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Showing content with the highest reputation on 09/19/12 in all areas

  1. gaoesa

    end of map stats

    You read the numbers from that line like this: client number, rounds in session, (for stopwatch games) weaponmask, (this is a bitmask of the weapons that are presented in the string) n * [hits, attempts, kills, deaths, headshots], (the n is defined in the weapon mask and the weapons are in the smallest set bit to the highest set bit order) damage given, damage received, team damage given, team damage received, skillpointmask, (this is a bitmask of the skills that are presented in the string) n * skillpoints The weapon mask values, I've put the hexadecimal bitmask for single weapon as a comment: WS_KNIFE, // 0x01 WS_LUGER, // 0x02 WS_COLT, // 0x04 WS_MP40, // 0x08 WS_THOMPSON, // 0x10 WS_STEN, // 0x20 WS_FG42, // 0x40 -- Also includes WS_BAR (allies version of fg42) WS_PANZERFAUST, // 0x80 WS_FLAMETHROWER, // 0x100 WS_GRENADE, // 0x200 -- Includes axis and allies grenade types WS_MORTAR, // 0x400 WS_DYNAMITE, // 0x800 WS_AIRSTRIKE, // 0x1000 -- Lt. smoke grenade attack WS_ARTILLERY, // 0x2000 -- Lt. binocular attack WS_SYRINGE, // 0x4000 -- Medic syringe uses/successes WS_SMOKE, // 0x8000 WS_SATCHEL, // 0x10000 WS_GRENADELAUNCHER, // 0x20000 WS_LANDMINE, // 0x40000 WS_MG42, // 0x80000 WS_GARAND, // 0x100000 // Gordon: (carbine and garand) WS_K43, // 0x200000 // Gordon: (kar98 and k43) WS_PPSH, // 0x400000 WS_TRIPMINE, // 0x800000 The above is read so that the if the value is for example 12 , then there is weapon statistics for colt and mp40. First colt, then mp40. The skill bit mask values are: SK_BATTLE_SENSE, // 0x01 SK_EXPLOSIVES_AND_CONSTRUCTION, // 0x02 SK_FIRST_AID, // 0x04 SK_SIGNALS, // 0x08 SK_LIGHT_WEAPONS, // 0x10 SK_HEAVY_WEAPONS, // 0x20 SK_MILITARY_INTELLIGENCE_AND_SCOPED_WEAPONS, // 0x40 This works exactly the same way as the weapon mask.
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