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http://www.dsogaming.com/wp-content/uploads/2014/12/just_cause_3_-dec14-11-672x372.jpg In case you were not aware of, there were two multiplayer mods for Just Cause 3 under development; JC3-MP and nanos JC3:MP. Unfortunately, though, it appears that the JC3-MP mod has been officially cancelled. The good news is that its main developer was asked to work at Avalanche Studios; an offer he could not obviously refuse. And that’s exactly why we are trying to bring all modders and artists into the spotlight. Because some of them deserve to be hired by the developers. As Trix wrote in his farewell message: “Good and bad news often come in pairs, and this case is no exception; several months ago, I was approached with an offer I couldn’t refuse: to join Avalanche Studios Sweden as a developer so that I could work on projects present and future. As part of Avalanche, I’ll be able to bring many of the things you know and love from JC2-MP into future Avalanche experiences, while reaching heights that a mere mod couldn’t facilitate. Unfortunately, due to time constraints, neither I or the rest of the team can actively pursue development on JC3-MP; our lives are just too busy to allow for it right now.” This basically means that the nanos JC3:MP mod will be the only multiplayer mod for Just Cause 3. Nanos JC3:MP is a multiplayer modification for Just Cause 3 allowing playing on customisable dedicated servers, and here is the latest video from it (showing a brand new WIP User Interface). Source http://www.dsogaming...se-3-cancelled/
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Doom 3 fans, here is something special for you today. Modder ‘VGames’ has released a new version of his Perfected mod for Doom 3. Perfected Doom 3 attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features. This new version of Perfected Doom 3 comes with various gameplay improvements, balance tweaks for a number of weapons, dynamic lighting effects to various enemies, HD skins for all characters, monsters, weapons, and items, High Poly models for all characters, monsters, items, and some of the weapon view models, as well as a new gibbing system that causes some of the smaller enemies to get blown to bits by the rocket launcher and handgrenade or have their flesh vaporized by the Plasmagun, BFG, and Soulcube. Do note that this mod only works with the original Doom 3 retail version, and is not compatible with the Steam BFG version. Those interested can download Perfected Doom 3 V7 from here. And here is a part of the huge changelog for Perfected Doom 3 V7: * NEW IN VERSION 7 * = WEAPONS/ITEMS = -General- All weapons make blood splatter on the screen when attacking monsters at close range. Completely removed the Flashlight from the game. All weapons have a melee attack for close quarters combat. Added more push to several of the player weapons. Adrenaline Powerups and Berserk Powerups will both give you the Berserk Powerup abilities but you decide when to use them and you can only hold one at a time in your inventory. Adrenaline/Berserk Powerups no longer switch your current weapon to the Fists upon usage. The Fists, Chainsaw, Machinegun, Chaingun, Plasmagun, Rocket Launcher, BFG, and Soulcube no longer zoom in when the zoom key is pressed. Reduced the volume for some of the weapon gunfire sounds. = ENEMIES/NPC’S = -Skins- Added orange glowing symbols to the branded Hellknights’ bodies. Added glowing demonic symbols to the Dead Souls. Nightmare Imp now has its own set of textures when visible. Removed the drool from the Pink Demon’s mouth. Added blood to all Zombie skins to make them a little more realistic and much more gruesome. All bosses have been given much more terrifying looking skin effects. Sabaoth has a bloody death skin now. All demons and zombies in the Hell maps now have their own hellish skins. Added green lights to Sentry bot bodies. -Particles/Lighting- Added particle effects to the Nightmare Imp fireball projectiles so they can now be seen. Added dynamic lighting effects to the Baron of Hell’s flaming hands. Added dynamic lighting effects to the Soulknight’s flaming hands. Added dynamic lighting effects to the Lost Soul’s flaming head. Added dynamic lighting effects to the Dead Soul’s flaming head. Added dynamic lighting effects to the Archvile’s flaming hands. Lost Souls will now produce streams of fire when killed. Dead Souls will now produce streams of fire when killed. Lost Souls have an explosion effect when killed. Dead Souls have an explosion effect when killed. Added dynamic lighting effects to Bernie the flaming zombie. Nightmare Imp now has blue/purple disintegration effects. Added particle and sound effects to the Spectre when they flash