Management hellreturn Posted April 13, 2012 Management Share Posted April 13, 2012 r20587b------ Critical Fixes:+ Fixed a known defense manager fleet list crash.+ Fixed an end of combat crash related to combat involving neutral factions.+ Made numerous sound system changes to help with frame rate issues.+ Fixed a crash related to queued station modules.+ Fixed a minefield related crash in combat.+ Fixed a crash in the design screen related to selecting and submitting defense platforms.+ Fixed a combat retreat crash.+ Fixed a crash related to entering and exiting the empire manager.+ Fixed known memory leaks in transitions to and from the star map.+ Fixed a silent multiplayer crash related to random encounters.+ Fixed a crash that could occur when opening the build screen.+ Fixed a multiplayer hang that could occur versus lone gate ships. Other Fixes:+ Reduced ship spark effect density to help with frame rate issues.+ Fixed an issue preventing the Repair All function from working.+ Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.+ It is no longer possible to cancel return missions for retreating fleets.+ Fixed the issue where colonies were firing at targets outside of sensor range.+ Fixed the issue where planets would mysteriously disappear from the list of colonization options.+ Fixed an multiple combat round issue where the game would try to select eliminated fleets.+ Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.+ Fixed known issues of missiles spinning in space.+ Fixed a bug that was causing prototyped ships to become too cheap.+ Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it.+ Addressed issues that were causing the AI to declare war too frequently.+ Fixed the missing news event notifying players of war declarations against them.+ Fixed an issue where colonies were not correctly reporting when they were developed.+ Fixed an issue that was preventing Hivers from upgrading gate stations fully. Other Changes:+ Build and design screens now show design attributes.+ Made some improvements to the mine field placement flow in the defense manager.+ Tracking weapons can now target the dish on a command monitor. + Fleets involved in multiple rounds of combat will lose additional endurance.+ Non-Zuul factions are now attacked by pirates.+ Developing colonies no longer support fleets.+ Improved the research and feasibility study complete dialogs.+ Variety of tweaks and corrections to ship turrets for all factions. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article Quote Link to comment Share on other sites More sharing options...
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