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  1. Today
  2. The bot does not stand exactly at the center of the goal. The distance from the goal to the wall is less than 64, but the distance from the bot to the wall is greater than 64. I fixed the problem now and commited it to the SVN.
  3. Odin: Valhalla Rising is a visually striking open-world MMORPG steeped in Norse mythology, offering players a deep, immersive experience across four mythic realms: Midgard, Jotunheim, Niflheim, and Alfheim. From massive landscapes and mythic beasts to cinematic story arcs and high-stakes PvP, the game promises grandeur at every step. But beauty and Odin Valhalla Rising Diamonds lore alone won’t win battles. To thrive in this brutal, god-haunted world, you'll need a sharp strategy and an iron will. 1. Picking Your Path: Choosing the Ideal Class Your journey begins with a pivotal choice—your class. Odin currently offers four distinct archetypes, each tailored to different playstyles. This decision influences everything from combat style to group synergy, so choose wisely. Warrior – The vanguard of any team, Warriors specialize in melee combat with heavy area-of-effect (AOE) damage and crowd control. Tough and reliable, they are ideal for new players and frontline veterans alike. Sorceress – Wielding elemental fury, Sorceresses deal devastating ranged magic damage. While fragile in close quarters, their power in crowd fights and boss battles is unmatched when kept at a distance. Rogue – Agile and deadly, Rogues rely on critical hits and rapid movement to take down enemies before they can retaliate. Best suited for players who enjoy fast-paced, skill-intensive play. Priest – More than just a healer, Priests bring buffs, support, and surprising damage potential in late-game builds. Essential in team-based content, they shine in dungeons and raids. 2. Climbing the Ranks: Efficient Leveling and Gear Upgrades Character progression in Odin is tightly interwoven with exploration, combat, and crafting. Knowing when to push quests and when to grind is key to leveling efficiently. Early Game (Levels 1–30) Prioritize Main Story Quests. These not only offer the best EXP gains but also unlock essential systems like fast travel, dungeons, and crafting. Tackle Side Quests as you explore; many offer useful gear and currency boosts. Don’t rely entirely on auto-pathing—manual exploration can reveal hidden events, elite mobs, and secret treasures. Mid Game (Levels 31–60) Start farming Daily Dungeons and Field Bosses for valuable materials and gear. Join a Guild as soon as possible. Guild perks like buffs, group content, and shared rewards are game-changers. Spend time in high-density mob zones for consistent grinding and crafting supplies. Late Game (Level 61+) Focus shifts to gear enhancement. Gather enhancement stones and rare crafting materials from bosses and elite zones. Conquer World Bosses, dominate PvP Arenas, and participate in Guild Wars to gather endgame loot. Optimize your Gear Score (GS) to unlock the hardest dungeons and elite zones. 3.Combat in Valhalla Rising isn’t a button-mash affair—it’s about rhythm, precision, and knowing when to strike or flee. Core Combat Tips Begin battles with debuffs or damage-over-time (DoT) skills before unleashing your primary damage combos. Mobility skills aren’t just for repositioning—they’re critical for dodging boss mechanics and crowd control. Always position to your advantage. Melee classes should flank, while ranged units should kite and avoid clustered danger zones. Boss Mechanics Watch for telegraphed attacks—most bosses offer visual clues before big hits. Bring a healthy stock of potions, revival feathers, and buff foods. Use manual targeting and movement in tough encounters—AI auto-mode often falls short in high-difficulty content. 4. Systems Beyond Combat: Crafting, Mounts, and Pets Beyond the battlefield, Odin offers deep systems for those who invest in them. Crafting becomes vital later on. Always be gathering ores, herbs, and monster materials—these feed into essential gear and consumables. Mounts do more than increase movement speed. High-tier mounts offer passive stat bonuses and even combat perks. Pets enhance your capabilities further. Equip pets that align with your build—damage pets for Rogues, healing or buffing pets for Priests, etc. 5. Navigating Monetization: Staying Competitive as a Free Player Like many mobile MMORPGs, Odin includes a monetization layer. However, non-paying players can absolutely remain competitive with smart planning and consistent play. Maximize daily login rewards, limited-time events, and seasonal missions. Sell rare crafted items or materials in the auction house for premium currency. Focus your energy on time-limited content to stay on par with spenders in terms of progression. cheap Valhalla Rising Diamonds combines sweeping Norse mythos with modern MMO systems to deliver a powerful, rewarding experience. Whether you're drawn by the art, the lore, or the thrill of battle, the path to glory demands more than brute force—it demands strategy, patience, and the heart of a warrior.
  4. In the perilous world of the Lands Between, survival hinges on mastering a variety of tools and strategies. Among the array of status effects available to the Tarnished, Freeze stands out as a formidable option, capable of subduing even the most powerful adversaries. Though the Freeze Pot may appear simple at first glance, its effectiveness relies on a deep understanding of its mechanics and Elden Ring Runes the selection of the right variant for each encounter. This guide delves into the nuances of the Heavy Freeze Pot, a specialized yet powerful item in Elden Ring arsenal. We will explore its advantages and drawbacks, compare it to the more commonly used Freeze Pot, and identify its optimal applications in combat. The Impact of Freeze: Weakening Foes and Boosting Damage The Freeze status effect is a critical component of combat in Elden Ring, providing two key benefits: Increased Damage Vulnerability: Frozen enemies receive an extra 10% damage from all attacks, making them easier to defeat. Temporary Immobilization: Enemies affected by Freeze are momentarily incapacitated, allowing you to unleash a flurry of strikes or reposition yourself strategically. This freeze effect lasts for an impressive 20 seconds, offering ample opportunity to exploit its advantages. Heavy Freeze Pot: A Powerful but Specialized Tool The Heavy Freeze Pot excels in triggering the Freeze status, boasting a Freeze accumulation of 400, compared to the 380 of the standard Freeze Pot. While this difference may seem minor, it can be pivotal in specific situations. Strengths Higher Freeze Accumulation: This increased amount allows for more reliable freezing of enemies, particularly those resistant to Freeze effects. Quicker Animation: The Heavy Freeze Pot features a slightly faster animation, enabling swifter application of the Freeze effect. Weaknesses Scarcity: Heavy Freeze Pots are less common than regular Freeze Pots, making them harder to acquire. Limited Use Cases: The marginal gain in Freeze accumulation may not be significant against foes with lower resistance. Exploring Beyond Freeze: Mastering Elden Ring Status Effects While Freeze Pots are invaluable for controlling the battlefield, Elden Ring boasts a variety of other status effects, each with distinct properties and uses. From the debilitating Sleep effect to the corrosive damage of Scarlet Rot, learning to harness these effects is essential for overcoming the myriad challenges in the Lands Between. Remember that the journey of the Tarnished is one of continuous adaptation and exploration. Experiment with different strategies and tools to discover the best combinations for tackling the obstacles ahead. The path to becoming an Elden Lord is paved with the runes you collect, so consider acquiring the best Elden Ring runes from resources like MMOexp to enhance your capabilities in this vast world.Use MMOEXP to acquire the buy Elden Ring Items needed to conquer the lands between lands. With MMOEXP you can unlock your full potential in just a few clicks. Buy now!