into view while getting hurt and killed. Added a red head light to the Cyberdemon. Added a green light to the Sabaoth’s BFG cannon. Added a pair of red lights to the Revenant’s shoulder cannons. -Gameplay- Damage rates for monster attacks have been rebalanced. Blast Radiuses for monster attacks have been rebalanced. Friendly Characters and Monsters have been rebalanced. Soulknights will now explode upon death causing damage to nearby entities. Barons of Hell will now explode upon death causing damage to nearby entities. Reduced lost soul spawn rate from Pain Elementals. Pain Elementals now explode into chunks and release 3 Dead Souls when killed. Cacodemons now explode into chunks and release 10 of their electrical projectiles in random directions when killed. Lost Souls when killed will sometimes turn into a Dead Soul. Spectre Pink Demon will now flicker into visibility while getting hurt and will become visible when killed. Nightmare Imp will now flicker into visibility while getting hurt and will become visible when killed. Lost Soul kick and knockback amounts caused by attacks have been reduced. Dead Soul kick and knockback amounts caused by attacks have been reduced. Increased the hit detection size of the Revenant’s homing missiles to equal the same size as the Rocket Launcher’s missiles. Doubled the Archvile’s max health. = MENU = Added more screen resolutions to the options menu. Added the Sikkmod menu for better optimizing of individual hardware setups. Added new Sikkmod key commands to the standard controls options menu. All maps loaded from the New Game Menu except for the Mars City 1 map will not start a new game and will load the player inventory correctly. Added a map select menu for the new maps from the In Hell mod. Set camera perspective toggle to a key press instead of an on/off option. Added on/off crosshair option to the options menu in place of the on/off HUD option. **( On/Off HUD Option was removed to make sure the new Rocket Launcher and Machinegun Scope Overlays worked correctly )** = MISCELLANEOUS = HD skins for all characters, monsters, weapons, and items have been added to the Texture Pack and fixed textures that had sliding issues when using any kind of parallax mapping. HD variants of map load screen pictures have been added to the Texture Pack. Blood spraying on screen from close range gunfire or melee attacks and monsters hitting you now look the same and now have normal mapping effects. Went through every single height map setting for every single skin and texture and set them back to their original settings and then doubled them. Edited the Mars City Underground “Flashlight Tip” to reflect the fact that it has been completely removed from the game. Added all singleplayer and multiplayer maps from the awesome mod In Hell and reset several of its textures to use better ones. High Poly models have been added for all characters, monsters, items, and some of the weapon view models. Self-shadowing has been removed on all character, monster, weapon, item, and map object models. Increased player jump height a bit. Increased player run speed a bit. Ammo casings and general debris stay on the floor for 5 minutes before disappearing. Adjusted the camera in third person to be more like Gears of War. The Grab Command has been disabled. Added a chance that a Pumpshotgun will be replaced by a Double Barrel Shotgun in any given map. Armor Protection Ratio increased. New gibbing system added to the game that will cause cause some of the smaller enemies to get blown to bits by the rocket launcher and handgrenade or have their flesh vaporized by the Plasmagun, BFG, and Soulcube. = BUGS FIXED = Fixed the Mars City Underground scripted events that didn’t work correctly. Fixed a crash in 3rd map – Return to Mars City. The Sabaoth’s death scene game crashing bug that occured when a Soulknight was present has been fixed. Spawned Sentry Bots via console commands now move around as they should. Fixed an inverted controls glitch caused by aiming all the way up or down. Source http://www.dsogaming.com/news/perfected-doom-3-v7-now-availabe-brings-numerous-gameplay-graphical-improvements/
