DamneD Posted May 17, 2014 Share Posted May 17, 2014 Hello.I'm tweaking the pack of voices we have in the clan server and I've noticed that the sound corresponding to goomba is the tumbling bricks which is located in the pack0.pk3 sound/world/debris1.wavIF I make a pk3 with another sound, when the game needs sound debris1.wav, playa new sound that I created in the pk3 and that's not what I want.Has a silent location for that sound?Is there any documentation other than that of the sprees?Thank you very much and congratulations on the job Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted August 18, 2014 Subscriber Share Posted August 18, 2014 I'm bumping this. It would be really nice to be able to configure the goomba sound, just like we can with sprees. BTW - why is it the crumbling bricks sound? It didn't used to be (or am I crazy?). Quote Link to comment Share on other sites More sharing options...
Sentrosii Posted August 27, 2014 Share Posted August 27, 2014 Hi,I have a question about this topic. Can i change goomba sound settings? Is it even possible?Thanks for responds. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted August 28, 2014 Management Share Posted August 28, 2014 I have now checked this. The goomba sound is not individually configurable. The sound file is indeed the "sound/world/debris1.wav". Also, the sound has always been the debris. Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted August 28, 2014 Subscriber Share Posted August 28, 2014 okay, I guess I thought it was something else at one time. Would it be possible to make it configurable, or are you saying that due to the way it is implemented by the game engine, it can't possibly be configurable in the future? Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted August 28, 2014 Management Share Posted August 28, 2014 The implementation can be changed to configurable. What I meant is that the implementation has not been changed by us. Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted August 28, 2014 Subscriber Share Posted August 28, 2014 Well then consider this an official request It would be nice to be able to specify the sound file that is played for a goomba event. Thanks! Quote Link to comment Share on other sites More sharing options...
Dragonji Posted September 29, 2014 Share Posted September 29, 2014 I have now checked this. The goomba sound is not individually configurable. The sound file is indeed the "sound/world/debris1.wav". Also, the sound has always been the debris.Could you check if it is used elsewhere? Cause if it is used only as goomba sound I don't think it is necessary to make path configurable, only proper documentation would be needed. Quote Link to comment Share on other sites More sharing options...
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