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Snake reacted to TheSilencerPL in silEnT release 0.5.1
New version of silEnT mod 0.5.1 is available.
Download
Main things in this version, briefly:
New !hstats command which will display the hitregions players are hitting.
New flag (512) for g_medics cvar, which makes adrenaline take only half charge.
Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar.
Want smaller body hitboxes? No problem, just use g_realbody cvar.
Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose.
Themed time, fps, timer, speedometer, K/D/S display and lagometer.
We also made Lua interpreter built into the server binary. This should make installing easier.
What else? Bug fixes and some reworks. Just check the change log below:
Added: !hstats, command will display the hitregions players are hitting.
Added: g_medics flag 512, adrenaline takes only half charge.
Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit.
Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style
Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it.
Added: g_realbody, possibility for server admins to set up smaller body hitboxes
Fixed: !userlist command was not working if noone was online on the server.
Fixed: In certain cases same player was displayed multiple times on the userlist output.
Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub
Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list.
Fixed: Warmup was not dislayed to players before the warmup countdown started.
Fixed: Proned players moving when others were standing on their backs.
Fixed: vid_restart crash
Fixed: Temp Ban System didn't handle silEnT GUIDs
Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled.
Fixed: maps not listed in the vote menu when game type is mapvoting or TDM
Fixed: not themed fireteam menus
Fixed: additional space behind location in fireteam window
Reworked: The K/D in the scores is renamed to KR to reduce confusion about it.
Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database.
Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans.
Reworked: Lua interpreter is now built into the server binary. This will make installing easier.
Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always
Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap".
Removed: g_spoofOptions, the spoofing is now checked unconditionally.
Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed.
Download
Enjoy!
silEnT mod team
Click here to view the article
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Snake reacted to gaoesa in How to protect admins from GUID spoofing
I'm writing this post to bring attention since the documentation is not well written around the subject.
Since GUIDs are not trustable at all. Not PB GUIDs or silEnT GUIDs. We included admin level protection system into the 0.5.0 version of the mod. This system effectively limits all benefits from GUID spoofing into gaining XP of the spoofed players. Even private messages are not possible without proper authentication with the server.
The system uses 2 cvars:
g_adminProtection : bitmask
1 Log succesfull authentications to the cheat log
2 Log admin spoofing attempts to the cheat log
4 Report admins waiting for confirmation on their level to the admin chat
g_protectMinLevel : integer
The minimum level of the protected admins.
To use the system, set the g_adminProtection to 7. This will enable all logging so you can see who authenticates to what level and if the authentication is succesfull or not. Set the g_protectMinLevel to the lowest level you want to protect. Don't set this to too low because it causes little overhead and also the credentials need to be given using online commands on the server.
When the silEnT notices there is an admin connecting to the server who has protected admin level but no credentials, it will report this admin to the admin chat. When this happens, the admin needs to be confirmed with !confirm command by someone who is able to identify the player identity. This only needs to done once for each admin. In the following connections, the silEnT is able to handle the authentications silently itself.
From now on, if someone spoofs the GUID of an admin, he will face the authentication procedure. The silEnT will inform into the admin chat that the player has lost his authentication and !setlevel is required. Do not do the !setlevel unless you know this one is genuinly the correct admin. Also, the !confirm command cannot be used anymore for the reason that the !confirm command can be given to less high admins without risks. If the player spoofing the GUID attempts to spoof the credentials, again the admin chat and cheat log is reported with the spoof attempt.
Important thing to know is that the !confirm command and !setlevel commands do not give credentials during the warmup period. Also, authentication does not operate during warmup but player needs to wait until the end of warmup before he gains access to his admin level. If you do !confrim or !setlevel during the warmup and the player is later on reported to not have yet been confirmed, just do the !confirm again.
I hope this information helps and brings some light to the subject. Feel free to ask questions in this thread and I we will answer those.
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Snake reacted to hellreturn in Download Enhancement on forums
From now on wards guest can download files directly from our download section without registering on forum. There will be 30 second delay between each downloads for guest and they can download at max 10 files in a day.
If guest need to download more files they can register on forums and download as many as files they like with higher speed.
Download is also open to public, so any user on forum can submit their software, mods, maps, etc.
