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Muted player voting

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6 replies to this topic

#1
OFFLINE   uNhoL

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I've been thinking about those vote muted players who cannot speak at all and cannot try to call a vote to unmute themselves and they might be muted for several maps and admins are not doing anything about it. It's really unfair in my opinion. So I am suggesting to give player ability to call a vote to unmute himself, and maximum votes would be handled with a cvar (e.g. g_maxMutedVotes). This does NOT have anything to do with shrubbot mutes (!mute).

Edited by uNhoL, 03 April 2011 - 09:35 AM.


#2
OFFLINE   gaoesa

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The voting ability was removed from the muted players because they were constantly calling unmute votes and polls instead of being silent. However, it could be a good idea that the voted mutes would have a defined mute time instead of lasting until someone unmutes or unmute vote passes.

#3
OFFLINE   TheSilencerPL

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Right, I like the idea of the defined time, because muted players would spam votes to the defined limit in the uNHoL's proposition.

#4
OFFLINE   hellreturn

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My statistics say normally only those player get's muted who are spamming or whining on continuous basis.

What if the time limit passes and then user starts spamming votes? Sometimes, I have also seen if there are 8 players on server, some 4 trolls join the server and start trolling and bitching. Now admin mutes them but if user is allowed to call vote other 4 will vote yes and it will same issue there after.

I think what ideally we should do is:

!mute hell spamming

When there is no time given by admin, user should be auto un muted after 5 mins or by defined time in g_autounmute

!mute hell 30m Extensive Bitching

Then 30m of muting should kick in.

Now if by mistake admin forgets to specify mute time, user get's unmuted and if he does mentions time, then user gets unmuted after admin defined time in !mute

What you guys say?

#5
OFFLINE   gaoesa

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I think the issue was that voted mute has no expiration time. Default time for !mute command could be good also.

#6
OFFLINE   TheSilencerPL

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Yes, the option when the player is unmuted after some defined time when admin forgets to set the mute time is good option, I think. I would go for it.

#7
OFFLINE   gaoesa

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Admins can now define the lengths of the mutes in the version 0.3.1.




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