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http://www.dsogaming.com/wp-content/uploads/2016/05/GTX-1070-672x372.jpg The NDA for the NVIDIA GTX 1070 lifts tomorrow, however it appears that the French website ‘Clubic‘ published its benchmarks earlier than anticipated. While Clubic was quick to react and disabled its article, NeoGAF’s member ‘DieH@rd‘ was able to save the graphs. As we can see, the NVIDIA GTX 1070 is reported to be slightly faster than the GTX Titan X and the GTX 980Ti. Moreover, it appears that this GPU is faster than the Radeon Fury X in a lot of games (only Ashes of the Singularity appears to perform better on AMD’s flagship). What’s also interesting here is that the GTX 1070 will be priced at $379 and is planned for a June 10th release (that’s the price of the regular card. Do note that as with the GTX 1080, only its Founder’s Edition will be initially available for purchase, meaning that it will cost $449). http://img.clubic.com/08454588-photo-geforce-gtx-1070-ashes-of-the-singularity.jpg http://img.clubic.com/08454590-photo-geforce-gtx-1070-batman-arkham-knight.jpg http://img.clubic.com/08454592-photo-geforce-gtx-1070-battlefield-4.jpg http://img.clubic.com/08454596-photo-geforce-gtx-1070-dirt-rally.jpg http://img.clubic.com/08454602-photo-geforce-gtx-1070-rise-of-the-tomb-raider.jpg http://img.clubic.com/08454600-photo-geforce-gtx-1070-hitman.jpg http://img.clubic.com/08454598-photo-geforce-gtx-1070-the-division.jpg http://img.clubic.com/0226000008454628-photo-geforce-gtx-1070-consommation.jpg Source http://www.dsogaming...he-gtx-titan-x/
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http://gamingbolt.com/wp-content/uploads/2016/05/ZSYrJj6.jpg Players are excited for Battlefield 1, which makes sense- it looks like one of the most exciting game in the series for years, and the World War 1 setting is truly going to be new and unique. But you know, with that kind of excitement comes the territory of fake ‘leaks,’ from fans probably hoping for their fifteen minutes of fame. This new leak seems to be a lot like that- according to Reddit poster KoolTabbouli, a contact of his at EA, but not DICE, has leaked the names of the multiplayer maps for the vanilla version of Battlefield1– you may find these, along with his comments, below: Asiago Offensive (Italian Alps Map) Gaza Sands (Desert Map) Siege of Damascus (I’d assume desert-urban…?) Stalemate (Sounds like a Flanders fields kinda deal) ANZAC Cove (Sounds like Gallipoli, I’d assume that ‘D-day map’ LevelCap mentioned and the one with the Battleship ruining the coastline) Garden Twilight (No idea) Argonne Shade (Probably the forrest map we saw in the trailer) Operation Castlewick (No idea either, maybe references something in campaign?) Scorched Earth (Sounds Western or Eastern Front…?) Of course, why an EA person would know the names of maps for a DICE game that is currently months away from release, I don’t know. KoolTabbouli also covers his bases by claiming that his own source admits that the names of the maps in the final game may change, but that as of right now, they are accurate. Maybe they just are- but I would take it all with heaps of salt. Source http://gamingbolt.co...vAAqjZIWB8to.99
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http://cdn.mos.cms.futurecdn.net/Ao4NbXkGRbxeTt6udhcvZQ-650-80.jpg MSI is proud as a peacock over a new overclocking record it set using its own Z170I Gaming Pro AC motherboard. The company sent us details along with links to screenshots showing it was able to take a single stick of DDR4-2133 memory to just over 5,000MHz. Part of what makes the record frequency impressive is that MSI used a mini-ITX motherboard. The achievement underscores that you can wring big performance out of small form factor mobos, even of the diminutive mini-ITX variety, which are smaller than micro-ATX boards. That said, there are some factors that temper our enthusiasm here. For one, the record frequency was hit using just one memory module in single channel mode. Secondly, the real world benefits of running DDR4 at 5,000MHz versus 2,133MHz aren't all that spectacular—it's mostly for bragging rights and for the sport of overclocking. And finally, as is often the case with record breaking overclocks, extreme cooling was required here in the form of liquid nitrogen. Disclaimers aside, this is a job well done by MSI's in-house overclocker "Toppc." G.Skill also deserves a shout out here, as MSI used a G.Skill DDR4-2133 Trident Z module to set the record. Timings were loosened to 31-31-31-63, according to the validated CPU-Z submission. It's not surprising that G.Skill was in the mix. It's one of the more active participants in the enthusiast and overclocking memory scene, both in terms of setting records and regularly releasing faster memory kits. "Surpassing the 5GHz frequency speed barrier had been the ultimate aspiration of the memory overclocking community since the last year’s launch of the Intel Skylake platform. This historic milestone is finally succeeded today by the renowned Taiwanese overclocking legend, Toppc, under liquid nitrogen cooling," G.Skill said. Sorurce http://www.pcgamer.c...locking-record/
