16. http://gamingbolt.com/wp-content/uploads/2013/09/Outlast_02.jpg While we anxiously await the release of Outlast 2, we can take solace in the fact that we’re getting to at least see a bit of the gameplay for the upcoming title. The new video is about four minutes long and shows a rather spooky run through a cornfield. That makes sense since the video is called “cornfield chase.” There have been a number of survival horror games released in the last few years, probably because the current generation of consoles and PCs are able to bring graphics that are quite a bit more impressive and realistic. This video shows the game through the viewfinder of a video camera, has played a big part in the first game. Earlier this year, the developers released a couple of new screenshots while also talking about the fact that they are able to take a bit more time with Outlast 2. They added they felt as though they had to rush the first game to market. Check out the video below and get ready because Outlast 2 is due this fall on the Xbox One, PC and PS4. Source http://gamingbolt.com/outlast-2-gameplay-trailer-lands-online
  17. http://www.dsogaming.com/wp-content/uploads/2016/04/Husk-feature-672x372.jpg IMGN.PRO and UndeadScout have announced a new survival horror game that will be powered by Unreal Engine 4, Husk. According to the press release, Husk will take you to a typical, American small town (Shivercliff) where, along with Matthew Palmer – a father and husband searching for his family after a train crash, you will get to know its everyday life. As the press release reads: “Shivercliff though is not a perfect picture postcard town. It is a point, in which two worlds, reality and nightmare, collide. On many occasions the hero, will have to fight the evil lingering in the dark corners of the streets for the sake of his survival. Shivercliff is a place hiding secrets you wish you’d never uncovered. Each step further into the town is also a step further into yourself. Deep down, where demons have been lurking and waiting patiently for far too long.” Lukasz Kubiak, IMGN.PRO co-founder, said: “Husk is mostly UndeadScout team’s amazing concept. When they approached us with a co-op proposal, we were over the moon. We offered them full support. Now, we are working together and IMGN.PRO is present in the process of the game development on many different levels, including my favorite – the story. In my opinion, after Kholat players can expect the storytelling in Husk to be intriguing and rich in detail, but also more coherent and clear than in the case of our debut game.” Husk is described as a purebred FPP horror inspired by titles like Silent Hill or Alan Wake. The game will not lack fighting, solving mysteries and uncovering the dark and tantalizing plot. Developed by two teams (IMGN.PRO – the developer of Kholat and a publisher) and UndeadScout (for whom Husk is their first, debut title) and with a music score written by Arkadiusz Reikowski. Source http://www.dsogaming.com/news/husk-new-unreal-engine-4-powered-survival-horror-game-creators-kholat/
  18. http://cdn.mos.cms.futurecdn.net/Tq4cePPRJa9jf6iYKizbe6-480-80.png The most recent entry in the Hitman franchise (appropriately dubbed "Hitman") will get its next injection of content on April 26, when the Sapienza map becomes available to download. Sapienza is a fictional villa on the coast of Italy, with beautiful beaches, awe-inspiring architecture, and of course, a bio-weapons lab. Naturally. The trailer presents a much more serious tone than a game featuring a vampire magician costume might make you expect, Since the new Hitman game is episodic, you can gain entry to Sapienza by purchasing the complete Hitman experience for $60/£45 or buying the map as a standalone chunk of content for $10/£8. Source http://www.gamesradar.com/hitman-episode-2-trailer-takes-you-on-a-tour-of-scenic-secretive-sapienza/
  19. https://www.youtube.com/watch?v=4UdSpFXz8Q4 Mafia 3 is no simple rehash of the Italian mobster theme. From October 7, you'll be heading down to New Bordeaux—Hangar 13' take on 1968 New Oreleans—as Vietnam vet Lincoln Clay. The black mob who took him under their wing have been wiped out by the Mafia, and thus begins a good, honest revenge trip. Well, not honest—you're repurposing a crime empire as your own—but definitely a revenge trip. The trailer hits the beats of the late '60s beautifully (get a load of those faces!), and it looks like Hangar 13 won't be afraid to dabble in fraught politics of race relations. The criminal underworld demands you balance the loyalties of Irish, Haitian and rebel Italian gangs. In our hands-on, Dave Houghton called it "the weight of real leadership." Source http://www.pcgamer.com/mafia-3-release-date-announced/
