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RaNeR

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Everything posted by RaNeR

  1. I could not edit... I just wanted to let you all know I figured it out... I was easy to set up ounce I found the right information... Made a custom sound .wav pk3 Spree End by Enemy sound/announces/send.wavSpree End by Team Killsound/announces/sendtk.wavSpree End by Self Killsound/announces/sendsk.wavSpree End by Environmentsound/announces/sendenv.wav Then went to:g_spreeOptionsDescription Options to control the display of killingsprees.Parameters Type: bitmask 2 Enable killingspree ends And made sure this flag was enabled... And that was all it was to it... The Silent staff had done all the rest of the work for me... As I said before I just had to figure it out...LOL I don't need and help on this post now...Thanks...
  2. Hi... I can't seem to find docs on how to add (Spree End) on Silent 0.9.0... I got Killing & revive Sprees working fine... Example for (Spree End): Raner's killing spree was ended after 5 kills by Leg!on Can someone tell me where the documentation is located... Or the proper way to do it... And the proper location to add (Spree End) Text ... I found this somewhere...Don't know if it will work on Silent... [end] number = 5 message = [n]^a's ^3Killing Spree was ended after (^15 Kills) by [a]^a. position = chat display = all sound = sound/extra/goddam.wav (Points to custom sound pk3) play = all What is confusing is if you look at it closely you will see that [a] is the last player who gave you ammo... Found this on the silent Docs... It says that [d] is the last player who killed you... Shortcuts Server supports the replacement of the following keys in say messages [a] last player who gave you ammo [d] last player who killed you [g] the last 8 characters of your GUID [h] last player who gave you health [k] last player you killed [l] your location (letter,number) [n] your name [r] last player who revived you [p] last player you looked at health remaining [w] name of current weapon [t] ammo for current weapon ...Thanks...
  3. Thanks Gaoesa... That did the trick... I new I could count on you all to help me out... It has not failed yet...Thanks again...RRG
  4. Hi... Running Silent 0.9.0 I'm trying to change the recharge rate time for Engineer & Field Ops. What is the cvar to accomplish this. I found this four but not what the one I need... g_knifeChargeTime g_staminaRecharge g_ammoCabinetTime g_healthCabinetTime ...Thanks...
  5. Hello... Question... Running E.T. Legacy (Client Side) Silent 8.2 Dedicated Game Server... Note: Server has two mods installed of Silent 8.2 (One mod has a lot of more eye and ear candy than the other) I’m running a custom sound pk3 on one of the mods of the Silent 8.2 server... It’s working just fine... No problems at all... I made a copy of the working sound pk3, changed some wav files made the proper changes to the... wm_allies_chat.voice wm_axis_chat.voice wm_quickmessageAlt.menu and the folder that has the wav files... It is the exact same pk3 except for the wav file change ... Removed the original and uploaded the renamed new sound pk3 on to the game server and redirect server... It loads everything seems to be fine but the problem I having it will NOT execute on allies but works fine on axis... I’m getting this error message on the game console... (IN RED TEXT) "expected gender not found in voice chat file: scripts/ wm_allies_chat.voice" I’ve made enough pk3’s to know everything in the pk3 is correct... There is no reason to be getting this message that I know off... The (male text is on the top of wm_allies_chat.voice) exactly the same as it is on the wm_axis_chat.voice... The axis works fine and nothing on the allies... I uploaded to the other silent mod and it's giving me the same error... I uploaded it to legacy client side and hosted the game on my pc and it works fine... Driving me up the wall ...LOL... File is too big to upload here... I uploaded the file on the E.T. Legacy Forums... RaFaL looked at the sound pk3 could not find any errors and said it was working fine on the legacy mod... Below is the link for Legacy forums where you can get the file if you need it... http://dev.etlegacy.com/boards/3/topics/2040 Has anybody run in to this on Legacy 2.74 on Silent servers... Thanks in advance for any help you can give me on this problem...
