BloodyNaberus Posted 8 hours ago Share Posted 8 hours ago Hello everyone, I had several nq servers in the early days Just made a new server, everything works fine besides Omnibot It seems that after Omnibot 0.83 bot reviving doesnt work for NQ specifically. The changelog says: === GOALS === (for 0.84) Disabled waiting for medic in NoQuarter mod because of weapon spread bug I tried fixing that, within 0.92 Seems like its relying on the revive.gm. I also wrote a new revive.goal with extra functions, those run flawless on 0.83 ——- this.GoalType = "REVIVE"; this.Version = 1; this.DefaultPriority = 1.0; this.DontSave = true; this.Radius = 64; this.DynamicPosition = true; this.DynamicOrientation = true; this.Range = 1500; ////////////////////////////////////////////////// this.UpgradeVersion = function(Props) { // version 0 is string,string key/values from the old waypoint format if(Props.Version==0) { // Version 1 Schema, upgrade from waypoint format Props.Version = 1; } else if(Props.Version == this.Version) { this.DisableGoal(true); injured ents is bad this.EntPosition = GetEntPosition(this.GetEntity()); tr = TraceLine( this.EntPosition, Vec3(this.EntPosition.x, this.EntPosition.y, this.EntPosition.z-90), 0, TRACE.SOLID, -1, true ); if(tr.surface & SURFACE.SLICK){ this.SetRemoveFlag(false); } } }; ////////////////////////////////////////////////////////////////////////// this.Update = function() { sleep(1) goalEnt = this.GetEntity(); if (!GetEntFlags(goalEnt, ENTFLAG.DEAD) && Util.GetEntHealth(goalEnt) > 1 || GetEntFlags(goalEnt, ENTFLAG.LIMBO) ) { this.SetAvailable(1, true); this.SetRemoveFlag(false); } else if(this.IsDisabled()) { entPos = GetEntPosition(goalEnt); if (entPos){ if (DistanceBetween(this.EntPosition,entPos) < 2) { this.DisableGoal(false); } else { this.EntPosition = entPos; } } } }; function OnDeath() { b.SetTapOutTime(0); b.SetStateEnabled("Death", false); b.SetStateEnabled("BleedOut", true); } state BleedOutState { OnEnter = function(bot) { bot.SetBusy(true); bot.SetMovement(0); bot.SendVoiceMacro("Medic!"); bot.SetTimeout(20000, function() { bot.TapOut(); }); }; OnUpdate = function(bot, dt) { }; OnExit = function(bot) { bot.SetBusy(false); } } bot.SetState("Death", "DeathState"); } } ————————————————— For me it seems like there is something hard coded which doesn’t allow functions to run properly. I hope you guys can help me. Greetings Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted 9 minutes ago Moderators Share Posted 9 minutes ago If you revive a bot in NQ, then all his bullets are bent 90 degrees. The revived bot can only shoot himself in the foot or kill teammates who are standing next to him. Do you really want team killers on your server ? I would recommend to use legacy mod which is newer with more features and less bugs. Quote Link to comment Share on other sites More sharing options...
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