  20. http://www.dsogaming.com/wp-content/uploads/2015/08/World-of-Warcraft-Legion-feature-672x372.jpg Blizzard has announced that World of Warcraft Legion will be released on August 30th. World of Warcraft: Legion will raise the level cap to 110, will sport a new continent, will introduce a new class (Demon Hunter), will feature powerful Artifact Weapons, as well as a new PvP Honor system. Here are the key features for this brand new expansion to World of Warcraft: New Hero Class: Demon Hunter— Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.New Feature: Artifact Weapons— Smite the Legion with legendary weapons of lore. Earn Artifact power to unlock abilities and traits, and customize your weapon to suit your needs.New Continent: The Broken Isles— Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.New Feature: Order Hall— Whether you’re paladin or warlock, unite fellow NPC members of your class’s order to carry out missions at your command.New PvP Honor System— Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.Boost to Level 100— Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft.Mike Morhaime, CEO and cofounder of Blizzard Entertainment, said: “In World of Warcraft: Legion, the stakes for the Alliance and the Horde are higher than ever, so we’re putting some of Azeroth’s deadliest forces directly in players’ hands. Whether they’re wreaking havoc as a Demon Hunter or unlocking awesome new abilities for their Artifact, players will develop their characters’ power in ways they never have before.” Source http://www.dsogaming.com/news/world-of-warcraft-legion-releases-on-august-30th/
  21. It's just Halo 5's multiplayer mode that's getting new updates. Developer 343 Industries has outlined a series of changes coming to the game's campaign mode, including changes to difficultly and more. http://static1.gamespot.com/uploads/scale_super/1179/11799911/3049485-h5.jpg "Having had a few months to digest player feedback, reviews, let's play videos, and internal feedback, I've been working on an update to Halo 5's campaign balance, aiming to address parts of the game that players yelled at us about, or that bugged me and the rest of the team enough to address even without external feedback," 343 designer Chris Proctor explained in a post on Halo Waypoint. Some of the specific changes coming to Halo 5's campaign include increasing difficulty for single-player and reducing difficulty for co-op. In both cases, the difficulty changes are described as "slight." Additionally, Warden attacks should now be "a little" easier to dodge, in particular on lower difficulties. Below is a rundown of changes coming to Halo 5's campaign. Note that enemy-specific changes also apply to Warzone's AI characters. For lots more on these changes, which are coming with the Memories of Reach update in May, head to Halo Waypoint. In other news about Halo 5, the beta for the recently released Warzone Firefight beta has been extended by a day. SPECIFIC CHANGES Reduced two-player difficulty slightly Increased single-player difficulty slightly Made Warden attacks a little easier to dodge, particularly on lower difficulties Face Beam tracks moving targets less accurately Gravity Bomb has less homing Melee attack has slightly less range Made the Warden slightly easier to kill from the front Reduced AI Focus Turret damage output Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor AI now fire shorter bursts with the Light Rifle Increased AI Plasma Pistol, Needler and Beam Rifle effectiveness AI Plasma Pistol: slightly higher accuracy and damage AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time) Added a "tackle" animation to Sword Elites – shoutout to Pat Gillette for making the sweet sword tackle animation Instead of stopping to swing at a moving target they can swing on the move Increased Elite, Elite Officer and Soldier Officer durability Reduced Soldier bamf frequency Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright Reduced frequency of Squad AI getting killed while in a gunner's turret in a player's vehicle Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw Increased AI promotion chance with player count in co-op games i.e. in cooperative games you will encounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals and Crawlers) The first player to press the "Call for Help" now has priority, other players will have to wait their turn for a revive – shoutout to Mr. Robert Kingsley for the code fix for this. While you'll have to wait a while for these campaign changes, 343 this week released a new update for Halo 5's Arena multiplayer mode with the following changes: COLISEUM Removed Binary Rifles Swapped Sniper Rifle and Rocket Launcher weapon pads (Sniper to "Yellow Tower" / Rocket Launcher to "Green Tower") Suppressor moved to bottom of the Grav Lift FATHOM SAW weapon pad modified Max ammo reduced to one magazine total (no reloading) Respawn time reduced from 3 min to 2 min EMPIRE Shotgun moved back to Tower One Plasma Pistol moved to "Mid" the small street in between "Tower" and "Pit" Finally, it was also confirmed that Halo 5's Fiesta mode is expanding with new options. "Earlier today [April 15], we deployed an update that made Fiesta CTF, Fiesta Strongholds, and Fiesta Assault available in Custom Games, meaning you can fire up these game variants any time you'd like," 343 said. Source http://www.gamespot....c/1100-6438911/
  22. http://gamingbolt.com/wp-content/uploads/2016/02/15-Amazing-Facts-That-You-Probably-Dont-Know-About-Uncharted-4.jpg Looks like Sony is going super big with the marketing of the upcoming Uncharted 4: A Thief’s End– which makes sense, too! It is without a doubt the most important and biggest game that Sony have released this generation so far. Take, for instance, this- Sony have prepared a brand new CG trailer for Naughty Dog’s newest game, which is slated to be the final entry in the Uncharted franchise, which will be playing in theaters in Europe this weekend. It’s an excellent play by them, too, because theaters will be jam packed this weekend, with the release of Batman v Superman: Dawn of Justice. The trailer itself seems to be well made, and should get a whole lot of people’s attention- even those who ordinarily would not pay attention to a PS4 exclusive release. You can check out the trailer below. Uncharted 4: A Thief’s End is slated to come out for PS4 in May. Source http://gamingbolt.com/uncharted-4-a-thiefs-end-new-cg-trailer-will-play-in-european-theaters-this-weekend