  6. Thanks Gaoesa... Worked Great...
  7. Guys... I know this is not the appropriate forum for this question but here it goes anyway... Running ET 2.60b, Silent 8.2, Omni Bot 8.4 What is console or rcon commands to enable and disable all bots... Been all over the net and can't find the answer or I'm just using the wrong wording...Thanks...
  8. Thanks for the help... I have a NFO Server (Nuclearfallout Server) It has Rcon on it's control panel so it's real easy to communicate with the server, just add command line and the server responds back... NFO has the best control panel I have ever used... It's got all the goodies at your finger tips... I'll just use the NFO control panel for now...
  9. Thanks Gaoesa...Worked like a champ...Nice thing about it is... No server restart needed.. Just what I was looking for... Just a taught... Can a map execute command be added to Silent's Console command list just like the next map console command...
  10. Thanks Johndory... I'll give it shot... I was trying to clear the map without a server restart... But if I can do the server restart without loosing the players on the the server on the restart that I can live with doing it just as you all explained...Thanks for all the help guys....
  11. Thanks for the comeback Gaoesa... Ok... The server is running objectivecycle.cfg... The rotation is running fine... Then I rcon map railgun... The map runs... Now can you explain in a bit more detail how to get the rotation back to normal again... The objectivecycle.cfg that was running before I rconed map railgun... Thanks...
  12. Hello... This post has nothing to do with Silent but I figured I could get an answer here... Running ET 2.60b, Silent 8.2 Lets say I rcon map railgun. It loads up and everything is fine... (Map is not part of the rotation) The thing is the map ends and the server keeps loading the map over and over. How do I get back on the map rotation without having to stop and restart the server to clear the map... Thanks...
  13. How to add revive sprees to silent...in plain english !!! 1) Silent does not have onboard sounds for revive sprees....So Make a pk3 and add your wav files to it...Path is... sound/announces/revive3.wav /revive5.wav /revive10.wav A) If you don't know how to make a pk3 file, here you go...this is for WinRAR... Well if you want to do it the easy way just download one of the spree pk3 on this post extract it and change the wav files and rename it... But if you want to make your own pk3 here is how I do it... Make a new folder on your desktop name it sound then open the sound folder and make a new folder inside it and name it announces open the announces folder and paste you wav files in it...when your done just close the folder Then right click on the sound folder and if your using winrar add the folder to archives when the pop windows opens hit zip then highlight the name and name it whatever you want but make sure there are no spaces and it ends with .pk3 not .zip or .rar Example: clan_name_001.pk3 2) Go to silent cfg and find this cvar... set g_spreeOptions " " if you have spreeOptions enabled in your server there will be a number maybe 31 if your killing spree options are enablel. If spree options are not enabled it will be 0. Either way just add 2807 to what ever number you see...to activate riveve sprees... 3) Add your pk3 file to the silent folder in the server and add it to the silent folder in your redirect... 4)Restart your server and your done...if you did everything right your revive sprees will work... OOOH...Almost forgot if you want a great free program to make, edit, combind, wav files or MP3 files just check out this link... http://audacity.sourceforge.net/download/windows I have been using this program for years it's very good but it takes a bit of getting used to... If you need help here is the forum link... http://forum.audacityteam.org/viewforum.php?f=16 Hope this helps you if your thinking of enabling your revive spress...
  14. Ok Guys Thanks for the help... I'll go with onboard revives... I tried the Lua but it's not working for some reason... I get server disconnected for unknown reason when it's installed as soon as I take it out everything is fine...
