
something changed on the sendservercommands?
#1
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Posted 28 October 2010 - 01:38 PM

i installed kspree, rspree and dynamite. the sounds works, but there is noch killing message.
http://wolfwiki.anim...Mod_API#clients
#2
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Posted 28 October 2010 - 01:48 PM

You have noticed that the mod has the killing sprees and the revive sprees inbuilt. I don't mean you should use them instead of the Lua scripts, just that there is that option too.
If you can fix the scripts yourself, that would be great. If not, you can post them here and I will or someone else will take a look at them. Nothing more serious then the popup should not have been changed.
EDIT:
The inbuilt sprees are far more efficient to the clients then the Lua scripts so I suggest you consider if they can be used instead. You can define individually wich sprees you would use if one of them would work but the other one doesn't.
#3
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Posted 28 October 2010 - 02:02 PM

here are the script. would be nice if u can fix it.
home.arcor.de/schenkenberger/lua.zip
#4
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Posted 28 October 2010 - 02:12 PM

http://mygamingtalk....#g_spreeOptions
Theres no spree sounds though. We don't have the sounds for them yet and we didn't want to settle the old Quake spree sounds all the other mods use. For that, the Lua script works better. Personally I don't even like the spree sound spamming so much so for some people the soundless sprees may work better.
I'll take a look at the scripts.
#5
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Posted 28 October 2010 - 02:39 PM

You can find the supported print positions from here http://mygamingtalk.....html#settings. They can be chat, cpm (popup), cp (center), bp (banner) or print (console).
I changed all I found from the scripts to bp.
dynamite.lua:
local announce_pos = "bp"
kspree.lua:
kmulti_pos = "bp" -- multi + megakill - position
kmonster_pos = "bp" -- ultra + monster + ludicrous + holy shit - position
kmultitk_pos = "bp" -- multi TK - position
kspree_pos = "bp" -- killing spree position
rspree.lua:
multi_pos = "bp"
monster_pos = "cp" -- b 32 == cp (this info is for harle

The -- marks the start of a line comment in Lua scripts. And the comment is in the file originally

I generally tested and they seem to work at least some extent. But I didn't have time to test them thoroughly and they are also rather lengthy scripts. So if you have more problems, don't hesitate to post here.
Attached Files
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#6
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Posted 28 October 2010 - 02:59 PM

tyOk. I found the following problems. The dynamite.lua didn't notice the dynamite plants because it was looking for "etpro popup". I changed it to "silEnT popup". Also, the print positions were generally wrong and I changed them to positions etpub and silEnT support.
You can find the supported print positions from here http://mygamingtalk.....html#settings. They can be chat, cpm (popup), cp (center), bp (banner) or print (console).
I changed all I found from the scripts to bp.
dynamite.lua:
local announce_pos = "bp"
kspree.lua:
kmulti_pos = "bp" -- multi + megakill - position
kmonster_pos = "bp" -- ultra + monster + ludicrous + holy shit - position
kmultitk_pos = "bp" -- multi TK - position
kspree_pos = "bp" -- killing spree position
rspree.lua:
multi_pos = "bp"
monster_pos = "cp" -- b 32 == cp (this info is for harle))
The -- marks the start of a line comment in Lua scripts. And the comment is in the file originally
I generally tested and they seem to work at least some extent. But I didn't have time to test them thoroughly and they are also rather lengthy scripts. So if you have more problems, don't hesitate to post here.
#7
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Posted 29 October 2010 - 01:03 PM

You can set it with g_dyno options.
http://mygamingtalk....ver.html#g_dyno
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