  5. The highly anticipated third season of the open-world pirate adventure game Skull and Bones Items is on the horizon, promising an array of exciting new content. Ubisoft recently unveiled a developer video that introduces the upcoming season, titled "Dragon's Awakening." This season will feature an imposing new enemy, a fresh faction, and an exhilarating PvP gameplay mode. A Fearsome New Enemy Central to Season 3 is the introduction of a massive flying dragon, a ferocious sea creature that will roam the oceans, posing a significant challenge to even the most seasoned players. Game director Ryan Barnard remarked that the dragon will heighten the game's peril and create new hunting opportunities. "Hunting this legendary beast will push our players' skills and bravery to unprecedented levels," he explained. "Its arrival will alter the power dynamics in the Indian Ocean." Meet the Dragon's Claws Accompanying the dragon is a new faction known as the Dragon's Claws, led by the formidable warlord Li Tianning. This faction will bring a host of new activities, narratives, and rewards for players to discover. "The Dragon's Claws are a formidable presence in the region, driven by a secretive agenda," Barnard hinted. "Players will quickly realize that the stakes have been raised." Thrilling 5v5 PvP Battles One of the most eagerly awaited additions is the new 5v5 PvP game mode. This feature will enable players to engage in intense naval battles against rival crews, putting their skills and tactics to the test. Lead designer Mike West explained, "We aimed to offer players fresh competitive avenues. The 5v5 mode is designed to be fast-paced and rewarding for those who thrive in battle." This new PvP mode will boast a variety of maps and objectives, ensuring that each match remains dynamic and engaging. Participants can earn exclusive rewards and cosmetics through these competitive encounters. West emphasized the importance of balance and excitement in the PvP experience, highlighting its depth and replayability for committed players. Expanding the World of Skull and Bones Beyond the fresh offerings in Season 3, the developers have also hinted at updates for Season 2: Chorus of Havoc, which will introduce new storylines, boss battles, and gameplay systems to enrich the overall narrative. "We take pride in our commitment to expanding the world of Skull and Bones and providing a continually evolving experience," Barnard stated. "With the introduction of the dragon and the exhilarating PvP battles, Season 3 is gearing up to be our most ambitious chapter yet." As the community eagerly awaits these updates, Ubisoft promises to release more details in the coming weeks. Prepare yourself with dark-themed items to enhance your character and conquer the high seas. With greater challenges and deeper narratives on the way, Skull and Bones remains a must-play for aspiring pirates. Set sail for adventure with MMOExp exclusive Skull and Bones Silver for sale! Gear up now and dominate the high seas like never before!
  6. New World: Aeternum is an ambitious developed by Amazon Games, set in a fantastical world filled with rich lore, exploration, and fierce combat. Players take on the role of settlers on the mysterious island of Aeternum, where they can craft, gather, and engage in battles against various foes. One of the fundamental aspects of gameplay in New World is combat, which involves both equipping and sheathing weapons. This article will focus on the mechanics of sheathing weapons, the benefits of doing so, and tips for players looking to enhance their gameplay experience. Understanding Weapon Mechanics in New World In New World, players can wield multiple types of weapons, each offering unique abilities and playstyles. As players navigate the expansive world of Aeternum, they will find themselves frequently engaging in combat against NPCs, other players, and bosses. The ability to manage your weapons effectively is crucial to mastering combat and optimizing your performance in the game. Weapon Types and Combat Styles Weapons in New World fall into several categories, each with its own set of skills and tactics. The primary weapon categories include: Melee Weapons: These include swords, axes, and spears. They typically require players to engage at close range, making positioning and timing essential. Ranged Weapons: Bows and firearms fall into this category. Ranged weapons allow players to attack from a distance, emphasizing the need for precision and timing. Magic Weapons: These include staves and other spellcasting tools. Magic users can wield powerful elemental attacks and healing spells, adding a strategic layer to combat. Each weapon type has unique mechanics, and players can customize their loadouts to suit their preferred playstyle. However, players must learn when to draw or sheathe their weapons for optimal effectiveness. I had questions about my New World Gold order and they fully answered them and were friendly, helpful and courteous. I 100% recommend MMOEXP.com and their customer service team!
  7. In the ever-evolving world of Old School RuneScape (OSRS), the release of Varlamore: The Rising Darkness marks one of the most ambitious expansions to date, adding a wealth of new content and excitement for both veteran adventurers and new players. Since its release, OSRS has taken players through countless quests, epic battles, and mysterious lands, each rooted in nostalgia but offering new challenges. With The Rising Darkness, Jagex introduces an entire new continent—Varlamore—alongside a dark narrative, complex quests, and innovative game mechanics, breathing new life into the classic game. This article will delve into everything you need to know about the Varlamore expansion, including new quests, locations, gameplay features, and what this new content means for the OSRS community. Varlamore: A New Continent Awaits The continent of Varlamore has been a much-speculated and long-awaited addition in the OSRS community. Situated to the west of the game’s familiar lands, Varlamore expands the RuneScape world in substantial ways. This area is as vast as it is diverse, with biomes ranging from dense forests and treacherous mountains to bustling cities and eerie ruins. Varlamore is known to harbor cultures and kingdoms largely untouched by the influence of Gielinor, OSRS’s primary world, promising a fresh take on both geography and lore. The expansion includes new cities and regions such as Drakthar, a city built upon the ashes of war, and Lyrethin, a mystic enclave known for its connection to ancient magic. Varlamore is visually distinct from other OSRS regions, with architecture inspired by lost civilizations and environmental detail that blends seamlessly with the classic OSRS aesthetic. The Storyline: The Rising Darkness The Rising Darkness sets the stage for an epic storyline in OSRS. The story takes players into a land facing a new, mysterious threat that could disrupt the balance of the entire RuneScape world. A dark cult known as the “Children of Shadows” has emerged, led by an enigmatic figure called the “Dark Enchanter.” This faction is on a quest to awaken an ancient evil that lies dormant within Varlamore’s depths. Players are thrust into this unfolding darkness and must work with various factions, unravel secrets, and embark on quests that delve into the history and future of Varlamore. RSorder provides a simple and affordable way to buy OSRS Gold and RS3 Gold. Click here to find out about our great deals on Runescape Gold.
