BloodyNaberus Posted July 23 Share Posted July 23 Hello everyone, I had several nq servers in the early days Just made a new server, everything works fine besides Omnibot It seems that after Omnibot 0.83 bot reviving doesnt work for NQ specifically. The changelog says: === GOALS === (for 0.84) Disabled waiting for medic in NoQuarter mod because of weapon spread bug I tried fixing that, within 0.92 Seems like its relying on the revive.gm. I also wrote a new revive.goal with extra functions, those run flawless on 0.83 ——- this.GoalType = "REVIVE"; this.Version = 1; this.DefaultPriority = 1.0; this.DontSave = true; this.Radius = 64; this.DynamicPosition = true; this.DynamicOrientation = true; this.Range = 1500; ////////////////////////////////////////////////// this.UpgradeVersion = function(Props) { // version 0 is string,string key/values from the old waypoint format if(Props.Version==0) { // Version 1 Schema, upgrade from waypoint format Props.Version = 1; } else if(Props.Version == this.Version) { this.DisableGoal(true); injured ents is bad this.EntPosition = GetEntPosition(this.GetEntity()); tr = TraceLine( this.EntPosition, Vec3(this.EntPosition.x, this.EntPosition.y, this.EntPosition.z-90), 0, TRACE.SOLID, -1, true ); if(tr.surface & SURFACE.SLICK){ this.SetRemoveFlag(false); } } }; ////////////////////////////////////////////////////////////////////////// this.Update = function() { sleep(1) goalEnt = this.GetEntity(); if (!GetEntFlags(goalEnt, ENTFLAG.DEAD) && Util.GetEntHealth(goalEnt) > 1 || GetEntFlags(goalEnt, ENTFLAG.LIMBO) ) { this.SetAvailable(1, true); this.SetRemoveFlag(false); } else if(this.IsDisabled()) { entPos = GetEntPosition(goalEnt); if (entPos){ if (DistanceBetween(this.EntPosition,entPos) < 2) { this.DisableGoal(false); } else { this.EntPosition = entPos; } } } }; function OnDeath() { b.SetTapOutTime(0); b.SetStateEnabled("Death", false); b.SetStateEnabled("BleedOut", true); } state BleedOutState { OnEnter = function(bot) { bot.SetBusy(true); bot.SetMovement(0); bot.SendVoiceMacro("Medic!"); bot.SetTimeout(20000, function() { bot.TapOut(); }); }; OnUpdate = function(bot, dt) { }; OnExit = function(bot) { bot.SetBusy(false); } } bot.SetState("Death", "DeathState"); } } ————————————————— For me it seems like there is something hard coded which doesn’t allow functions to run properly. I hope you guys can help me. Greetings Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted July 23 Moderators Share Posted July 23 If you revive a bot in NQ, then all his bullets are bent 90 degrees. The revived bot can only shoot himself in the foot or kill teammates who are standing next to him. Do you really want team killers on your server ? I would recommend to use legacy mod which is newer with more features and less bugs. Quote Link to comment Share on other sites More sharing options...
BloodyNaberus Posted July 23 Author Share Posted July 23 How did other NQ fix that Problem then? They are obviously not using 0.83, since most maps wont have support for older omnibot versions. That‘s why im trying to figure that problem out. Is the Omnibot creator somewhat contactable via forum or something? Im really sticking to NQ cuz of it’s unique design.. Thanks in advance Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted July 24 Moderators Share Posted July 24 Revived bots are useless because they cannot hit any enemy. They will be like a meat shield. But if you really want to enable revive in NQ, then it's easy. Just delete file omni-bot/et/scripts/goals/goal_respawn.gm. Quote Link to comment Share on other sites More sharing options...
BloodyNaberus Posted July 28 Author Share Posted July 28 Thanks for the answer! But why does Omni-bot 0.83 work then - and bots wont be useless meat? Since the NQ Version doesn’t change at all. greetz Quote Link to comment Share on other sites More sharing options...
PuNkReAS Posted August 13 Share Posted August 13 I'm not a developer, but is this the file I posted about earlier in another topic? Isn't it possible to make it so that when you get shot, the doctor bot doesn't load your gun first and then give you a shot, but the other way around? This would improve the game experience a lot. vargatom 1 Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted 2 hours ago Moderators Share Posted 2 hours ago On 8/13/2025 at 11:30 AM, PuNkReAS said: I'm not a developer, but is this the file I posted about earlier in another topic? Isn't it possible to make it so that when you get shot, the doctor bot doesn't load your gun first and then give you a shot, but the other way around? This would improve the game experience a lot. No, it's different file. The RELOAD goal is implemented in omnibot_et.dll. But this problem with medic has already been fixed in version 0.92. On 7/28/2025 at 8:33 PM, BloodyNaberus said: But why does Omni-bot 0.83 work then - and bots wont be useless meat? Since the NQ Version doesn’t change at all. Omni-bot 0.83 does not work. Revived bots cannot hit enemies. I tested it now. I stood just in front of a soldier with mobile MG42. I saw him shooting hundreds of bullets, but he did not hurt me. I've recently updated goal_respawn.gm so that engineers can be revived. I think it's a good strategy to keep engineers alive so that they can build and destroy objectives while others are covering them. I've also enabled it for bots that have heavy or sniper weapons. Quote Link to comment Share on other sites More sharing options...
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