Management hellreturn Posted May 18, 2012 Management Share Posted May 18, 2012 r21284b------ Critical fixes:+ Fixed a turn processing crash related to updating morale.+ Fixed an MP crash that could occur when clients joined a game whilethe host was in combat.+ Fixed an AI processing crash related to Leviathan research.+ Fixed a hang in combat related to positioning ships.+ Fixed an issue where in a multi-player game would hang if the clientwas in the first player slot.+ Fixed a multi-player crash that could occur is the host was not inthe first player slot.+ Fixed a system-killer related turn update crash.+ Fixed the empty treaty crash.+ Fixed a turn update crash related to patrol missions.+ Fixed an upgrade mission UI crash.+ Fixed a potential crash that could occur when using the battlemanager where neutral zones existed.+ Fixed a crash that could occur when interception targets left sensor range.+ Fixed a star map re-entry crash that could occur when resuming agame after returning to the main menu.+ Fixed a rare crash that could occur when joining a game in progress. Other fixes:+ Support missions now work in the same system.+ SUpport missions no longer take an extra turn when in the same system.+ Research estimates are more accurate.+ Boarding pods no longer attack grand menace or random encounter entities.+ Fixed issues related to station targeting with non-tracking weapons.+ Fixed an issue with Suul'ka showing up in the design screen.+ Fixed some localization issues in the intel results dialog.+ Fixed scaling issue on Protean tentacles.+ Fixed known issues with the Fear psi power.+ Fixed an issue where psionic UI overlays could persist after combat.+ Fixed issues with disruptor effects.+ VN Berserkers now retreat correctly.+ Fixed Hiver carrier recovery animations.+ Default target filter and firing mode settings are now carried intocombat from designs.+ Swarmers no longer generate multiple queens while others are in transit.+ Textures have been optimized.+ Colony faction morale now displays correctly.+ Fixed an issue where the design screen was not displaying theeffects of ship design options.+ The login dialog is now displayed when re-entering the server browser.+ Fixed an issue where asteroid monitors and Morrigi relics would showup in combat as enemies after they had been neutralized.+ Fixed an issue where player-built asteroid monitors had someunresponsive turrets.+ Fixed an issue that was incorrectly revealing star map details to players.+ Fixed an issue that was allowing players to abandon enemy colonies.+ Corrected the order of ship section names displayed in the buildscreen preview.+ Fixed an issue that was allowing the display of information forenemy fleets out of range.+ Favorite invoices now use the newest available retrofit for each ship design.+ Fixed missing Phaser weapon icon.+ Fixed issues where player ship designs were not being assigned roles.+ Biome colonizers now show up in colonizer lists.+ Fixed an infinite repair point issue with stations.+ Fixed the black-sensor-view display bug.+ The build screen no longer reverts back to cruisers after invoice submission.+ Fleet lists no longer display irrelevant command points in thebattle rider manager.+ Salvage projects now have 100% feasibility.+ Fixed an issue that was causing the AI to continually redesign theesame ship role turn after turn.+ It is no longer possible to rename ships in retrofit orders.+ Fleet items in the admiral manager now display the correct empire color.+ Fixed a networking issue that was causing the game host to continueattempting to send game information to disconnected clients.+ Addressed a network issue where client connections were not beingcorrectly terminated on timeouts.+ Fixed a display bug where the station retrofit list was not being cleared.+ Fixed the ship design generational mk. naming scheme.+ Addressed a handful of missing or broken text strings. Additions:+ Implemented the last of the admiral traits Implemented admiral + survival and capture mechanics Allies now share sensor data.+ Colony and trade values now display in red/green.+ Added a weapon range tooltip in combat. Hovering mouse over weaponicon will reveal max range circle for that weapon.+ Reserve fleets can now be filtered out of fleet summaries.+ Human factions can now use Node Maws.+ Double-clicking a battle rider in the battle rider manager is now ashort-cut for adding them to the ship.+ It is now possible to build naval and science stations in neutral systems.+ Added an incoming fleet news event.+ Energy Cannons recieved balance pass. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article Quote Link to comment Share on other sites More sharing options...
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