If any of you have suggestions to add more section in our download category, please let us know.
MyGamingTalk Download Section
Thank you.
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Snake reacted to TheSilencerPL in silEnT release 0.4.0
The silEnT Mod Team presents the new 0.4.0 version of silEnT Mod for Enemy Territory.
Download
Special thanks for Krauersaut for building the Mac OS X client and crapshoot from the omni-bot team for his help and co-operation
New main features in silEnT 0.4.0 are:
New User Interface with 2 themes. Themes can be switched with "ui_theme" cvar {1,2}
Widescreen support.
New front end user interface for private message system.
3rd person view for knife throw animations.
db improvements.
Enhanced Hardware Based Identification system. g_identOptions 16. The server will automatically create a new ban for a player that is circumventing old ban and the client identification catches it.
Subnet ban feature to replace pb_sv_banmask.
Performance enhancements.
Ban numbers are printed in the outputs of !userinfo, !userlist and !usersearch commands, if the player is banned.
Miscellaneous added features:
Added: tripmines markers on the command map.
Added: new tripmine wire shaders.
Added: tripmines can be now spotted by coverts to be marked on the command map.
Added: Possibility for server admins to enable Jaymod style double jumping This is controlled with g_misc flag 32.
Added: hint for tripmine placement (hint is displayed when tripmine can be attached to the pointed place)
Added: new cvar: cg_themedCMap {0,1}, which activates/deactivates themed command map frame
Added: New shrubbot flag '#'. Players or levels with this flag are not allowed to call votes. Voting is automatically denied from players without PB GUIDs. Do note, it does not require the punkbuster to be enabled on the server for a player to have a PB GUID.
Added: new private message which allows to select players from the list or just type the name in
Added: Possiblity to mute only global chat sounds with cg_noVoiceChats 2. Also added into the menu.
Traditionally, the changelog:
Version 0.4.0
Added: different power bolt colors for fops to show arty/airstrikes availability (http://mygamingtalk....ops-air-strike/)
Added: tripmines can be tripped by movers (doors etc.) when they cross the wire
Added: ui_themedCursor client cvar to disable/enable themed cursor. For those who don't like the new themed mouse cursors.
Reworked: new tripmine model, new tripmine icons
Fixed: narrow screens (aspect ratio where the width is smaller then in 4:3 aspect ratio) were stretching some visuals
Fixed: the map voting during intermission accepted mouse presses under the map list
Fixed: landmines and tripmines were positioned wrong in the command map
Fixed: throwing knives in air
Fixed: map and player list scroller: http://mygamingtalk....if-you-drag-it/
Fixed: tripmines do not disappear from command map after being destructed (tripped, not shot)
Fixed: bans no longer write NO_GUID to the guid field in the shrubbot.cfg.
Renamed: g_settings renamed to g_banners. That is what it is only for so the change is to clarify the purpose.
Removed: /rcon ban. This command was causing issues because of the similar name to !ban. Also, there was no unban method.
Version 0.4.0rc1
Added: new UI with 2 themes. Themes can be switched with "ui_theme" cvar {1,2}
Added: tripmines markers on the command map.
Added: new tripmine wire shaders.
Added: tripmines can be now spotted by coverts to be marked on the command map.
Added: g_identOptions flag 16. The server will automatically create a new ban for a player that is circumventing old ban and the client identification catches him.
Added: Ban numbers are printed in the outputs of !userinfo, !userlist and !usersearch commands, if the player is banned.
Added: Possibility for server admins to enable Jaymod style double jumping This is controlled with g_misc flag 32.
Added: hint for tripmine placement (hint is displayed when tripmine can be attached to the pointed place)
Added: new cvar: cg_themedCMap {0,1}, which activates/deactivates themed command map frame
Added: New shrubbot flag '#'. Players or levels with this flag are not allowed to call votes. Voting is automatically denied from players without PB GUIDs. Do note, it does not require the punkbuster to be enabled on the server for a player to have a PB GUID.
Added: new private message which allows to select players from the list or just type the name in
Added: 3rd person view knife throw animations
Added: Possiblity to mute only global chat sounds with cg_noVoiceChats 2. Also added into the menu.
Fixed: Aspect ratios with widescreen monitors.
