Management hellreturn Posted May 25, 2012 Management Share Posted May 25, 2012 r21407b------ Critical fixes:+ Fixed a design screen selection crash.+ Fixed a rare encounter pre-combat crash.+ Fixed a rare combat related crash.+ Turn times are greatly reduced. Other fixes:+ Fixed duplicate war declaration news events.+ Addressed some ambiguous wording in war declaration news events.+ Ship repaired speech events are less frequent.+ Players can no longer construct remote stations without Deep SpaceConstruction.+ Phase Dislocation no longer affects Prester Zuul battle riders.+ Trade stations are no longer available until FTL Economics is researched.+ Government shifts no longer occur until station building is complete.+ AI will no longer attempt to colonize systems with enemy coloniesunless is exempt from this limitation.+ Fleets will now relocate if their base is eliminated.+ Naval capacity now takes pending changes into account.+ New home systems are now automatically flagged as surveyed whenassigned to a player.+ Fixed a mining station bonus miscalculation.+ Enemy reserve fleets are no longer visible.+ Fixed an issue where the game was treating Propaganda ships as Police Cutters.+ Fixed unending rebellions.+ Fixed unending trade treaties.+ Fixed the sensor view bug that caused overlapping spheres toeliminate each other.+ Load times are reduced.+ Reduced UI transition times from some screens.+ Fixed an issue that was preventing full repair of a ship.+ Protectorates no longer expire.+ Admirals now age at the correct rate.+ Suul'ka now enter combat again.+ Weapon panels are now cleared when re-entering screens and dialogs.+ Fixed some design-naming issues.+ It is no longer possible to break the transition to the stationplacement screen.+ UI now refreshes after retrofitting or repairing ships.+ Retrofitting will no longer produce two sets of drones for a ship.+ AI no longer retires ships constantly.+ AI now redesigns for missing ships, such as gates and bores.+ The research ring around the tech cube on the star map no longerdisappears at certain camera angles.+ Mission screens now lock focus on the target system. Other changes and additions:+ There is now a two-turn moratorium on AI actions when it takes overfor a dropped player.+ Clicking a module or weapon icon in the design screen will now closethe associated selector if it is open.+ Economic and research efficiency maximums have been increased to 200%.+ Enemy fleet lines are now visible when their destinations are visible.+ Up and down arrow keys now function in place of the mouse wheel for zooming.+ Sensor range bonuses are now applied to stations.+ Large asteroids are now selectable.+ Added tech requirements for gate stations.+ Station construction screens now have a Commit button that willautomatically place the new station.+ Individual ship selection in combat will now yield additionalinformation about critical issues.+ Ships losing crew in combat are highlighted to bring attention to the damage.+ The star map tech cube tooltip now displays technology info and ETA. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article Quote Link to comment Share on other sites More sharing options...
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