How can I get this fixed?
Posted 14 January 2012 - 04:38 AM
How can I get this fixed?
Posted 14 January 2012 - 09:56 AM
Please find similar lines to the following ones in the console:
28310 files in pk3 files Sys_LoadDll(/usr/local/games/enemy-territory//silEnT/qagame.mp.i386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0xb51c001b Sys_LoadDll(qagame) succeeded! ------- Game Initialization ------- gamename: silEnTand check if the location of the qagame.mp.i386.so is the one from silent mod installation dir.
This is of course for linux version. Which system do you run it on?
Posted 14 January 2012 - 05:19 PM
Posted 14 January 2012 - 07:44 PM
I didn't have the problem from a hosted server running Windows though. Not sure what version the host was running (it was hosted by ems so Hellreturn would know).
I didn't report it because I thought it must have been something unique to Windows 7, like a user account permission error preventing it from accessing the needed pk3 or qagame file containing the PPSH animation file.
Hope this could get looked at. Thanks.
Posted 14 January 2012 - 08:15 PM
Posted 14 January 2012 - 08:44 PM
I am using Win 7 Home Premium on my laptop when I get this error. My old XP computers can host a non-dedictated silent server with no problems though.
@Avery what version of Win 7 are you running? You are aware that they don't have a windows 7 for dedicated "real" servers? Probably Windows Server 2008 actually.
Posted 14 January 2012 - 09:03 PM
Posted 14 January 2012 - 10:20 PM
I believe it is just the Home Windows 7 version. Either way... it is making me mad that I can't switch it.
So your host is running on a desktop in his home? I was confused about why you needed to run on Win 7 now I think I see what's going on. You could just run your server from your own house then, and use linux instead.
Debian is probably the best version of linux for running stable servers, and it is free. Ubuntu is more for end-users. You might need more bandwidth though to host a big server, but you could run 10-20 players from home with a decent modern high-speed connection with good upload (not just download).
Edited by phantasm, 14 January 2012 - 10:21 PM.
Posted 15 January 2012 - 01:48 AM
Posted 15 January 2012 - 03:50 PM
No, the server is being hosted through gaming deluxe in England. I don't have a dedicated server. Litterally the only thing I have control of is the configs and what not. It's just like if I were running a server through gameservers.
Well I'm not sure what is going on then. For me I only see this bug when I attempted to run a non-dedicated silent mod server on my laptop at home using Win7. So it is non-issue for me unless I am playing around with maps or pk3 files. I wouldn't attempt to host a game from Win7 anyway.
A professional gaming host should be using a server OS not Win7.
Maybe you could try again and post the logs so the developers here can see it.
Posted 15 January 2012 - 04:27 PM
Tried installing silent onto the server finally and when I went to start it up, I got this error:
How can I get this fixed?
gamename: etmainMaybe just type in scr +set fs_game silent
Posted 15 January 2012 - 04:29 PM
Posted 16 January 2012 - 12:25 AM
Question, should I back up my jaymod files and have gaming deluxe uninstall the jaymod stuff and install silent mod? They should be able to get it working I would think. I actually think I had to ask them to do the jaymod stuff too.. Why did I not think about that?
Posted 16 January 2012 - 11:41 PM
We ended up having to relocate our installation to a server running Windows Server 2008 (64-bit) to get it to work.
Through my testing, I had no issues running a silEnT server on either Windows 7 Professional 64-bit or Debian Linux 64-bit.
Posted 17 January 2012 - 12:56 AM
Ive tried to install it but its coming up with errors the server may need a full reinstall to work with it.
I gave them permission to do a fresh install on the server, but they didn't do it anyways.. lol.
Anyone have suggestions on what to do? I really need silent mod on my server, but if it is not going to work, then it must not be worth it. I am hoping this issue gets fixed for the future so that everyone has easy compatibility, because that is what it is lacking now. I have never been able to upload silent mod on my own without help... and by help.. I mean the host had to do it for me.. and that took him a while to figure out.
What I am thinking of doing right now is reinstalling my server for a second time and putting everything where it goes. Is there a better step-by-step instruction on how to install it other than what is in the README file? That really doesn't explain much other than how to upgrade your server from an older version.
