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Spree stuff

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#1
OFFLINE   BECK

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Hi, sorry if this was already addressed. I searched and didn't find anything about it.

Seems like some of the spree stuff from pub is missing in silent, is this true? Death sprees, end sprees and then teamkill/selfkill/envirokill stuff? We had some great sounds to go with those events and my admin who has been working on the silent server says those events are no longer covered. Is that true, and if so could they be added?

Thank you.

#2
OFFLINE   gaoesa

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We didn't remove any spree options. Death sprees are present. A direct reference to the ETPub cvar would help me check how it is in silEnT. If you ment that sounds are missing from some of the spree events, for instance when the spree ends on teamkill. Yes, we can add sound definitions for those that are currently only text. Do also note that sprees announcements are customizable in the client end in silEnT. Meaning that the players can block announcements if they want to. Maybe these client settings are the cause why the death sprees and spree ends were not noticed.

#3
OFFLINE   BECK

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Yeah, I guess I mean specifically the sound events - stuff that used to be in the banner file. I'm not worried about clients turning them off, that is their choice. We have the spree sounds and multikill stuff working, but just would be nice to have the rest. Thanks.

#4
OFFLINE   gaoesa

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Will be added into the next version.

#5
OFFLINE   BECK

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Wonderful :D Thanks so much!

#6
OFFLINE   BECK

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Hate to revive a dead thread, but I don't see this in the change log for 0.5.1. Is this still something that you are planning on including? Thanks guys, we all appreciate the work you do for this great mod!

#7
OFFLINE   gaoesa

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Indeed were not added in 0.5.1 eventhough I promised then. Maybe went to another test branch or I forgot. At least one other feature disappeared that was in the changelog also. Sorry about this.

Now added to the 0.5.2 version:
"sound/announces/deaths10.wav"
"sound/announces/deaths20.wav"
"sound/announces/send.wav"
"sound/announces/sendtk.wav"
"sound/announces/sendsk.wav"
"sound/announces/sendenv.wav"

Where "send.wav" is spree end by enemy, tk is teamkill, sk is selfkill and env is just spree ended.

#8
OFFLINE   Dookie

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Indeed were not added in 0.5.1 eventhough I promised then. Maybe went to another test branch or I forgot. At least one other feature disappeared that was in the changelog also. Sorry about this.

Now added to the 0.5.2 version:
"sound/announces/deaths10.wav"
"sound/announces/deaths20.wav"
"sound/announces/send.wav"
"sound/announces/sendtk.wav"
"sound/announces/sendsk.wav"
"sound/announces/sendenv.wav"

Where "send.wav" is spree end by enemy, tk is teamkill, sk is selfkill and env is just spree ended.


these spree's would aready be in a mod folder or we would need to make additional pk3 to use them?

#9
OFFLINE   gaoesa

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They will be optional. You need to add them with the ones you currently have.

#10
OFFLINE   BECK

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No problem gaoesa, lots of things to code and consider. Thanks for working on it for the next release though.

@dookie
You'll need to provide your own sounds for them. Presumably, as long as the client can find a valid WAV file in one of those locations, it will be played with the corresponding event occurs.

Edited by BECK, 29 May 2012 - 08:02 PM.


#11
OFFLINE   Dookie

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aight, thx guys




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