  23. http://www.dsogaming.com/wp-content/uploads/2016/04/Escape-from-Tarkov-feature-3-672x372.jpg Battlestate games, developers of Escape from Tarkov, have revealed new details about the game’s in-game skill system, skill upgrades and skills’ influence on gameplay, which are detailed below. Escape from Tarkov features five skill categories, and each skill upgrade is repetition-based: the more a character performs a certain action – the better he becomes at it. In short, a player’s actions directly influence their character by upgrading the most essential and frequently used skills. The skill system in Escape from Tarkov is designed to be a bit different from everything what you may have seen so far in the majority of RPG projects, and moreover, it is designed so that it does not interfere with the core gameplay. In the skills interface, each skill icon features a small colored letter – and all of them have their own meaning. The digits at the bottom of a skill icon reflect skill level and progress. Skill upgrades are repetition-based, and, by performing any action, you are gradually upgrading the respective skill or skills, thus making consecutive performance better, quicker and more accurate. As a result, your character will only improve in the skills that you use during gameplay. Additionally, on every experience level gained, you will be granted an opportunity to level up one skill at your own discretion. If the player does not make use of a certain skill, it will eventually lose levels. Skills can’t, however, be “forgotten” absolutely; unused skills are rolled back/forgotten to a predetermined minimum level, and, the player can level them back up to where they were by simply making use of them. The skills system is also designed so that a skill weakened by dis-use can return to the “forgotten” level more quickly than if you were first learning it. After reaching a particularly high skill level, an “elite” skill level is unlocked, which features various bonus perks – which are, of course, very helpful. Below is an example of several skills and their impact on gameplay: Health:· This skill levels up in particular order – first Strength, then Endurance and finally – Vitality. Skill bonuses for the character include a reduced chance of fracture, higher out-of-combat recovery speed and reduced energy consumption and dehydration speed. Upon leveling up to the elite skill level, players are rewarded with bonuses that include, for example, a small reduction in damage taken in combat, and a sustained immunity to poisoning. Attention:· To increase this skill, players must use it by searching containers, looting dead bodies, and examining other items throughout the game. The Attention skill bonus increases makes it faster for players to scavenge loot from bodies and containers, while also increasing their chance of finding rare loot. The elite level of this skill opens up the possibility of “instant searching” and an even better chance of finding rare loot. Melee weapons:· The melee weapon handling skill is upgraded by successfully landing stabs and cuts with close-range weapons. The Melee Weapons skill bonus provides enhanced swing strength and a shorter delay before swinging a weapon. The elite skill level gives players a chance to strike a killing blow in combat, along with the chance of causing a stricken enemy to bleed-out. Escape from Tarkov includes following skills:(This list is not complete and will be updated as development progresses) Skill Categories:· Ph – Physical· P – Practical· M – Mental· C – Combat· S – Special Ph – physical· Endurance· Strength· Vitality· Health· Stress resistance· Metabolism· Immunity M – Mental· Perception· Intellect· Attention· Charisma· Memory C – Combat· Pistols· Revolvers· SMGs· Assault rifles· Shotguns· DMR· Sniper rifles· LMGs· Heavy machineguns· Under-barrel weapon systems· Grenade launchers· Throwing weapons· Special weapons· Melee weapons· Preparing for action· Recoil control· Weapon switching· Troubleshooting P – Practical· Sniping· Covert movement· Prowling· Basic medical aid· Field medical aid· Light armor· Heavy armor· Gear distribution· Basic weapon modification· Advanced weapon modification· Nighttime operations· Silent operations· Clean operations· Barter· Multi-level marketing· Free trading· Task performance· Shadow connections· Auctions· Lock picking· Search· Electronic hacking· Trap placement· Minelaying· Explosive devices· Weapon treatment Last but not least, the Special skills group includes skills that are exclusively accessible by characters of three different factions: BEAR, USEC or Scavs. There are distinct skill differences between USEC and BEAR units, which are expressed by what skills players in these factions start with, and what the base levels are for those skills. Plus, USEC and BEAR each have their own group of special abilities. S – Special· BEAR· AK weapon systems· High caliber· Assault operations· Raw power· Authority· Zeroing USEC· AR weapon systems· Total weapon modification· Tactics· Negotiations Source http://www.dsogaming.com/news/escape-from-tarkovs-in-game-skill-system-revealed-detailed/
