BloodyNaberus Posted Wednesday at 11:16 AM Share Posted Wednesday at 11:16 AM Hello everyone, I had several nq servers in the early days Just made a new server, everything works fine besides Omnibot It seems that after Omnibot 0.83 bot reviving doesnt work for NQ specifically. The changelog says: === GOALS === (for 0.84) Disabled waiting for medic in NoQuarter mod because of weapon spread bug I tried fixing that, within 0.92 Seems like its relying on the revive.gm. I also wrote a new revive.goal with extra functions, those run flawless on 0.83 ——- this.GoalType = "REVIVE"; this.Version = 1; this.DefaultPriority = 1.0; this.DontSave = true; this.Radius = 64; this.DynamicPosition = true; this.DynamicOrientation = true; this.Range = 1500; ////////////////////////////////////////////////// this.UpgradeVersion = function(Props) { // version 0 is string,string key/values from the old waypoint format if(Props.Version==0) { // Version 1 Schema, upgrade from waypoint format Props.Version = 1; } else if(Props.Version == this.Version) { this.DisableGoal(true); injured ents is bad this.EntPosition = GetEntPosition(this.GetEntity()); tr = TraceLine( this.EntPosition, Vec3(this.EntPosition.x, this.EntPosition.y, this.EntPosition.z-90), 0, TRACE.SOLID, -1, true ); if(tr.surface & SURFACE.SLICK){ this.SetRemoveFlag(false); } } }; ////////////////////////////////////////////////////////////////////////// this.Update = function() { sleep(1) goalEnt = this.GetEntity(); if (!GetEntFlags(goalEnt, ENTFLAG.DEAD) && Util.GetEntHealth(goalEnt) > 1 || GetEntFlags(goalEnt, ENTFLAG.LIMBO) ) { this.SetAvailable(1, true); this.SetRemoveFlag(false); } else if(this.IsDisabled()) { entPos = GetEntPosition(goalEnt); if (entPos){ if (DistanceBetween(this.EntPosition,entPos) < 2) { this.DisableGoal(false); } else { this.EntPosition = entPos; } } } }; function OnDeath() { b.SetTapOutTime(0); b.SetStateEnabled("Death", false); b.SetStateEnabled("BleedOut", true); } state BleedOutState { OnEnter = function(bot) { bot.SetBusy(true); bot.SetMovement(0); bot.SendVoiceMacro("Medic!"); bot.SetTimeout(20000, function() { bot.TapOut(); }); }; OnUpdate = function(bot, dt) { }; OnExit = function(bot) { bot.SetBusy(false); } } bot.SetState("Death", "DeathState"); } } ————————————————— For me it seems like there is something hard coded which doesn’t allow functions to run properly. I hope you guys can help me. Greetings Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted Wednesday at 07:30 PM Moderators Share Posted Wednesday at 07:30 PM If you revive a bot in NQ, then all his bullets are bent 90 degrees. The revived bot can only shoot himself in the foot or kill teammates who are standing next to him. Do you really want team killers on your server ? I would recommend to use legacy mod which is newer with more features and less bugs. Quote Link to comment Share on other sites More sharing options...
BloodyNaberus Posted Wednesday at 09:45 PM Author Share Posted Wednesday at 09:45 PM How did other NQ fix that Problem then? They are obviously not using 0.83, since most maps wont have support for older omnibot versions. That‘s why im trying to figure that problem out. Is the Omnibot creator somewhat contactable via forum or something? Im really sticking to NQ cuz of it’s unique design.. Thanks in advance Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted yesterday at 05:09 AM Moderators Share Posted yesterday at 05:09 AM Revived bots are useless because they cannot hit any enemy. They will be like a meat shield. But if you really want to enable revive in NQ, then it's easy. Just delete file omni-bot/et/scripts/goals/goal_respawn.gm. Quote Link to comment Share on other sites More sharing options...
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