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Sword of the Stars II: Lords of Winter Update Released


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  • Management

r21933b

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Critical fixes:

+ Fixed a crash that could occur when building both a Naval and

Science station in the same system.

+ Fixed a Suul'ka Horde crash that resulted from relocating assets.

 

 

Other fixes:

+ Fixed phantom mouse-over effects in combat.

+ Fixed a case where asteroid monitors were not being removed.

+ Fixed a case where selected ship changes were not being reflected in

the combat UI.

+ Slaves are delivered to colonies on ship arrival.

+ Made some improvements to star map UI stalls.

+ Network packets are now more respectful of less common MTU limitations.

+ Shield graphics are now disabled when associated ship sections are destroyed.

+ Fixed grappling hook lag.

+ Fixed assault shuttle behavior after the target colony is defeated.

+ Pirates will now prefer to attack nearby freighters.

+ Life- and psi-drain now works on enemy planets.

+ Fixed reaction opportunity spam.

+ Can no longer retrofit ships in a system without a colony.

+ Fixed an issue that would cause automatic station placement not to

consider planets orbiting other planets, or independent system limitations.

+ Added missing weapon icons.

+ Fixed cases where station placement was not possible in independent systems.

+ Fixed the bug that prevented retrofitting in networked games.

+ Fixed a bug that was delimiting relocation range.

+ Fixed various missing text strings.

+ Fixed a bug that was causing relocating fleets not to show up in the star map.

 

 

Other changes and additions:

+ Combat double-left-click now makes ships move to their destination

without holding formation.

+ Added War Mind effects.

+ Improved free turret and spinal mounted weapon accuracy.

+ Combat AI now makes use of Psionic powers.

+ Defenses and Reserves can now be relocated.

+ Introduced advanced network configuration options, which can be

accessed from the game launcher.

+ Introduced new strategic AI research and colonization algorithms.

+ Reaction dialog is now an overlay.

+ Default initial savings is now 500,000.

+ Police cutters now default to the reserves fleet and must be placed

as defensive assets, but are now capable of traveling with fleets and/or be relocated.

 

http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg

 

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