  8. In the world of video games, few franchises hold the same legendary status as Blizzard Entertainment’s Diablo. With its dark fantasy setting, immersive gameplay, and engaging storylines, the series has captured the hearts of millions since the release of the first title in 1996. The latest installment, Diablo 4, has been highly anticipated, and with the conclusion of its beta testing phase, Blizzard has announced significant changes to enhance player experience and address community feedback. The Beta Experience Blizzard's beta phase for Diablo 4 was designed to test the game's systems, mechanics, and overall performance. Running for several weekends, players had the chance to explore the open world of Sanctuary, dive into dungeons, and battle against hordes of demons. However, as with any beta, it was also a period for Blizzard to gather valuable insights from players, who provided feedback on various aspects of the game, including gameplay mechanics, balance issues, graphics, and server performance. Throughout the beta, players praised the game's atmospheric graphics and deep lore but also highlighted areas that needed improvement. Common concerns revolved around character balance, endgame content, and the game's monetization strategy. Recognizing the need to refine these elements, Blizzard has committed to making substantial changes in response to this feedback. Character Balancing and Class Adjustments One of the most discussed topics during the beta was character balance. Players reported that some classes, such as the Sorceress, felt underwhelming compared to others like the Barbarian. As a response, Blizzard has announced plans to make adjustments to class abilities and talents, aiming to ensure that all classes have unique strengths and weaknesses. The developers have also hinted at an overhaul of the skill trees, which will provide players with more meaningful choices when developing their characters. This could include new abilities or modifying existing ones to enhance their effectiveness. By making these adjustments, Blizzard hopes to create a more balanced and enjoyable experience for players, where every class feels viable and competitive. MMOexp.com provides high quality and cheap D4 gold Softcore/Hardcore with fast delivery and 24/7 online. Welcome to buy Diablo IV gold/Items for sale to enhance your adven.
  9. Yesterday
  10. Good afternoon, There's a specific spot of a TRIPMINE that does not work in 1944 Nordwind 2, next to the Allied CP, with bot stuck in a loop; while I can myself put them there: The distance to the wall is correct (made a custom command to call ETUtil.CheckTripminePosition from the goal position to make sure) Map download link: https://fearless-assassins.com/files/file/2690-1944-nordwind-21-1944_nordwind21pk3-and-waypoints/?do=download&r=13200&confirm=1&t=1&csrfKey=bbb23202fbabcff8052b2c0883131733 Attached waypoints -> Only CP and this TRIPMINE are available to Allies OnMapLoad -> CP has a higher priority to be built 1st, because the TRIPMINE is inside the build trigger of it; could that be the issue? What is the issue here? Thank you in advance 1944_nordwind2 - TRIPMINE at CP test waypoints.zip
  11. This project has been inactive for 10 years. Are developers still alive ? The problem is that there are many bugs in silEnT mod. Nobody can fix the bugs if the source code is not available.
  12. Last week
  13. Buying Elden Ring items from player communities and gaming forums can be a great way to get rare or customized gear without the grind. Over the past year, I’ve completed multiple builds and tried out dozens of weapons and armor sets—many of which I acquired through trades or purchases from fellow players. But like with anything peer-to-peer, it pays to be cautious and informed. If you're looking to buy Elden Ring items from forums like Reddit or Discord, especially when you're aiming for Elden Ring items with instant delivery, here are eight tips I’ve learned from my own experiences to help you trade safely and effectively. 1. Stick to Trusted Forums and Verified Sellers Your first step should be finding reputable platforms. Reddit’s r/EldenRingMarketplace and certain Discord servers are generally safe, especially when they have active moderation and feedback systems. I’ve had successful trades on Reddit by checking users’ trade history before interacting. 2. Look for Trade History or Seller Reputation Before engaging with a seller, check their post history and look for other users vouching for them. Many communities use flair or ranking systems that indicate how reliable someone is. I only deal with sellers who have a history of fast and safe trades—especially when I need Elden Ring items with instant delivery. 3. Be Specific About What You Want Avoid vague requests like “Looking for armor” or “Need a weapon.” Be precise about item names, upgrade levels, and any special requirements. Once, I ended up getting a version of a weapon I couldn't even equip due to my build. Now, I always confirm the item stats with the seller beforehand. 4. Use a Middleman for High-Value Trades If you're trading for high-value items or buying in bulk, consider using a community-approved middleman. I’ve done this a couple of times when buying rare talismans or full armor sets, and it made the process smoother and less stressful for both sides. 5. Confirm Delivery Method and Timing Instant delivery is often promised, but that doesn't always mean immediate. Always ask the seller when they’re online and how the delivery will work in-game. In my best trades, the seller met me in-game within 10 minutes and dropped the items quickly and safely. 6. Beware of Prices That Are Too Good to Be True If someone is offering a rare weapon or full upgraded set for half the usual rate, something’s off. Either it’s a scam, or the item might be hacked—which puts your account at risk. One time, I nearly bought a suspiciously cheap set, but after a quick check, I saw the seller had multiple banned accounts. 7. Use Secure Payment Methods When Money Is Involved Many forum-based trades involve real money, and you should only pay using secure options like PayPal Goods & Services. I once paid using Friends & Family and never received the item—and there was nothing PayPal could do. Since then, I only deal with sellers who accept secure, trackable payments. 8. Report and Share Your Experience Whether the trade goes well or not, share your experience in the community. Not only does this help others, but it also builds your own reputation as a trustworthy trader. I've earned positive feedback that helped me secure better deals in the future. Buying Elden Ring items from player communities can be fast, flexible, and rewarding—but only if you approach it with care. In my experience, successful trades come down to communication, timing, and doing your homework. When you're after Elden Ring items with instant delivery, choosing a trusted seller and confirming details upfront makes a huge difference. If you’d rather skip the hassle of peer trades, sites like U4GM offer a safer and more consistent way to buy Elden Ring items, especially for players who value speed and reliability. Either way, with the right precautions, you can enhance your Elden Ring journey with the gear you need—when you need it. Before You Play: Buy Elden Ring Runes for Strength Builds – 4 Smart Tips