  24. Quantum Break was announced for PC in February with surprisingly high recommended PC specs. Those recommended specs have since been revised, and now we know exactly how we'll be able to tinker around with the time-manipulating shooter's graphical settings. Developer Remedy Entertainment revealed the PC version's settings on its website today. Quantum Break has the basics like texture resolution, SSAO, and effects quality, as well as shadow resolution, volumetric lighting, and anti-aliasing. However, it's worth nothing that the only options for anti-aliasing seem to be "on" and "off." Other settings allow you to lock the game at 30 FPS, turn off the HUD, and play it at 4K resolution. You can check out all of the settings in the images below. You'll be able to manage all of these settings when Quantum Break hits the Windows Store for Windows 10 on April 5. If you're wondering whether or not you'll be able to run Quantum Break, you can check out its current system requirements here. Earlier this month, it was revealed that Remedy had been discussing the PC version for "a long while" and was confused by the negative reactions to the PC announcement. http://static3.gamespot.com/uploads/scale_super/1551/15511094/3026928-qb_pc_gfx_options1.jpg http://static4.gamespot.com/uploads/scale_super/1551/15511094/3026929-qb_pc_gfx_options2.jpg Source http://www.gamespot.com/articles/quantum-break-pc-graphics-settings-revealed/1100-6436003/
  25. The Kickstarter campaign for World War 2 first-person shooter Battalion 1944 ended this week, bringing in £317,218 ($451,000) from more than 10,000 backers. The game raised its target £100,000 ($142,000) in just a few days, and the final funding figure is 317 percent of goal. This excess funding has unlocked new stretch goals and allows developer Bulkhead Interactive to make a game that will "challenge the biggest AAA shooters in the industry." http://static1.gamespot.com/uploads/scale_super/1179/11799911/3017552-ww2.png The stretch goals for enhanced particle effects, the Currahee Boot Camp (inspired by the TV show Band of Brothers), and a D-Day map were reached, but not enough money was raised to introduce the British (£325,000) and Russian (£400,000) armies. "The reason these stretch goals were placed at such a high price is because characters cost a lot to make. We aren't cutting corners on this game AT ALL," executive producer Joe Brammer said. "If we want to join the ranks alongside Activision and DICE we need to build quality like they do, this costs money. For us to design entire character sets, all the customizations that go with it, custom faces, weapons, voice overs, implementing them into the game, maps, environments, and in some cases game modes, that all costs money." Brammer went on to say that some "very big publishers" have reached out to Bulkhead in recent weeks to presumably discuss a publishing deal that might allow for the British and Russian armies to make it into the game. Brammer explained that these companies (he didn't divulge their names) are player-focused and would not force Bulkhead to give up its creative control. "Although we aren't at liberty to say who, we can say they're loved by their communities and they understand how important it is to a team and a community like ours to retain 100 percent creative control over a game like Battalion 1944," he said. "They have no intentions and nor do we have ANY intentions of just giving up the design and creativity behind the Battalion franchise. The game will always 100 percent remain ours, built together with the community." Some Bulkhead team members will travel to San Francisco for the Game Developers Conference this month to meet with some potential partners. "In short, be patient and have faith! Because at the end of the day, do you think we don't want to add them?!" Brammer said about the British and Russian armies. One of the other stretch goals (£1.2 million) was for a single-player campaign, but this was not met and Bulkhead didn't say anything about its mysterious publishing deal covering this. Although Kickstarter funding for Battalion 1944 has ended, Bulkhead will open a PayPal "slacker backer" page in the weeks ahead. It will be open for one week only and supporters will be able to get some of the Kickstarter rewards. After this, Bulkhead will open an official Battalion 1944 store, where people will be able to purchase the game for a "higher but still discounted preorder price." Supporters can also pay for access to the game's upcoming alpha and beta tests, though, again, this will be at a higher price than Kickstarter and PayPal. The multiplayer shooter aims to capture the "core of classic multiplayer shooters" while using the "most advanced industry technology." You can see some early gameplay footage here or check out some just-released screenshots in the gallery below. Battalion 1944 is expected to launch in May 2017 for Xbox One, PlayStation 4, and PC. http://static2.gamespot.com/uploads/scale_super/1179/11799911/3012408-10.png http://static2.gamespot.com/uploads/scale_super/1179/11799911/3012411-2.png http://static2.gamespot.com/uploads/scale_super/1179/11799911/3012416-5.png Source http://www.gamespot.com/articles/world-war-2-fps-battalion-1944-aims-to-challenge-c/1100-6435393/
  • Create New...