Dragonji Posted October 26, 2012 Share Posted October 26, 2012 http://etpub.org/vie...ic.php?f=9&t=74 Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 26, 2012 Management Share Posted October 26, 2012 thx Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted October 26, 2012 Management Share Posted October 26, 2012 We knew those are empy in the open sourced version of the game engine. However, they were kept to ensure compatibility just in case. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted October 26, 2012 Author Share Posted October 26, 2012 (edited) From ET:L IRC channel:17:07 <Dragonji> btw, anybody knows what the heck is 'Obsolete cgame system trap: 173'? My console is full of it everytime I load a map or do vid_restart 17:08 <IR4T4> which mod is used? 17:09 <Dragonji> silent 17:10 <IR4T4> tell mod creators to read this http://etpub.org/viewtopic.php?f=9&t=74 17:10 <Dragonji> IR4T4: okey dokey Edited October 26, 2012 by Dragon Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted October 26, 2012 Management Share Posted October 26, 2012 Yes. This "Obsolete cgame system trap 173" is an additional print ET Legacy team added for debuggin purposes. Luckily, since ET legacy is open source, you can comment it out and build the client without it. Or build a release version of ET Legacy. If I remember correctly, it is behind defines. The 0.6.1 version will be having this trap call. It may even happen that some engine modification will use the trap to pump event loop during the map loads. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted October 26, 2012 Author Share Posted October 26, 2012 Okay, thanks for info! Quote Link to comment Share on other sites More sharing options...
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