  14. If you're a dedicated player of ODIN: Valhalla Rising, you know how crucial Diamonds are for upgrading gear, unlocking premium content, and getting ahead in the game. However, knowing when and how to buy ODIN Diamonds can make a big difference in value, safety, and effectiveness. In this guide, I’ll share my personal experiences and tips to help you make smarter Diamond purchases, especially using ODIN Valhalla Rising Diamonds Face to Face transactions. Why Timing Matters When Buying Diamonds Timing your purchases can impact pricing, availability, and even security. When I first started playing, I often bought Diamonds during off-peak hours thinking it would be faster, but I later realized that during promotional events or limited-time sales, I could get much better value for the same amount of money. For example, I once purchased 10,000 Diamonds during a weekend event, and not only did I receive bonus Diamonds, but I also got free rare gear as part of a bundle offer. Since then, I always wait for special promotions or patch days when developers often roll out in-game incentives. The Value of Face-to-Face Trades One of the safest and most reliable ways I’ve found to buy ODIN Diamonds is through ODIN Valhalla Rising Diamonds Face to Face trades. These transactions provide real-time confirmation and reduce the risk of delayed delivery or scams. I’ve personally used face-to-face trades from U4GM, and each time, the delivery was quick, transparent, and done within minutes. Make sure you agree on a safe meeting location in-game and confirm all details before proceeding. Trustworthy sellers will usually walk you through the process and even offer screenshots or video confirmation if needed. Best Times to Buy ODIN Diamonds Based on my experience, here are the ideal times to make your purchases: During In-Game Events – Developers often offer Diamond bonuses during holidays, festivals, or major updates. Weekly Reset – This is when players rush to complete weekly tasks, leading to high Diamond demand. Sellers may offer competitive prices to attract buyers. Pre-Update Announcements – When upcoming content is announced, players start preparing early. Buying Diamonds beforehand helps you beat the price surge. Late Night or Early Morning (Local Time) – These hours tend to be quieter, and some sellers may provide quicker delivery due to less order volume. Final Tips for a Safe Purchase Always verify the seller’s reputation. I only buy from verified platforms like U4GM to ensure secure delivery. Communicate clearly and double-check the amount and terms before confirming the trade. If you're new to buying ODIN Diamonds, start with a small transaction to get familiar with the process. Keep screenshots of your transactions in case you need to report any issues. Maximizing your ODIN Valhalla Rising Diamond purchases isn’t just about spending money—it's about knowing when and how to buy wisely. Using face-to-face trades has not only enhanced my gaming experience but also saved me from potential risks and delays. Whether you're a new player or a seasoned warrior in Valhalla, following these timing tips will help you get the most out of your Diamonds. If you’re planning your next purchase, I highly recommend checking for event calendars and using ODIN Valhalla Rising Diamonds Face to Face methods for the best results. Build Suggestions: Diamond Refunds in ODIN Valhalla Rising: What’s Possible and What’s Not
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  17. Priorities of ROUTE goals were ignored. It will be fixed in the next Omni-bot version, or you can build it now from GitHub. The 1944_nordwind map automatically changes spawns just after a player joins the game, so you have to add yield() before ChangeSpawnPoint.
  18. Good morning, In 1944 Nordwind, I saw bots spawning at Warehouse (so Warehouse Door destroyed) wrongly following a route for BUILD_Tank once the Tank is past the Depot area Same if spawning at Axis Spawn When the Tank is damaged, there's Util.ForceRouting on I wrongly wrote the Util.ExcludeClass in Tank_Past_Depot_Area, fixed it locally From: Util.ExcludeClass( "ROUTE_Hill3", CLASS.ENGINEER ); To: Util.ExcludeClass( "ROUTE_Hill3", 0, CLASS.ENGINEER ); When typing /bot sag 3 1 0 (3 to avoid the rendering), I can see the priorities are good for Engis: 0, as expected I've edited the routes to only have the ones involving ROUTE_Hill3 available to ease testing/monitoring The Axis Engis still go through that route note, which has a 0 priority for their class Thus the question: is the route node priority taken into account in the routing processing? Or only its team availability? My goal here is to have it disabled for BUILD_Tank mainly; I could re-affect the routing tables to have it restricted only to that goal and not all Axis BUILD, but I think it's good and simple enough to just affect the priority of the route node for the Engi class ^^" (Allies don't have that route node in their routing) Map download link: https://wolffiles.de/filebase/ET/Maps/1944_nordwind.zip --- Side note: In the same context, I've scripted OnBotJoin so that Axis bots select the Warehouse spawn, then there's a spawn split function that shouldn't change it Added prints before the 3 possible calls to ChangeSpawnPoint, they correctly select spawn 4 But they still spawn at Axis Spawn, number 2 I suspect the fact spawns are quite broken on that map to be the culprit Or I've written some mistake I can't catch --- Thank you
  19. TraceLine does not hit anything at the beginning of the game because the construction materials are not there until the path is destroyed. But you can set entity name instead of trace: /bot goal_setproperty entityname axispath1_toi
  20. Good evening, I'm porting the work done on 1944 Huertgen Forest Final to the Final 2 version For the BUILD_Axis_North_Path, I had to go through the custom BUILD goal setup; trace is good as far as I can see, looks the same as Glider's Assault Ramp for instance But the Axis Engi bot supposed to do it does not go for it (right role, available, reachable, rendered green) To reproduce: 5 grenades to destroy the Axis North Path on the wood logs, and just add one Axis bot (it will automatically be DEFENDER1, and its highest available goal is the North Path) Attached the waypoints Map download link: https://wolffiles.de/filebase/ET/Maps/1944_Huertgen_Final211.zip Using recently compiled DLL from GitHub repo What's wrong? ^^" Thank you in advance Regards 1944 Huertgen Forest (Final 2) - Axis North Path issue.zip