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A pair of games are having free weekend events on Steam this weekend, allowing you to play them as much as you want for the next few days. Starting now, both Warhammer: End Times - Vermintide and RPG Maker MV are free to play until Sunday, May 29, at 10 AM PT. You can grab them by hitting the Play Game link on their respective Steam store pages: Warhammer / RPG Maker MV.http://static2.gamespot.com/uploads/scale_super/123/1239113/3068857-w1.jpgVermintide is essentially a Left 4 Dead game set within the Warhammer universe. It's a first-person action game that can be played cooperatively with up to three other players (or AI-controlled companions). There are five different classes to choose from, each with their own weapons (including swords, hammer, bows, and guns), and a loot system to outfit your character with new gear. If you decide you want to keep playing past Sunday, you can pick up Vermintide on sale for $18 (down from $30). The Collector's Edition, which includes a soundtrack some exclusive in-game items, a behind-the-scenes pack, and more, is also discounted to $27 (down from $45)http://static3.gamespot.com/uploads/scale_super/123/1239113/3068858-r1.jpgRPG Maker, as the name suggests, is less a game and more a game-maker. With it, you can build your own RPG, even without any experience doing so. If you enjoy doing so, you can permanently add RPG Maker MV to your library at the discounted price of $40 (down from $80) Source http://www.gamespot....d/1100-6440221/
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http://cdn.mos.cms.futurecdn.net/3HHEKfhJqHDWcb4vgFQUMG-650-80.jpg It’s tough to get overly excited about Kaby Lake, a stopgap release intended to fill the void left by Cannonlake’s delay, but don’t forget that Intel still has Broadwell-E on the roadmap. Intel plans on launching Broadwell-E to the enthusiast market later this year, and in the meantime Overclock.net forum user Silicon Lottery posted a handful of benchmarks comparing the Core i7-6950X to a Core i7-5960X, a Haswell-E CPU. The Core i7-6950X is expected to be Intel’s flagship Broadwell-E processor. It’s built on a 14nm manufacturing process, has 10 cores with Hyper Threading support, and wields 25MB of L3 cache. What Silicon Power benchmarked was an engineering sample, which is a pre-release version that’s typically intended to test compatibility and to give system builders a jumpstart on designing products. Silicon Lottery ran the Core i7-6950X at the same 3GHz base and 3.5GHz boost clockspeeds as the Core i7-5960X, though it’s not clear if that’s also the default clocks of the Broadwell-E part or if he did that just for the sake of comparison. Either way, the Broadwell-E CPU has a core count advantage and more L3 cache than the 22nm Core i7-5960X, which is an 8-core chip with Hyper Threading and 20MB of L3 cache. Both have a 140W TDP and are compatible with Intel X99 motherboards with LGA 2011-3 sockets. As for the benchmarks, the Core i7-6950X scored 1,904 (multi-core) and 151 (single-core) in Cinebench, versus the Core i7-5960X scoring 1,592 and 160 in the same tests. That’s about 10 percent for Broadwell-E in the multi-threaded portion, but interestingly the Haswell-E CPU scored a little higher in Cinebench’s single-threaded test. In XTU, the Core i7-6950X scored 2,354, topping the Core i7-5960X’s score of 2,001. Broadwell-E also showed generally faster performance in AIDA64’s memory and cache benchmarks. Silicon Lottery was able to squeeze some nice overclocking results out of Broadwell, though not quite as high as Haswell-E. “Definitely not clocking as well as Haswell-E, but that was to be expected. We're looking at 4.3-4.4GHz to get stable here,” Silicon Lottery said. At 4.5GHz, he managed to complete a multi-threaded Cinebench run, which returned a score of 2,327. These aren’t the only Broadwell-E benchmarks on Overclock.net’s forums. User Maintenance Bot pitted a Core i7-6850K against a Core i7-5820K. He didn’t compare singli-threaded Cinebench scores, but in the multi-threaded run, the Broadwell-E part posted a higher result (1,311 versus 1,191).. Source http://www.pcgamer.c...7-6950x-appear/
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http://cdn.mos.cms.futurecdn.net/n5tYJyf85YYeEr2hE4j7vU-650-80.jpg The oddly familiar Doom launch trailer debuted earlier today, and I still think it looks very nice, and certainly far more interesting than all the multiplayer-focused pre-release PR we've been treated to up to this point. And now we've got some more practical information for you, in the form of system requirements and preload timing. First things first: The Pistol: OS: Windows 7/8.1/10 (64-bit versions) CPU: Intel Core i5-2400/AMD FX-8320 or better GPU: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better RAM: 8 GB HDD: 55 GB free The BFG 9016: OS: Windows 7/8.1/10 (64-bit versions) CPU: Intel Core