Fixed: Empty player name in adminchat report when a player who got just kicked based on client identification reconnects instantly.
Fixed: throw knife bug during leaning (http://mygamingtalk....e-71-knife-bug/)
Fixed: The shortcut with custom commands now gives the client number always correctly.
Fixed: Soldier with secondary SMG was able to keep the SMG when switching classes. Can be troublesome if switching to covert.
Fixed: weapon banks shown when knife is thrown: http://mygamingtalk....throwing-knife/
Fixed: xp not shown in limbo menu before joining the team: http://mygamingtalk....ed-into-a-team/
Fixed: it was possible to still write inside edit box after tabbing out to non edit box
Removed: g_bot_minPlayers. The omnibot librarys MinBots and MaxBots settings cover this feature better.
Fixed: thrown knive dissapears on destructible: http://mygamingtalk....ives-disappear/
Fixed: watermark bug: http://mygamingtalk....-watermark-bug/
Fixed: latched class in fire team not shown: http://mygamingtalk....n-notification/
Fixed: http://mygamingtalk....lose-limbomenu/
Fixed: !nextmap & callvote nextmap, don't work with g_gametype 6
Fixed: fast reload animations for weapons: http://mygamingtalk....2-speed-reload/
Download
Click here to view the article
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Snake reacted to TheSilencerPL in Gallery of some of 0.4.0 features
HI
We've added new album to the gallery to show some of the new things we added to the 0.4.0 version of silEnT mod:
silEnT 0.4.0 gallery album
For those who haven't participated in 0.4.0rc1 beta tests.
Regards
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Snake reacted to hellreturn in F|A HARDCORE XPS
Name : F|A HARDCORE XPS
Protocol : ET 2.55 / 2.6b
Gametype : Map-Voting
Friendly Fire : On
Slots : 28
Server IP : 216.155.146.19:27960
Website: http://fearless-assassins.com/
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Snake reacted to TheSilencerPL in How to minimize ET on linux?
If someone ever had problems with minimizing ET on linux, here is how to do this:
open console in game by pressing "~"
press ALT+ENTER combination
now you should have the window in windowed (not fullscreen) mode,
the window manager decoration should be visible,
you should be able to move the mouse cursor outside the game window (it doesn't posses it anymore)
press the window minimize button
That's it.
The key in these steps is the first one, the opened console. Without this, even after ALT+ENTER is pressed, you won't be able to move the mouse outside of the game window to minimize it.
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Snake reacted to hellreturn in Forum, Gallery, Calendar, Download and Bug Tracker Updated
We have updated our Forum, Gallery, Calendar, Download and Bug Tracker to provide new features. If you find any bugs or missing things, please report it on tracker so we can fix it asap. We will keep adding new features during this week.
Any new suggestions are more then welcome. We will be soon adding new skins.
If you find any bugs, please report here.
Thank you.
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Snake got a reaction from hellreturn in Forum, Gallery, Calendar, Download and Bug Tracker Updated
Looks pretty nice. -
Snake reacted to hellreturn in Google+ Profiles Will Be Public: Google To Delete All Private Profiles After July 31st
Google will no longer allow users to have private Google profiles after July 31st, reports Search Engine Land. The company had previously allowed users to create and maintain profiles on its service without publicly disclosing their existence.
Google is making the change primarily to aid in the growth of its new Google+ social network. This change means that you must have at least your full name and gender shown publicly to join Google+.
Google updated its public profiles page some time ago, as we commented on, to notify users of this upcoming change, stating:
Quote
The purpose of Google Profiles is to enable you to manage your online identity. Today, nearly all Google Profiles are public. We believe that using Google Profiles to help people find and connect with you online is how the product is best used. Private profiles don’t allow this, so we have decided to require all profiles to be public.
Keep in mind that your full name and gender are the only required information that will be displayed on your profile; you’ll be able to edit or remove any other information that you don’t want to share.
If you currently have a private profile but you do not wish to make your profile public, you can delete your profile. Or, you can simply do nothing. All private profiles will be deleted after July 31, 2011.
This change makes sense in the context of Google+ being a network that defaults to a ‘public’ setting, somewhat like Twitter. Anything that you share can be moderated to only appear to a member of the exact circles that you choose, but by default, everyone sees everything.