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  22. If you're grinding Ultimate Team in EA FC 26 and looking to earn season points (SP) as fast as possible during the Team of the Season (TOTS) promo, you're not alone. With stacked cards like 96-rated Ribéry and TOTS Pepe available right now, the race is on to hit Season Pass milestones and unlock premium rewards before the event ends. This guide walks you through every efficient method available to rack up SP quickly in FC 26, whether you're playing Ultimate Team, Career Mode, Clubs, or diving into Club Rush matches. Whether you're using the free season pass or you've bought the Premium version Fut 26 Coins, we'll help you reach those high-tier rewards like tradeable 83+ x7 packs, elite TOTS players, and bonus coins. Let's break it all down and help you skyrocket to level 30 in no time. Why Season Points Matter More Than Ever in FC 26 EA has turned up the heat this year with the introduction of a Premium Season Pass, offering higher-tier rewards for players willing to invest. While it's caused some controversy among the community, there's no denying that if you want to maximize your TOTS grind, earning season points fast is key. Fortunately, EA has made earning SP more accessible through a mix of game modes and objectives. From quick-friendly matches to manager career save files, there are hundreds—if not thousands—of SP just waiting to be claimed. Start with the Basics: Daily Objectives (250+ SP Daily) First things first—check your Daily Objectives in Ultimate Team. One easy method to farm 250 SP per day is to simply score two goals in any Ultimate Team mode. This includes friendlies, so you can link up with a friend, knock out the objective quickly, and repeat daily. Pro tip: Set up a quick friendly match, score two, and have your friend back out. You can do this in under two minutes. Over a few days, the SP adds up fast. Weekly Objectives: Easy Wins and High Returns (1,600+ SP) The Weekly Objective Groups are where SP starts ramping up. By completing dailies for three days, you'll bank 750 SP. Add in 200 SP from completing three Squad Building Challenges (SBCs) and another 200 SP for scoring six goals. Playing and winning games adds even more. Here's a quick breakdown: Complete daily objectives 3 times: 750 SP Complete 3 SBCs: 200 SP Score 6 goals: 200 SP Play 8 games and win 6: 400 SP Win 3 Rush matches: 150 SP Total Weekly SP from Ultimate Team: 1,600 SP With the Premium Season Pass, that alone gets you close to Level 3. Extra Boost: Promo Packs With SP Every week, EA drops Season Packs in the store that grant bonus SP alongside players and consumables. For example, some 50K coin packs include 1,000 SP per pack and can be purchased twice. If you're sitting on coins and want to speed up progress, this is one of the fastest ways to gain ground. Always read the pack description—it will clearly say if SP is included. Don't Forget Seasonal Objectives (1,300+ SP) Tucked away in the objectives menu, Seasonal Objectives are often overlooked. Simply hit L2 (or the equivalent on your system) and browse through objectives that reward you just for playing. Here's what's up for grabs: Play 10 games in Career Mode, Clubs, or UT: 200 SP Play 15 games: 200 SP Score 6 goals: 200 SP Score 12 goals: 200 SP Score 18 goals: 200 SP You can do these in Squad Battles on Beginner difficulty or in friendlies. It's super efficient and nets you 1,300 SP with minimal effort. Career Mode Objectives: Fast SP in Manager Mode (1,500+ SP) Yes, even Manager Career Mode gives out SP now. It's as simple as playing full matches on the same save file. Play 1 full game: 250 SP Play 3 full games: 250 SP Play 5 full games: 250 SP Play 7 full games: 750 SP This gives you a total of 1,500 SP, and it's a peaceful break from sweaty FUT matches. Player Career Objectives: More SP, Less Stress (1,500 SP) If you enjoy Player Career Mode, you'll love the SP opportunities here too. Play 3 full games: 250 SP Play 6 full games: 250 SP Score a hat-trick in one game: 500 SP Complete 10 match objectives: 500 SP You can knock these out in a couple of sessions and walk away with another 1,500 SP toward your Season Pass. Club Rush and Clubs Mode: Don't Sleep on These (1,500 SP+) Club-based game modes offer another surprisingly rich source of SP. Whether you're into Clubs or Club Rush, there are multiple objectives here to complete. Here's a sample of Club Rush rewards: Score 3 goals in a Club Rush match: 100 SP Play 2 Club Rush matches: 150 SP Play 6 Club League matches: 150 SP Win 6 Club games: 150 SP Assist 5 goals: 150 SP Score 9 goals: 150 SP Make 25 tackles: 250 SP Altogether, this adds up to over 1,500 SP. For defenders or midfielders, tailor your virtual pro build toward tackles and assists to fly through these quickly. Total SP Available Right Now: Over 7,850 Let's tally everything up from all modes on Day 1 of the new season: Ultimate Team Dailies/Weeklies: 1,850 SP Seasonal Objectives: 1,300 SP Manager Career Mode: 1,500 SP Player Career Mode: 1,500 SP Clubs & Club Rush: 1,500 SP Season Packs (2x 1,000 SP): 2,000 SP Grand Total: ~9,650 SP What Can You Unlock with 10,000 SP? Hitting Level 10+ in the Season Pass this early means serious rewards: Tradeable 83+ x7 Pack 94-rated Dre Merino or Feldkamp Bonus Coin Packs Player Picks and more At Level 20, you receive 10,000 SP as a reward, which can propel you all the way to Level 30. That makes early grinding even more rewarding. Keep Track with FUTBIN and Plan Ahead To stay on top of your SP grind, use sites like FUTBIN.com. They list every active objective and update them as new challenges go live. It's a fantastic tool for managing your grind and making sure you don't miss out on limited-time objectives. What's Coming Next? EA usually releases new objectives every Friday during TOTS. Expect: A new TOTS Cup or Rush Event Player objectives with bonus SP More promo packs with guaranteed SP Possibly flashback or themed TOTS objectives Weekly Rush objectives always refresh and usually include 300–500 SP, so check in on Friday and start early. Final Thoughts: Is It Worth It? If you're chasing the best cards FC 26 has to offer, grinding SP during TOTS is absolutely worth it—especially with how generous the objectives are across all modes. Whether you're going free-to-play or grabbing the Premium Season Pass EA FC Coins for sale, the amount of content available at launch makes it easy to earn big with just a bit of strategy and dedication. With almost 10,000 SP available right now and more on the way, there's never been a better time to start the grind.