i7-3770/AMD FX-8350 or better GPU: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better RAM: 8 GB HDD: 55 GB free The retail release of Doom will come with “a single disc,” and like Fallout 4 will require a fairly hefty 45GB download from Steam. Links to officially supported AMD and Nvidia video drivers will be provided next week. Which is also when preloading will begin, specifically at 12 am ET on May 11. The actual “launch unlock and server launch” will take place at the following geographically-dependent times: Australia/New Zealand @ 12 am AEST North America @ 12 am ET Europe @ 12 am GMT +1 Japan/South Korea/Rest of Asia – 12 am Japan Full details (although there's not much more to it, unless you're interested in the console releases) are up at Bethesda.net. Doom comes out on May 13. Source http://www.pcgamer.c...imes-announced/
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With all the talk surrounding AMD Polaris, the company also managed to announce its Radeon R3 SSD family, and this particular solid state drive lineup will provide a nice cost-effective solution to the regular consumer. http://cdn.wccftech.com/wp-content/uploads/2016/05/AMD-2-635x254.jpgNew AMD SSD Series Offer Decent Read And Write Performance And Featuring Capacities All The Way Up To 960GBThe new AMD SSD series will be available in the following capacities:120GB240GB480GB960GB http://cdn.wccftech.com/wp-content/uploads/2016/05/AMD.jpgAccording to details present on the company’s website, the storage controller present inside the latest lineup is a Silicon Motion SM2256KX. To refresh your memory, SM2256 is the memory controller present inside Samsung’s 840 EVO series, so in terms of reliability and performance, it appears that you are covered through an even better storage controller. AMD Radeon R3 feature a form factor of 2.5mm and will utilize the SATA III interface. Since this new SSD family has been solely released to target the budget-friendly crowd, you will obviously not be able to experience earth shattering read and write speeds. However, according to the details posted on AMD’s website, the speeds listed are not bad in accordance to the price that they are being sold for. Purchasing a 240GB model or above will allow you to garner sequential read speeds of 520MB/s and sequential write speeds of 470MB/s, which is not bad at all.http://cdn.wccftech.com/wp-content/uploads/2016/05/AMD-3-635x376.jpgWe are going to have to get used to the fact that manufacturers will not list down random read and write speeds since they are generally lower compared to sequential read and write speeds. Now, coming to the details that will either make or break your decision, the pricing. AMD Radeon R3 are currently available to purchase in both United States and Canada. The base storage model (120GB) carries a price of $40.99, while the 240GB model carries a $69.99 price tag.The best ‘bang for buck’ will probably be received from the 480GB model, which costs $136.99 (keep in mind that all pricing details are for US customers). For their aforementioned price tags, do you guys think AMD has done the right job? Let us know your thoughts right away. Source http://wccftech.com/.../#ixzz47jEXG8CP
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Modern Warfare Remastered, the new version of Call of Duty 4: Modern Warfare, will include 10 multiplayer maps from the 2007 original. Three of these--Crash, Backlot, and Crossfire--were announced earlier this week. Now, two more have been revealed as part of a new Forbes story. http://static1.gamespot.com/uploads/scale_super/536/5360430/3056971-codmw+remastered_crew+expendable_3_wm.jpg http://static2.gamespot.com/uploads/scale_super/536/5360430/3056972-codmw+remastered_war+pig_wm.jpg http://static2.gamespot.com/uploads/scale_super/536/5360430/3056970-codmw+remastered_crew+expendable_2_wm.jpg http://static2.gamespot.com/uploads/scale_super/536/5360430/3056969-codmw+remastered_crew+expendable_1_wm.jpg The two new ones are Bog and Overgrown, according to the report. Activision says all of Modern Warfare Remastered's 10 maps are "fan-favorites," and indeed, the five announced so far fit that description. Activision will announce the remaining five maps in the time ahead. In other news about Modern Warfare Remastered, a newly released graphics comparison video shows off how much the visuals have improved. Also in the interview, Call of Duty executive Robert Kostich said he is not concerned about the possibility that people may play Modern Warfare Remastered more then Infinite Warfare. "We're thrilled they're going to be playing a lot of Call of Dutythis year," he said. Infinity Ward studio head Dave Stohl said the two games each have their own unique appeal. "If you think about it, basically they scratch two different itches," Stohl said. "You're gonna scratch the kind of more nostalgia Modern Warfare itch with the remaster, but all the kinda cool new stuff in Infinite Warfare is really exciting too. Obviously the Infinite Warfare experience is big with all the new bells and whistles, but it'll be fun to go back to Modern Warfare multiplayer as well." Infinite Warfare launches on November 4 for PlayStation 4, Xbox One, and PC. The only way to get Modern Warfare Remastered is to buy one of the premium versions of Infinite Warfare, which start at $80 and run up to $120. Source http://www.gamespot.com/articles/next-call-of-duty-4-remaster-maps-revealed/1100-6439479/
