RaNeR Posted October 22, 2012 Share Posted October 22, 2012 Hey All...Just installed Silent 6.0...What is the cvar to set the distance a land mind can be seen..Maybe I'm just missing it but can't find it on the server cvar information section....With the default setting that is set right now you have to be on top of them to spot them or mark them with your binoculars...about 10 feet need the setting to be 50 to 75 feet... Thanks... Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 22, 2012 Management Share Posted October 22, 2012 I assume you are referring to spotting mines as non covert, am I right?It has been restricted in 0.5.2: http://mygamingtalk.com/forums/topic/973-teammates-only-spot-close-landmines/It's not possible to change. Quote Link to comment Share on other sites More sharing options...
RaNeR Posted October 22, 2012 Author Share Posted October 22, 2012 Yeh your right that is what I ment...But that kinda sucks I was playing last night as allied engee on fueldump well between the altiary and the land mines I cound notmark because I had to get on top of them to see them I could not get the bridge constructed with out getting killed like 25 times...LOL...that is why I wanted to reset the distance thanks for comeback...Elbert... Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 22, 2012 Management Share Posted October 22, 2012 The main reason of the change was to promote team play, next time ask for covert ops support instead of getting killed 25 times Cheers. Dragonji 1 Quote Link to comment Share on other sites More sharing options...
RaNeR Posted October 22, 2012 Author Share Posted October 22, 2012 All the others players on my team were bots they did not understand me when I asked the cvops to mark the mines for me...LOL..Thanks again Elbert... Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted October 22, 2012 Subscriber Share Posted October 22, 2012 Aw, the life of an engineer. You could always spawn as covie, spot them then respawn back as engie and do your work. Quote Link to comment Share on other sites More sharing options...
RaNeR Posted October 22, 2012 Author Share Posted October 22, 2012 Well I guess that is one way... Can someone tell me where I can find the script that controls the landmind setting or restriction in the silent 6.0 pk3. or maybe I should say what do I have to do to in the silent 6.0 pk3 to change the distance setting...I have some pre 5.2 pk3's that I can use to see what was changed on the 5.2 to restrict the distance... But if I know what to look for it would save me a bunch of time..Thanks.... Quote Link to comment Share on other sites More sharing options...
Dragonji Posted October 22, 2012 Share Posted October 22, 2012 You cannot change it, it's hardcoded. Quote Link to comment Share on other sites More sharing options...
RaNeR Posted October 22, 2012 Author Share Posted October 22, 2012 Well I guess I can go pre 5.2 silent for now and maybe on the silent 6.1 will have a cvar that gives the server admin some distance option settings on the land line detection... Thanks for the info Guys... Quote Link to comment Share on other sites More sharing options...
JvIasterMind Posted October 22, 2012 Share Posted October 22, 2012 I'd say a flag to change it to the old behavior would be more appropriate, although I doubt I would ever use it. I love the current behavior! Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 22, 2012 Management Share Posted October 22, 2012 If we did it, I think admins would use it, therefore nothing would change really and what would be the point of introducing it? We want to delicately force team play in this regard - it stays. But we can talk about it of course but only reasonable arguments please. Quote Link to comment Share on other sites More sharing options...
JvIasterMind Posted October 22, 2012 Share Posted October 22, 2012 Helping to force team play makes sense to me! ET is meant to be a team game and I like the direction you guys are going so far. I'm cool with not having the option to disable the current behavior. Quote Link to comment Share on other sites More sharing options...
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