  15. Ok...Then... The only thing left is the Lua... Thanks Geoesa...I'll install the Lua and go from there...
  16. Thanks For The Reply gaoesa... Now as far as as the second question... If I'm reading your answer right... On server cfg...cvar... g_spreeOptions "2048" Enable revivesprees ([revive] blocks) If I use ... set g_spreeOptions "2048" If I add: [revive] number = 3 message = [n] ^7is on a revive spree! (^13^7 revives) position = chat display = all sound = sound/announces/wav file name play = all To a settings cfg the revive spree will work... or do I add it to the shurbbot cfg for it to work... Or I'm I reading your answer wrong and it will not work if I add the block to either on the cfg's... I can install the Lua revive spree if need be but I think the blocks will work just as good if they will work...The Blocks are Easyer to work with for me... Thanks Raner
  17. Hello and Help!!! First: Is the lua the only way to activate revive sprees... If the answer is "YES" can some one give me a bit of information as to how to make it work... I got most of it worked out but the install instrutions are not very detailed. Ok...Lua goes on the silent folder... Make a sound pk3...sound/announces/wav.file name ...7 wavs files in pk3 in this case...goes in silent folder... Is this for lua or...settings cfg or what...it memtions ([revive] blocks) On server cfg...cvar... g_spreeOptions "2048" Enable revivesprees ([revive] blocks) On the lua cfg... I only see two sound wavs...that I can point at...for the multi sound only... -- "sound/rsprees/mur.wav" / "sound/rsprees/mor.wav" -- are played if 'multi_sound = true' ) -- Where do I edit to point the lua cfg to execute the sound wavs from the pk.3 for: [5] = "is on a reviving spree", [10] = "really needs new syringes soon", [15] = "earned the bronze syringe", [20] = "earned the silver syringe", [25] = "earned the golden syringe", [30] = "is a god dressed in white", [35] = "just arrived from the 4077th M*A*S*H", ------------------------------------------------------------------------------ >>>>> complete lua cfg just copied it for refrence <<<<< ------------------------------------------------------------------------------ multi_sound = true -- DON'T set to true to enable, no sounds yet... SET TO false IF YOU DON'T HAVE SOUNDS FOR THIS -- "sound/rsprees/mur.wav" / "sound/rsprees/mor.wav" -- are played if 'multi_sound = true' ) -- =============================================================================== ...Lua cfg... =============================================================================== announce_revives = true -- set to true or false, "false" disables announcing of revives -- usually set to false because it influences game play too much -- this was just added for debugging revive_color = "7" -- color of announced revives revive_pos = "chat" -- where to put the announced revive msgs, see comment below spree_pos = "chat" -- see http://wolfwiki.anime.net/index.php/SendServerCommand for valid locations spree_color = "8" -- color of spree messages spree_cfg = "revivingspree.txt" -- all time stats are saved here.. record_cfg = "rspree-records.txt" -- all time records, see 'srv_record' date_fmt = "%Y-%m-%d, %H:%M:%S" -- for map record dates, see strftime(3) ;-> multi_revive = true -- set to true or false, "false" disables multi/monster revives multi_announce = true -- set to true or false, "false" disables the msgs below multi_sound = true -- DON'T set to true to enable, no sounds yet... SET TO false IF YOU DON'T HAVE SOUNDS FOR THIS -- "sound/rsprees/mur.wav" / "sound/rsprees/mor.wav" -- are played if 'multi_sound = true' ) -- multi_pos = "chat" monster_pos = "chat" -- b 32 == cp (this info is for harle )) -- the %s below will be replaced by the player name multi_msg = "^7!!!! ^1Multirevive ^7> ^7%s ^7< ^1Multirevive^7 !!!!" monster_msg = "^7OMG,^1 MONSTER REVIVE ^7>>> ^7%s ^7<<< ^1MONSTER REVIVE^7 !!!!" -- yes, very unlikely, but you can revive, die, get revived and do -- another revive within 3 seconds.... -- hmm... probably it's worth a possible multi/monster revive if -- you manage to do that, so let the admin decide if it's honoured multi_without_death = false -- set to true to stop multi revives if medic dies allow_tk_revive = true -- if true: a revive of a tk'd team mate does not -- add a revive, but just sets the time of the last -- revive. With this you can tk one, revive someone -- else, then the tk'd and another one with max 3 secs -- between each revive instead of max 3 seconds between -- two not tk'd players -- if false: time between reviving two not tk'd players -- is used rspree_cmd_enabled = true -- set to false to ignore next line's command rspree_cmd = "!rspree" -- same as etadmin_mod's killing spree record record_cmd = "!rsprees" record_last_nick = false -- set to true to keep the last known nick a guid has, -- ... instead of the one seen the first time stats_cmd = "!stats" -- same as etadmin_mod's !stats command records_expire = 60*60*24*90 -- in seconds! 