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Activision teased the next Call of Duty game even more today with a cryptic video. We're not sure exactly what to make of it. Watch for yourself above. In the video, titled "Know Your Enemy," a fierce-looking man gives this address: "Make no mistake, we will rip you from the history books. Every last trace of you, gone. You will know loss. We will be the architects of your pain. We will build monuments to your destruction. The whole world will bear witness to this: our ascension. We will blot out the skies, we will bury you in darkness. Know this, and know us. We are your enemy. We are the Settlement Defense Front." It sure looks like this year's Call of Duty entry is indeed called Infinite Warfare. After rumors and reports this week suggested that would be its name, Activision has now officially trademarked "Call of Duty: Infinite Warfare" and "Infinite Warfare." The trademark applications were filed with the United States Patent & Trademark Office on April 26 and can be seen in full here and here (via CharlieIntel). Trademarks alone aren't always the best indicators of future announcements. But, given all the other evidence for Infinite Warfare that emerged this week, it's looking like this won't be a Call of Duty Space Warfare situation where a trademarked game doesn't end up getting announced. Source http://www.gamespot.com/articles/activision-continues-to-tease-rumored-call-of-duty/1100-6439373/
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https://www.youtube.com/watch?v=yiXqtIxlpD4 The focus on the Bethesda's Doom reboot has been almost entirely on the multiplayer action, but there is a single-player campaign in there too. A reminder of that fact turned up today in a video posted to Reddit that is purportedly a "canceled/unfinished" trailer for the game. It obviously isn't an official release, and it might actually be old material: The game is referred to as "Doom 4" in the video label, and "Fight Like Hell" is the title of the live-action teaser Bethesda released a couple of months ago. But it does look legit, and more importantly, it looks good. The multiplayer beta didn't really knock my socks off, but this has the appearance of something I'd actually like to play. I've reached out to Bethesda to ask if this is in fact an actual, albeit incomplete, Doom trailer, and I'll let you know what I find out. In the meantime, what do you think—are you more interested in Doom now than you were an hour ago? Source http://www.pcgamer.com/leaked-doom-trailer-showcases-single-player-action/
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http://www.dsogaming.com/wp-content/uploads/2016/04/Radeon-Pro-Duo-feature-672x372.jpg AMD has released its new dual-Fiji graphics card. The AMD Radeon Pro Duo is now available, is priced at 1500+ USD, and there are no reviews for it as of yet. This is precisely one of the reasons we marked the previous story as rumour (regarding the performance of this new GPU). The AMD Radeon Pro Duo packs 2×4096 streaming processors, 2×4 GB HBM video memory, its clock frequency can be turbo boosted to 1000Mhz and its memory can be turbo boosted to 500Mhz (allowing for up to 512 GB/s memory bandwidth). This dual-card requires three 8-pin power connectors and its TDP is managed to 350W. Unfortunately, the only benchmarks that have been revealed so far are those of Expreview, so take them with a grain of salt. A Greek hardware site also revealed some benchmarks that are really fishy, so there is no point at all linking at them (for example, they claim that 2XGTX970 offer 115% better performance than a single GTX970 in Tomb Raider in 4K, and that the difference between a GTX980 and a GTX970 is only 1fps in Assassin’s Creed: Unity in 1080p. So yeah, stay away from those benchies). http://www.dsogaming.com/wp-content/uploads/2016/04/Radeon-Pro-Duo-official-benchies.jpg What really puzzles us with the AMD Radeon Pro Duo is its price. Believe it or not, you can actually buy three Fury X graphics cards for the same amount of