Posted 17 January 2012 - 02:47 AM
Quick Install for silEnT version 0.2.0 and above, All Platforms
1. Backup old etmain and silent folders if you have them but do not delete etmain folder.
2. Unzip the silent.zip found from inside the silent-x.x.x.zip.
3. Upload the contents inside the silent.zip to the root of the ET installation. Next to etded.
4. Start your server with command line "etded +set dedicated 2 +set fs_game silent +exec silent.cfg".
After your server is running
Add your rcon password to the command line like this "+set rconpassword <your password>",
or change the name of the silent.cfg in etmain folder to something unguessable and edit
your rcon password there.
Also, visit http://mygamingtalk.com/forums/ to get more help from silEnT developers and other admins.
Found in the file named install. You can skip the step 1 if you do fresh install. For the compatibility with windows we can do nothing. It is completely a Microsoft issue if any.
Posted 17 January 2012 - 03:08 AM
Posted 17 January 2012 - 04:12 AM
Posted 17 January 2012 - 04:25 AM
Command like looks like this:
+set dedicated 2 +set net_ip "22.214.171.124" +set net_port "27930" +set sv_maxclients "18" +set fs_game silent +exec silent.cfg
Haven't touched the silent.cfg yet. Just wanted to make sure things worked before I edited it.
Still not picking up anything on the server. It continues to say it is Timing Out on me.
This is what the consolelog gives me:
execing objectivecycle.cfg g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: oasis Hunk_Clear: reset the hunk ok ================ MAIN log ================ 268408 MAIN memory in 80 blocks 266808 MAIN memory overhead ================ SMALL log ================ 27708 SMALL memory in 742 blocks 12868 SMALL memory overhead Current search path: c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\silent\silent-0.5.0.pk3 (417 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444/silent c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\tc_base.pk3 (63 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\sw_goldrush_te.pk3 (48 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\sw_fueldump_b3.pk3 (150 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\sw_battery.pk3 (32 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\supplydepot2.pk3 (46 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\supply.pk3 (44 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\sp_delivery_te.pk3 (51 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\reactor_final.pk3 (115 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\pak2.pk3 (22 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\pak1.pk3 (10 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\pak0.pk3 (3725 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\mp_bin.pk3 (6 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\frostbite.pk3 (99 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\et_ice.pk3 (61 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\et_beach.pk3 (177 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\bremen_b2.pk3 (82 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\braundorf_b4.pk3 (51 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444\etmain\adlernest.pk3 (113 files) c:\xxgames\JUSTINB\GameServers\TC05856670112237421444444/etmain handle 1: etconsole.log ---------------------- 10624 files in pk3 files ------- Game Initialization ------- gamename: etmain gamedate: Mar 10 2005 ------------------------------------------------------------ InitGame: \g_maxlivesRespawnPenalty\0\voteFlags\0\g_balancedteams\0\g_maxGameClients\0\g_covertopsChargeTime\30000\g_soldierChargeTime\20000\g_LTChargeTime\40000\g_engineerChargeTime\30000\g_medicChargeTime\45000\g_bluelimbotime\30000\g_redlimbotime\30000\gamename\etmain\g_heavyWeaponRestriction\100\g_gametype\2\g_antilag\1\g_voteFlags\0\g_alliedmaxlives\0\g_axismaxlives\0\g_minGameClients\0\g_needpass\0\g_maxlives\0\g_friendlyFire\1\sv_allowAnonymous\0\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\45000\sv_minguidage\0\sv_punkbuster\0\sv_hostname\ETHost\sv_privateClients\0\mapname\oasis\protocol\84\timelimit\0\version\ET 2.60b win-x86 May 8 2006\sv_maxclients\1 Gametype changed, clearing session data. Enable spawning! Disable spawning! 0 teams with 0 entities ----------------------------------- ******************** ERROR: BG_IndexForString: unknown token 'PPSH': (animations/scripts/human_base.script, line 22) ******************** ----- Server Shutdown ----- Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 126.96.36.199:27950 Sending heartbeat to etmaster.idsoftware.com ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ --------------------------- execing preset_normal.cfg
Again.... getting the same error:
******************** ERROR: BG_IndexForString: unknown token 'PPSH': (animations/scripts/human_base.script, line 22) ********************
Edited by =EMP=Avery13, 17 January 2012 - 04:27 AM.
Posted 17 January 2012 - 05:57 AM
gamename: etmainI dunno but, try to add +set fs_basepath currentpath +set fs_homepath currentpath
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