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[was server configuration] server.log and VSP stats

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#1
OFFLINE   JohnDory

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We use vsp stats processor to generate stats on our web pages, since the move to silent v0.5.0 the server log is not being written to the same as it used to be, vsp stats processor cannot see any game data in the log.
I've tried what I think are all the settings for g_logOptions but its failing to read the server.log correctly.

After automatically downloading the server.log or running the command by hand to update the server stats I get for example
- Hash matched, resuming parsing from previous saved location in log file
Analyzing game 0001 (98.61%) log is empty?, ignoring
Analyzing game 0002 (98.75%) log is empty?, ignoring
Analyzing game 0003 (98.87%) log is empty?, ignoring
Analyzing game 0004 (99.18%) log is empty?, ignoring
Analyzing game 0005 (99.26%) log is empty?, ignoring
Analyzing game 0006 (99.49%)
generateAwards: Generating Awards...done
When it should be doing as it does in ETPub and NQ
Verifying savestate
- Hash matched, resuming parsing from previous saved location in log file
Analyzing game 0001 (99.91%) updating database...done
Analyzing game 0002 (99.93%) updating database...done
Analyzing game 0003 (99.94%) updating database...done
Analyzing game 0004 (99.95%) updating database...done
Analyzing game 0005 (99.97%) updating database...done
Analyzing game 0006 (99.99%)
generateAwards: Generating Awards...done
I have tried tracking players by their name and GUID, we usually use GUID but either way it is not finding what it is looking for in the server.log it is telling us it is empty even when there are bots on the server, so it is never empty.

#2
OFFLINE   gaoesa

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We haven't made any major changes to the logging. It would be helpfull to know what exactly is missing that it tries find.

#3
OFFLINE   JohnDory

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I've no idea ?
i can upload a couple of server.log files for comparison ? what size files would you like ?

#4
OFFLINE   gaoesa

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The issue is in the VSP stats. It most likely is not finding something it would want from the logs. Is there a way to add error logging in the VSP? That might give some clues.

#5
OFFLINE   JohnDory

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The full error read out can be found at http://www.harryhome...vsp-readout.zip sorry its all mumbo jumbo to me ;)
This is from a log for about 10 minutes play and a map change.

At the moment
"g_logOptions" is:"2716" default:"0"

Edited by HarryHomers, 26 February 2012 - 02:05 PM.


#6
OFFLINE   gaoesa

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Did you have PunkBuster GUIDs? The script seems to use cl_guid for the player identification.

#7
OFFLINE   JohnDory

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Yes we do.

#8
OFFLINE   gaoesa

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One thing I noticed is that you're using version 0.46. According to this http://vsp.goquake.com/ , the 0.45 is the latest supporting ET. Do you have a link to the 0.46 version website?

#9
OFFLINE   JohnDory

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sure http://www.krillinsw...f621285605e98fc I found this and tried it as v0.45 didn't work.
This where we're trying to run it http://www.harryhome...cfg-default.php as you can see it hasn't updated since we moved this server to silent.

Edited by HarryHomers, 26 February 2012 - 07:49 PM.


#10
OFFLINE   gaoesa

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Ok. The 0.46 seems to be better choice because of the fix for the SQL injection at least. From quickly reading the php script a little (it is obfuscated), there shouldn't be any major issues in parsing.

#11
OFFLINE   JohnDory

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ok, I've been fiddling I've now set
set g_logOptions 2965
and using v0.45 just to be sure I'm still getting
Analyzing game 0126 (99.84%) game is empty?, ignored
so its still not updating.
any idea's ?

#12
OFFLINE   gaoesa

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It seems probable that g_logOptions 128 - "GUID's are logged in the game log" will prevent vsp from parsing the logs.




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