money required for a single AMD Radeon Pro Duo, something that makes us wonder why on Earth this card is priced so high. In other words, AMD is basically killing its own GPU right from the start. Given also the fact that Polaris 10 & 11 are just around the corner, we have to wonder why the AMD Radeon Pro Duo was released at all. Because if the high-end Polaris GPU is faster than the AMD Radeon Pro Duo, it makes no sense to buy this dual-card GPU. On the other hand, if the high-end Polaris GPU is not as powerful as AMD Radeon Pro Duo, then NVIDIA will have a chance to reclaim its crown with its upcoming high-end Pascal GPU. All in all, the AMD Radeon Pro Duo feels like an overpriced GPU. Whether or not this will be a failed product – especially since AMD’s new architecture GPUs are around the corner – remains to be seen. Source http://www.dsogaming...-media-reviews/
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http://gamingbolt.com/wp-content/uploads/2013/09/Outlast_02.jpg While we anxiously await the release of Outlast 2, we can take solace in the fact that we’re getting to at least see a bit of the gameplay for the upcoming title. The new video is about four minutes long and shows a rather spooky run through a cornfield. That makes sense since the video is called “cornfield chase.” There have been a number of survival horror games released in the last few years, probably because the current generation of consoles and PCs are able to bring graphics that are quite a bit more impressive and realistic. This video shows the game through the viewfinder of a video camera, has played a big part in the first game. Earlier this year, the developers released a couple of new screenshots while also talking about the fact that they are able to take a bit more time with Outlast 2. They added they felt as though they had to rush the first game to market. Check out the video below and get ready because Outlast 2 is due this fall on the Xbox One, PC and PS4. Source http://gamingbolt.com/outlast-2-gameplay-trailer-lands-online
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The story of AMD’s Project Quantum is a unique one. It was the chip giant’s custom made, ultra short form factor PC which packed the strongest punch. One of the inherent design limitations however, was the fact that the SFF PC used an Intel Devil’s Canyon CPU since AMD counterparts have not offered serious competition in quite some time. Add that to the fact that it met some issues during production and the story appeared to have ended before it began. http://cdn.wccftech.com/wp-content/uploads/2016/04/AMD-Project-Quantum-with-Zen-and-Vega-635x357.jpg Project Quantum will be back with a Zen CPU and Vega GPU The issues stemmed not only from the fact that the company was facing difficulty in volume production of the PC (which used many 3D printed parts and third party CNC water blocks by the way) but also because Investors were concerned about using a rival’s CPU inside an AMD branded product. Of course, as any tech enthusiast would tell you, combining a powerful dual GPU with an old AMD FX processor means bottlenecking the full capability of the GPU. Which is why the engineers over at AMD had to resort to using an Intel processor in Project Quantum. “The interest we got immediately after E3 was very high, from journalists and consumers and OEM partners, I don’t know whether we have an OEM who is committed to building something like it. We built it as a concept PC, so like concept cars it’s not usually practical to take it straight to market, that wouldn’t make a great deal of sense. But it’s not far from that. I would think that if we have the right kind of conversations with some of these OEMs, then we might well turn it into a real product. In that case, it will probably be a very small number. Maybe only one or at most a handful of PC manufacturers who would bring that to market, potentially. It’s a custom piece, not a high volume piece, but it is a thing of beauty.” said AMD’s Richard Huddy to PCR http://cdn.wccftech.com/wp-content/uploads/2015/06/AMD-Project-Quantum_2-635x357.jpg http://cdn.wccftech.com/wp-content/uploads/2015/06/AMD-Project-Quantum_3-635x357.jpg http://cdn.wccftech.com/wp-content/uploads/2015/06/AMD-Project-Quantum_1-635x357.jpg http://cdn.wccftech.com/wp-content/uploads/2015/06/AMD-Project-Quantum-with-Dual-Fiji-635x423.jpg http://cdn.wccftech.com/wp-content/uploads/2015/06/AMD-Project-Quantum-PC-Demo-635x423.png All that however, stands to change with the arrival of AMD’s Zen processors. It was previously thought that Project Quantum is dead. Because according to a recent report by the publication Diit.cz, the project isn’t dead but simply shelved till a more opportune moment arrives. AMD postponed