  23. Madden 26 is already generating major buzz across the community - not just for its gameplay refinements and new mechanics, but for the Golden Tickets that are beginning to surface. For those not in the know, Golden Tickets are essentially the Madden equivalent of genie wishes - players get to create their dream card Madden 26 coins, fine-tuning stats, abilities, and even positions. This year, the freedom given to Golden Ticket creators is unprecedented, and one creator has taken full advantage by building one of the most outrageous cards we've ever seen: Dewand Jones, Wide Receiver. Yes, you read that right. The 6'8", 375-pound offensive tackle Dewand Jones is now a Wide Receiver. Let's break down the thought process behind this mammoth decision, what makes this Golden Ticket the ultimate chaos agent in Madden 26, and why this card might just be one of the most fun - and broken - in franchise history. A New Era of Golden Tickets In past versions of Madden, Golden Tickets were somewhat restricted when it came to player positions. If a player had an alternate position, like a Randy Moss at cornerback, that was your only option. Not anymore. Madden 26 introduces true positional freedom. If a player is in the game, you can slap them anywhere - as long as you're holding the Golden Ticket. This opens up wild opportunities for creativity, and the creator here knew exactly what to do with that freedom: create the most overpowered, meme-worthy, and utterly game-breaking wide receiver possible. That vision came to life in the form of Dewand Jones, the Cleveland Browns behemoth, known more for pancaking defenders than route running. But that's exactly the kind of innovation that Golden Tickets were made for. Why Dewand Jones? The creator, a die-hard Browns fan, wanted to stay loyal to their team while pushing the boundaries of what's possible in Madden. The goal? Make something new and memorable. We've seen the same names - Lamar Jackson, Calvin Johnson, Bo Jackson - recycled year after year. But Dewand Jones at wideout? That's next-level thinking. The original plan considered other Browns players like Myles Garrett and David Njoku. Garrett was ruled out because someone else was already working on a running back version of him. Njoku as a safety was on the table, but it didn't carry the same insane fun factor as the mountain that is Dewand Jones playing WR. The Stats That Matter (Sort Of) When you look at a 99 overall card, stats become less important. Most are maxed out or close to it, so the real difference lies in abilities and animations. That said, the following attributes were hand-picked and boosted: Speed Change of Direction Spin Move Short Route Running Medium Route Running The reason behind the Spin Move stat upgrade is particularly clever. Madden's spin animation isn't necessarily tied to size - we've seen big players like Mike Tolbert spin with ease while some taller wideouts feel like trucks. So, by giving Dewand Jones a high spin rating and adding the Spin Cycle ability, this card becomes a literal freight train that can spin through defenders. X-Factors and Abilities: The Real Juice What truly makes a Golden Ticket special is the ability stack, and this Dewand Jones WR is stacked to the heavens. Built-In X-Factor: Double Me - Great for jump balls, but more importantly, it breaks press coverage. That means you can't bottleneck this monster. Once he gets going, you're in trouble. Built-In Abilities: Spin Cycle - As mentioned, huge for a big man. You've seen Munoz and Too Tall Jones spin before. Now Dewand can, too. Tank - One of the best run-after-catch abilities in Madden. Combined with Jones' size, this makes him nearly impossible to take down on first contact. Discounted Ability Buckets (0 AP): Vanguard - Pancake blocking on every lead block. Yes, on a receiver. Angry Runs - Not the best X-Factor, but adds flavor. Perfect for a steamrolling WR. 1 AP Abilities: YAC 'Em Up - In case you want to go with Vanguard and still add another layer of brokenness to the after-catch potential. Optional Utility Ability: Short In Elite - Gives near guaranteed separation on short routes. Feels like mini Route Technician and makes this big guy shifty in the slot. With this loadout, Dewand Jones isn't just a gimmick. He's arguably the best wide receiver in Madden 26, especially if you run a Browns-themed team or just want to completely break your opponent's defensive gameplan.Why This Card Stands Out Let's face it: Madden can feel repetitive year after year. Golden Tickets offer a break from that cycle - a way to inject fresh fun into the game. This card is everything a Golden Ticket should be: Unique - No one's ever seen Dewand Jones at WR before. Effective - Between his size, spin, and abilities, this card will actually dominate. Theme Team Friendly - Fits into Browns squads, but good enough for any team build. It's also just hilarious. Imagine throwing a screen pass and watching a 6'8", 375-pounder spin, stiff-arm, and bulldoze his way 40 yards down the sideline. That's the kind of gameplay that keeps Madden fun. The Thought Behind the Build What makes this build even more commendable is the thoughtfulness behind it. This wasn't just "throw big man at WR and call it a day." Every decision had intent: Dewand Jones > Njoku or Garrett: Because of originality and ceiling for fun. X-Factors: Chosen specifically to counter the current meta (press man defense, avalanche users). Card Art: Picked the "Season of Boom LTD" look just to make it pop - even if EA doesn't give Jones an AKA version. It's rare to see a balance of creativity, theme team loyalty Madden nfl 26 coins, and competitive effectiveness all in one Golden Ticket. But this one nails all three. The Big Question: Will It Be Obtainable? Of course, the one downside with Golden Tickets is availability. We've seen in past Maddens how difficult or expensive these cards can be to obtain. The creator even admits that part of the excitement is tempered by the fear that this card may not be easily accessible to the average player. But that's part of the magic. Knowing this card is out there adds excitement to packs, to the market, and to every gameplay video featuring it. Final Thoughts This Dewand Jones WR card is not just a statement - it's a revolution. It embodies the potential of what Golden Tickets can be in Madden 26: boundary-pushing, wild, community-driven fun.
