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Frequent mod crashes

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#1
OFFLINE   kajto3

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A step in the right direction

Since some moment, my game has been crashing after map ending. It crashes to desktop without any errors. Here is silent_crash.log from silent folder:

-8<------- Crash Information ------->8-
   Please forward to silEnT mod team.   
---------------------------------------
Version: 0.6.3 Win32
Map: bloody_omaha_b2
Exception: Access violation (0xc0000005)
Exception Address: 0x3008ffd7
DLL Information:
0x00400000	ET
0x7c900000	ntdll
0x64d00000	snxhk
0x7c800000	KERNEL32
0x6d350000	DINPUT8
0x77c00000	msvcrt
0x77dc0000	ADVAPI32
0x77e70000	RPCRT4
0x77fe0000	Secur32
0x7e360000	USER32
0x77f10000	GDI32
0x76b20000	WINMM
0x71a70000	WSOCK32
0x71a50000	WS2_32
0x71a40000	WS2HELP
0x76d50000	iphlpapi
0x7c9c0000	SHELL32
0x77f60000	SHLWAPI
0x774d0000	ole32
0x76360000	IMM32
0x773c0000	comctl32
0x5d520000	comctl32
0x5b1d0000	uxtheme
0x75180000	msctfime
0x5f190000	opengl32
0x5c8f0000	GLU32
0x736f0000	DDRAW
0x73b50000	DCIMAN32
0x69030000	atioglxx
0x77bf0000	VERSION
0x11e20000	atiadlxx
0x77910000	SETUPAPI
0x78130000	MSVCR80
0x76c20000	WINTRUST
0x77a70000	CRYPT32
0x77b10000	MSASN1
0x76c80000	IMAGEHLP
0x76fc0000	CLBCATQ
0x77040000	COMRes
0x77110000	OLEAUT32
0x73ea0000	dsound
0x72cb0000	wdmaud
0x72ca0000	msacm32
0x77bd0000	MSACM32
0x77bc0000	midimap
0x73e70000	KsUser
0x21ee0000	WTFastDrv
0x719f0000	mswsock
0x66780000	hnetcfg
0x71a30000	wshtcpip
0x76f10000	DNSAPI
0x76fa0000	winrnr
0x76f50000	WLDAP32
0x76fb0000	rasadhlp
0x21f90000	pbcl
0x220b0000	pbsv
0x59bc0000	DBGHELP
0x40000000	ui_mp_x86
0x30000000	cgame_mp_x86
(0) C:\Kajtek\WolfET - 2.60b\silent\cgame_mp_x86.dll [0x3008ffd7]
(1) C:\Kajtek\WolfET - 2.60b\silent\cgame_mp_x86.dll [0x30092823]
(2) C:\Kajtek\WolfET - 2.60b\silent\cgame_mp_x86.dll [0x3008be7d]

Map doesn't matter. I've played on one server, with this client and config for a long time. Could you give me some possible reasons of that crashing?

Thx in advance



#2
OFFLINE   gaoesa

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Thank you for the repot. We will look into this.



#3
OFFLINE   gaoesa

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I suspect this might be caused by cg_gun_frame cvar being set. Can you please test if it has any effect.



#4
OFFLINE   kajto3

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A step in the right direction

Hmm you are right, I'm using this cvar. I put it into a script so I often turn in on and off. But I've been using it for a long time and it started crashing a bit later. Anyway I will remove it from the script and let u know if it helps.

Anything else? You don't need to shy or worry.. I know what I have on my computer



#5
OFFLINE   gaoesa

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It is now confirmed that this crash is caused by the cg_gun_frame cvar having value when the map changes.



#6
OFFLINE   kajto3

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A step in the right direction

Good... Are you going to fix that?



#7
OFFLINE   gaoesa

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It is our intention to fix everything we find. Bugs that cause crashes have, of course, high priority to get fixed.



#8
OFFLINE   gaoesa

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Fixed in next version.

 

Versions affected by the bug: very likely all up to the version 0.6.3







Also tagged with one or more of these keywords: Fixed

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