Jump to content

Counter-Strike: Global Offensive Beta Update Released


hellreturn

Recommended Posts

  • Management

Gameplay:

- Updated weapons based on performance metrics:

- Slightly increased the damage for the fiveseven to keep it on par with other pistols.

- Lowered the max width of the recoil patterns for the MG's to make them better for their price point.

- Lowered the spread on the Negev to be more in line with the m249.

- Improvements have been made to burst fire and tapping.

- Added player spawns to all maps to support up to 30 players.

- Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.

- Adjusted bot behavior to fix the 'antline' looking behavior.

- Added support for server operators to specify tick rate with the tickrate parameter.

- Physics simulation tick rate now set to be the same as the game tick interval.

- Bullet tracers have had improvements made to speed, visual effect, and frequency.

- Chickens added to Inferno

 

UI

- The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.

- The radar will no longer display an 'X' for dying players when they are not within sight of the player or player's teammate.

- Weapons with a burst mode will now show which state the gun is in on the ammo panel.

- Input device is now locked to whatever device launched the game session.

- Updated the Kevlar and Kevlar + Helmet buy menu images.

- Updated the Domination icons.

 

Audio

- Footsteps update position more often by shifting position determination to client side entity tracking.

- Tuned ambient sounds in most maps

 

Bug Fixes

- Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.

- Fix for changing video settings while in game sometimes causing a deadlock.

- Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.

- Fixed bug where player's nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.

- Fixed several UI related crash issues.

- Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.

 

View the full article

 

Click here to view the article

Link to comment
Share on other sites

×
×
  • Create New...