  24. RuneScape, whether you're deep into the late-game grind or casually slaying mobs for fun, is packed with layers of systems, stats, and obscure mechanics that most players completely miss. Some of these can impact your gameplay in huge ways-like how fast your character moves across maps or whether your reforged gear is trash-tier or actually usable. So today, we're breaking down ten lesser-known mechanics and quality-of-life tips in RuneScape that the game doesn't clearly explain but can seriously improve your experience. 1. Heavier Armor Slows You Down-Literally Ever wonder why some characters just seem to move faster than yours, even if you're using the same route and not overburdened with loot? That's because RuneScape applies a movement speed penalty based on your gear weight. Scroll down to the very bottom of your character sheet OSRS gold, and you'll find a "Movement Speed Modifier" stat. Wearing heavier plate armor can drop your movement speed to 14%, while something like chainmail bumps it up to 15.2%. Go for light armor, and you'll be zooming at around 16.4%. It's not just armor. Shields, too, have a direct impact. A tower shield might drop your movement speed significantly, while a tiny buckler might have zero penalty. For classes like Amazon or Ritualist who benefit from mobility, this can make a massive difference in leveling efficiency. It's subtle, but those small percentage shifts add up across hours of gameplay. 2. Map Bookmarks: Your New Best Friend If you're deep into the endgame mapping stage, you've probably overlooked one of the handiest features: bookmarks. Top-left of your map interface, you can right-click any location and "Add Bookmark." This is especially useful when skipping areas like citadels, or if you're farming a specific side of the map for boss nodes or corruption points. Instead of scrolling endlessly or retracing your path, just click the bookmark and go. Use labels like Stone #1, Citadel Skip, or Boss Farm Route to keep your runs clean and organized. 3. Delirium Shard Progression-A Hidden Crafting Tree Delirium shards are one of those resources you collect passively but never quite understand until someone spells it out. Here's the breakdown: Ire → Guild → Greed → Paranoia You can reforge three lower-tier shards into the next tier up. For example, three Ires become one Guild, three Guilds become one Greed, and so on. It's a structured progression tree-but nowhere in-game does it tell you this. There's no popup, no tooltip, no crafting log. Unless a player clues you in, you might hoard low-tier shards forever, never realizing you could craft your way toward better loot and modifiers. 4. Essence Reforging: The Wild West of Crafting Unlike Delirium shards, essences follow no logical upgrade path. Reforging three Essences of Body might randomly give you an Essence of Flame. It's completely arbitrary and doesn't follow a consistent pattern. There's no tier system or essence tree. If you're looking for specific affixes or crafting materials, essence reforging is just a gamble-pure RNG. That inconsistency is something to keep in mind if you're planning your builds around specific modifiers. 5. Reforging and Item Level Pitfalls Here's something you'll wish you knew earlier: item level matters when reforging, and the lowest level item always dictates the outcome. Say you're reforging a level 2, 7, and 79 ring. You'd expect the result to inherit the highest item level, right? Wrong. The result will be a level 2 item. That's right-the lowest one rules them all. For best results, reforge items of similar levels. If you're trying to craft a high-end spear, don't mix it with a low-level drop just because it's the same type. Always hold Alt to view item levels before reforging. This simple habit can save you from accidentally crafting endgame trash. 6. Instance Resetting via Control + Left Click Want to farm a zone repeatedly without waiting for resets or logging out? Just Control + Left Click the area on the waypoint map to open a new instance. For example, in Infested Barren or Jungle Ruins, you can hunt for a vendor selling valuable items. Once you've shopped, Control + Left Click the zone again to create a fresh instance-with a reset vendor and new loot table. This works wonders for XP farming zones like Drowned City, where mob density is high and monster difficulty is low. It's an efficient way to repeatedly farm the same spot without downtime. 7. Advanced Stash Search Filters If your stash is overflowing with gear and you're hunting for that one perfect item, use advanced search operators to filter by specific stats. To search for items with both Energy Shield and Max Life, open GooseFeed, type in energy, close it. Then add maximum life. The results will show items that match both. Want either stat? Use the vertical bar |, which acts as an OR operator: energy shield | max life | chaos resistance This works not only in your stash but also with vendors. Filter items directly while browsing their inventories to save time and spot key gear upgrades instantly. 8. Using Vendor Filters for Specific Stats You can apply those same filters in the vendor window. If you're mid-campaign and looking for strength-boosting gear with mobility perks, just enter: strength and move This will show only items that grant strength and movement speed. Useful when checking boots for run speed or chests for stat requirements. Once you've got your preferred string, reuse it each time you interact with a vendor to optimize your upgrades. 9. Support Gems Not Appearing? Uncheck Recommended Gems This might be the most frustrating "bug" for new players-but it's not a bug at all. When you click on a skill gem (like Explosive Grenade) and try to pair it with a support gem, sometimes it seems like nothing fits. The reason? The "Show Recommended Gems" filter is enabled. Uncheck that box and suddenly a whole new list of compatible gems appears. If your build guide recommends a combo you can't see, this is likely why. It's such a common oversight that it deserves its own shout-out. 10. Final Thoughts: Share Your Hidden Knowledge One of the most magical aspects of RuneScape isn't just the world or the lore-it's the community-driven knowledge. Many of these tips came not from official guides or tooltips, but from players experimenting, observing, and sharing. So, if you've got a game-changing tip-something that seems obvious now but you had to learn the hard way-share it. Whether it's a way to cheese bosses, organize your inventory better, or create the perfect leveling build, you never know who you'll help. TL;DR – Quick Tips Recap Heavy gear slows you down. Check your movement speed modifier! Use map bookmarks for easier navigation in endgame content. Delirium shards follow a hidden tier tree. Reforge up for better rewards. Essence reforging is RNG. Don't expect upgrades. Item level in reforging defaults to the lowest RS gold. Check before you combine. Control + Left Click zones to reset instances and farm faster. Advanced stash filters help you find gear with specific stat combos. Vendor filters can show gear with your desired stats-live! Uncheck "Show Recommended Gems" if support gems aren't showing up. If you're diving into builds like Tactician or Amazon, or just exploring the many layers of endgame systems, these tips will give you an edge and smooth out your journey. Happy adventuring!
