I have a question with regards to XPSave on silent mod. I have been thinking about how XPSave works for silent mod. If I remembered correctly, after Evenbalance stopped supporting Wolfenstein:Enemy Territory, a new solution to solve the problem of etkey generation was introduced for silent mod. If I am not mistaken, silent mod uses its own key instead of etkey for XPSave which is used by mods such as jaymod and noquarter. After doing a google search and also on this forums how the system works, I was unable to find much information (Sorry if there actually is information on this but I missed it.) except an old comment by hellreturn on http://www.moddb.com/mods/silent which states: http://static.moddb.com/cutoff/images/default/error_50x50.pnghellreturn Jul 6 2012, 4:54pm replied: U don't need etkey. silEnT mod has in build mod based key for xp saving and other uses. Punkbuster is not even supported by EB anymore, so i suggest you disable PB on your server. And also in the silent mod wiki in this website: userdb.db is a binary format file that contain all the required information about shrubbot users and also all saved XP if the server is set to save XP Based on these two information which I found, it seems that unlike etkey which is client side, silent key seems to be server sided and is stored in userdb.db in the silent mod server filesystem. In the ET Directory, I only manage to find silent.dat which I thought was the silent key but when I delete it and enter the server, my XP is still saved and silent.dat is regenerated in the silent mod directory. In this case, silent.dat is not where the server reads the silent guid of a particular player to determine the XP and admin level of the player. If that is so, how does one backup their silent key which the silent guid is saved or start fresh without doing !resetmyxp when connected to the server. Is there any client side method similar to backing up the etkey and deleting the etkey from the etmain directory? Thank you. Appreciate it.