There are still some controls that are available to users, regardless of the public status of their profile. Users of Google can still choose to have their profile not be included in search results pages by visiting their profile privacy settings and changing the ‘Search visibility’ option.
One nice feature that Google does give users is the ability to remove their profile from showing in Google search. By going to your account page, you can uncheck the “Help others find my profile in search results” button to be removed from the results pages.
Click here to view the article
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Snake reacted to TheSilencerPL in silEnT release 0.3.1
Here is the silEnT Enemy Territory mod 0.3.1.
It's the patch release which fixes some issues with the mod:
Bug fixes. Added: g_votedMuteLength which controls the lengths of the voted mutes. Default is 3 hours. Reworked: The tripmine shaders. Visually still defaults to the old look. Some code cleanup and minor optimizations. Binaries compiled with optimization settings.
The silEnT mod team.
The download is no longer provided. Please use 0.3.3 instead.
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Snake reacted to TheSilencerPL in silEnT release 0.3.0
We proudly announce the silEnT Enemy Territory mod 0.3.0.
We worked hard for it to become what it is in 0.3.0 version.
We made many things server side as well as client side.
To cut the story short, here are the top things in 0.3.0 release:
new database version hardware based identification new game type: Team Death Match shrubbot improvements new landmine notifications new ppsh model weapon banks display
Traditionally, here is the change log (0.3.0):
Added: weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots) Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked) Improved the database performance. Added new command !baninfo. Removed cg_damageKick client cvar. Reworked cg_hitSounds client cvar. Now a new option play only headshots is available Added: New server cvar g_punkbuster. Server that don't have punkbuster enbaled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server. Added: warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0" Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled) Changed: allied tripmine beam color changed to blue Added: Muted players can't call votes. Added: New command !readadmins. Added: separate meaning of death for shoving to death (enemy killing and team killing supported) Added: new type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this) Added new command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats. Players can customise the announcements and even disable them if they like. Added possibility for First Blood sound for server admins. Fixed headshots from proned players. Added: silEnT mod icon displayed on loading screen Added: new PPSH weapon model and enhanced the weapon overall (sounds) Fixed: follow Fire Team bug with spec not switching outside of FT for "FT first" option. Fixed: spectator follow bug: SPACE + RMB caused wrong behavior. pmove_fixed is now recognised by the server if the players set it. Added new shrubbot flag '/' that will disables private messages from levels or individual players. Fixed !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags. Added kills/deaths/spree counters hud display managed by cg_killsDisplay cvar. Added: predefined HUDs can be now chosen from the HUD configuration menu Added: new predefined HUDs: etpro, etpro2 (thanks to Dragon) Fixed: in chat after every map players' pings are very weird (http://mygamingtalk....c/437-big-ping/) Added: new game type: Team Death Match (easy to be configured server side and client side) Added: when alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom.
The 0.3.0 is no longer provided as download. Use 0.3.1 instead.
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Snake reacted to hellreturn in Mobile Apps for forum updated
I have updated our forums today with new mobile API. You can download the update for our forums iPhone / iPad app in the Apple App Store. This update fixes bugs reported in previous versions. Please be sure to let us know if you experience any issues.
IPB iOS app for forums allows you to easily login, browse, and post on our forums from anywhere they are. The app remembers login, has quick links to often used features, and allows members to upload images to our Gallery, and even has Push notifications for new activity.
The app is free for anyone to download from the App Store and members can add the logins to all the various IP.Board-powered communities they visit to easily browse and keep up with all their conversation
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Snake reacted to gaoesa in Private messages disable/enabled for different levels
Added new flag '/' that will prevent level or individual player from sending private messages.
Players without guids have this flag set automatically.
Implemented in version 0.2.2.
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Snake reacted to TheSilencerPL in TeamKills - via pushing / nading
done, kills by pushing are now recognized. -
Snake reacted to jaie in Private messages disable/enabled for different levels
A way to allow only certain levels to private message.
My idea is to have the default level at say 2, and then put people who abuse private chat to level 1 or 0, and have private messages disabled for those levels so that they will have to say everything in the open - without having the other levels stripped from private messages