  25. Jó tudni, hogy még van magyar van itt ET-vel játszol? Vagy mit szeretnél?
  26. You have to use paththrough navigation. Then in the navigate function you can stop the bot: this.Goto(this.Bot.GetPosition());
  27. Good evening, I'm trying to manage spawning to avoid bots bottle-necking the single and narrow exit of a spawn... I had a first try at it in 1944 Nordwind, that I thought working well enough Now copying and tweaking it in 1944 Huertgen showed bots don't obey MoveTowards their own position, unlike when using Goto in navigational path through or goal Map download link: https://wolffiles.de/filebase/ET/Maps/1944_huertgen_forest.zip Should I replace the region trigger by a large waypoint covering the spawn hut with a path through, or is MoveTowards wrongly used or not working in some cases? Should I create a custom high-priority goal (like the one you made for me years ago, goal_stopbots), and give it/remove it from bots through the algo? You'll find below a sample code; I've added a print which shows bots just go further and further away from their target position, to the point they're still managed by the algo even though they're outside the spawn... Breaking the closest bot calculation The sleep before releasing the mutual exclusion is given a high value to ease the observation (originally 0.75) Attached in a ZIP gm+way (one named waypoint used to position the spawn exit for distance calculation) global Map = { Debug = 1, // Please set to zero before distributing your script // Avoid spawn exit bottleneck // Only care about bots... // Class/weapon not taken into account (aka heavy weaps slowing down first movements) tank_spawn = { Name = "tank_spawn", TriggerOnClass = CLASS.ANYPLAYER, closestBot, mutex = false, botList = {}, OnEnter = function( ent ) { bot = Util.IsBot( ent ); if ( !bot ) { return; } Map.tank_spawn.botList[ bot ] = 1; // Immediately capture current bot position // If we use GetPosition in the loops, the position is modified because the bot moves... botPos = bot.GetPosition(); // Little sleep to let all spawning bots be listed sleep ( .1 ); while ( bot && bot.Health > 0 && Map.tank_spawn.mutex ) { // Don't move until it's your turn to enter the mutex bot.MoveTowards( botPos, 8 ); Map.PrintBotPos( bot, botPos ); yield(); } Map.tank_spawn.mutex = true; // Determine the closest bot from the exit, remove it from the list, make it go, sleep a bit, free the mutex, exit // If the current bot isn't the one, free the mutex and loop until it's the case... Map.tank_spawn.closestBot = Map.DetermineClosestBot( Map.tank_spawn.botList ); if ( bot && bot.Health > 0 && bot.Name != Map.tank_spawn.closestBot.Name ) { //Util.MapDebugPrint( "Freeing mutex because not " + bot.Name + Util.DebugColorString + "'s turn", true ); Map.tank_spawn.mutex = false; while ( bot && bot.Health > 0 && bot.Name != Map.tank_spawn.closestBot.Name ) { // Don't move until it's your turn to move out bot.MoveTowards( botPos, 8 ); Map.PrintBotPos( bot, botPos ); yield(); } // Now the current bot is the closest bot, take back the mutex Map.tank_spawn.mutex = true; } if ( bot ) { Map.tank_spawn.botList[ bot ] = null; } // Only look for the next closest bot if the one we just cleared wasn't the last of the list... botCount = 0; foreach ( dont_overwrite_bot_var_here and val in Map.tank_spawn.botList ) { if ( !dont_overwrite_bot_var_here || dont_overwrite_bot_var_here.Health <= 0 ) { val = 0; continue; } if ( val == 1 ) { botCount += 1; } } if ( botCount > 0 ) { //Util.MapDebugPrint( ToString( botCount ) + " remaining, looking for the next one...", true ); Map.tank_spawn.closestBot = Map.DetermineClosestBot( Map.tank_spawn.botList ); } Util.MapDebugPrint( "Exiting mutex as it is " + bot.Name + Util.DebugColorString + "'s turn", true ); // Let the bot move a bit towards the exit before allowing the next one to move sleep( 2 ); Map.tank_spawn.mutex = false; }, OnExit = function( ent ) { // As we don't wait for the bot to surely exit the spawn // (we just leave a bit of time between each bot, so they follow each other in single line), // no need for OnExit (botList filled and cleared exclusively in OnEnter) } }, PrintBotPos = function( bot, targetPos ) { //Util.MapDebugPrint( bot.Name + Util.DebugColorString + "'s position -> " + ToString( bot.GetPosition() ), true ); Util.MapDebugPrint( bot.Name + Util.DebugColorString + "'s distance to its target position -> " + ToString( DistanceBetween( bot.GetPosition(), targetPos ) ), true ); }, DetermineClosestBot = function( list ) { closestBot; dist = 500; foreach ( bot and val in list ) { if ( !bot || bot.Health <= 0 ) { val = 0; continue; } // Disconnected or dead meanwhile if ( val != 1 ) { continue; } currentDist = DistanceBetween( bot.GetPosition(), Map.tankSpawnExitPos ); if ( currentDist < dist ) { closestBot = bot; dist = currentDist; } } //Util.MapDebugPrint( "Closest bot: " + closestBot.Name + Util.DebugColorString + " (" + ToString( dist ) + ")", true ); return closestBot; } }; global OnMapLoad = function() { // Move self in front of the Tank Spawn pos = Vec3( 2739, -3910, 260 ); wtPos = pos /*+ Vec3( 0, 0, 64 )*/; // ExecCommand( format( "wt %s %s %s", ToString( wtPos.x ), ToString( wtPos.y ), ToString( wtPos.z ) ) ); // Just realised I only have this signature locally // Grab the exit position only once, then reuse it wpTable = {}; w = Wp.GetWaypointByName( "tank_spawn_exit", wpTable ); Map.tankSpawnExitPos = wpTable.position; // Register the trigger OnTriggerRegion( AABB( 2607.125, -4437.875, 193.125, 2912.875, -4127.813, 267.125 ), Map.tank_spawn ); Util.MapDebugPrint( "OnMapLoad", true ); }; 1944_huertgen_tank_spawn_exit_management_sample.zip
  28. Extra case: if a bot is about to throw a grenade at the same time the target is destroyed, it will change facing (because going for an other goal I guess), and the grenade will get thrown somewhere between these 2 facings ^^" I believe it should still throw the grenade at the dead target, to avoid wrongly throwing it (and avoid killing mates), since leaning does not cancel the throw unlike panzer
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