60*60*24*90 == 90 days save_awards = true awards_file = "awards.txt" -- same as kspree.lua's awards file, -- greetings to bennz :-) R_Sprees = { -- these numbers MUST be multiple of 5...! [5] = "is on a reviving spree", [10] = "really needs new syringes soon", [15] = "earned the bronze syringe", [20] = "earned the silver syringe", [25] = "earned the golden syringe", [30] = "is a god dressed in white", [35] = "just arrived from the 4077th M*A*S*H", } srv_record = true -- enable/show users with most multi/monster revives msg_default = true -- print rspree messages to client if true -- clients can set their default with 'setu v_rsprees 1' (or 0) msg_command = "rsprees" -- '\rsprees 1|0' to switch on / off the messages =============================================================================== Second: Will Silent 7.2 support a settings cfg...with a revive spree blocks... Example... [revive] number = 3 message = [n] ^7is on a revive spree! (^13^7 revives) position = chat display = all sound = sound/announces/wav file name play = all Third: Will Silent 7.2 support a block on the shurbbot cfg... Example... [revive] number = 3 message = [n] ^7is on a revive spree! (^13^7 revives) position = chat display = all sound = sound/announces/wav file name play = all Thanks Raner...
  18. OK Thanks...Gaoesa...Looks like I am good to go...
  19. OK got the map vote working now... Don't know if this is common with map vote but I noticed that after you choose a map and click on the vote button it takes a few clicks to get the map to get a vote count number seems the button is slow to react... is this normal....Thanks
  20. I am at work right now so can't mess with it, However as soon as I get home I'll make a rotation with all the stock maps and if it works I'll know what to hunt for... Just wanted to be sure the cfg trigers for map vote were OK...Thanks Gaoesa....
  21. Hello... Got map vote working fine but I am missing something it seems... I can't get get the map rotation to go past the the third map. The map rotation is not going to oasis which is the fallbackon map so the rotation seems to be fine. The rotation goes back to the first map on the rotation when it finishes the third map instead of loading the forth map... I changed the map order and it does the same thing no change with different maps... Here is what added to my cfg... set g_gametype to "6" set g_mapVoteFlags "13" set g_maxMapsVotedFor "32" set g_minMapAge "3" set g_excludedMaps ":railgun:battery:" Here is the cfg... set d1 "set g_gametype 6 ; map UJE_goldrush ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map fueldump_christmas ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map UJE_Oasis_xmas ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map UJE_baserace_christmas ; set nextmap vstr d5" set d5 "set g_gametype 6 ; map UJE_amsterdam_xmas ; set nextmap vstr d6" set d6 "set g_gametype 6 ; map UJE_temple_xmas ; set nextmap vstr d7" set d7 "set g_gametype 6 ; map UJE_00_xmas ; set nextmap vstr d1" vstr d1 I can't see anything that could cause the problem but maybe you can...Thanks for any help...
  22. Well I guess I can go pre 5.2 silent for now and maybe on the silent 6.1 will have a cvar that gives the server admin some distance option settings on the land line detection... Thanks for the info Guys...
  23. Well I guess that is one way... Can someone tell me where I can find the script that controls the landmind setting or restriction in the silent 6.0 pk3. or maybe I should say what do I have to do to in the silent 6.0 pk3 to change the distance setting...I have some pre 5.2 pk3's that I can use to see what was changed on the 5.2 to restrict the distance... But if I know what to look for it would save me a bunch of time..Thanks....
  24. All the others players on my team were bots they did not understand me when I asked the cvops to mark the mines for me...LOL.. Thanks again Elbert...
  25. Yeh your right that is what I ment... But that kinda sucks I was playing last night as allied engee on fueldump well between the altiary and the land mines I cound not mark because I had to get on top of them to see them I could not get the bridge constructed with out getting killed like 25 times...LOL...that is why I wanted to reset the distance thanks for comeback...Elbert...
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