Project Quantum for two major reasons: The internal decision to market the Radeon Duo Pro, not as a purely gaming product, but as a professional high performance solution. The lack of a high performance AMD CPU and Motherboard solution (the original Project Quantum uses an AsRock Motherboard) that could accompany the powerful dual GPU. Things will change with the arrival of AMD’s high performance x86 architecture: Zen. Not only is the uArch fully capable of handling high performance loads it is expected to offer competition to Intel counterparts. Add that to the fact that AMD could swap in a 14nm FinFET based Vega GPU and you have yourself one hell of a killer combo – and one that is pure AMD for that matter. Swapping in a Vega GPU would also mean that it would utilize the latest display connectors such as DisplayPort 1.3 and HDMI 2.0, not to mention would align it fully with the new market of VR. We have Quantum designs that feature both AMD and Intel processors, so we can fully address the entire market. sure you’ve heard AMD leaders speak before about how we’re driving growth in the company and our key businesses, and that one of the key strategies we have for doing that is listening to customers. You may have heard at the recent AMD financial analyst day that Lisa Su described Job #1 as “Build Great Products.” In the case of buyers for systems like Project Quantum, there is a clear preference for choice; they’re not interested in a narrow range of computing solutions – they want to pick and choose the balance of components that they want, that are hand-tailored in a world of off-the-rack-suits. (AMD) If Project Quantum retains its original premise however, the design will be fully configurable. The device is perfectly positioned to fight it out (and win) against inferior Steam Machine designs, which will not be able to pack as much graphical performance per cm³ as a fully tricked out Project Quantum. VR headsets also require an incredible amount of horsepower and play very well with dual GPU configurations – which is another strength of Quantum over a conventional single GPU Steam Machine. In any case, the real issue would be selling the idea to AIBs, which were not very keen from what we have heard from AMD. Source http://wccftech.com/...n-cpu-vega-gpu/
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http://cdn.mos.cms.futurecdn.net/3867d2c7596317d7a0acbf2c312fd20b-650-80.jpg AMD is keenly aware that anyone serious about overclocking immediately chucks the stock cooler that ships with their processor and installs a third-party solution in its place. That's why AMD designed the Wraith, a high performance heatsink that, up until now, only came bundled with two processors. In addition to the FX-8370 and A10-7890K, AMD is now including its Wraith cooler with its FX-8350 and FX-6350 CPUs. It only comes bundled with these processors—it's not available as a standalone cooler. The Wraith has proven itself worthy of hanging around with high-performance aftermarket alternatives. It's noticeably bigger than AMD's standard stock cooler, boasting 24 percent more cooling fin surface area, and pushing 34 percent more fan airflow. It does this while being "practically inaudible," which translates to 39 decibels (compared to 51 dB on AMD's previous boxed cooler). Both the FX-8350 and FX-6350 have unlocked multipliers (as do the FX-8370 and A10-7890K) to help with overclocking. Whether goosed or running at stock speeds, AMD points out that either one is suitable for VR gaming.http://cdn.mos.cms.futurecdn.net/4569b4e60435f788f06d1899b9a73180-650-80.jpg"HTC, manufacturer of the Vive VR headset, recommends the AMD FX 8350 as a VR-ready processor. In fact, both the AMD FX 6350 and AMD FX 8350 achieve the highest possible fidelity rating in Valve’s SteamVR benchmark when paired with a capable graphics card. Independent testing has also shown that the FX 6350 can deliver the performance needed for a great Oculus Rift VR experience in conjunction with a Geforce GTX 970 or Radeon R9 390 graphics card," AMD says. AMD also plays the DirectX 12 angle in an attempt to lure gamers, noting that Microsoft's API scales much better than DX11 with higher core counts. The FX 6350 has six cores (three modules) while the FX 8350/8370/9370 all pack eight cores (four modules), though usefulness of the extra cores varies by application. And while the current number of DX12 games is small, the list is growing. The suggested retail prices for the FX-8350 and FX-6350 with bundled Wraith cooler are $180 and $130, respectively. Source http://www.pcgamer.com/amds-wraith-cooler-now-ships-with-fx-8350-and-fx-6350-cpus/
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http://www.dsogaming.com/wp-content/uploads/2016/04/Husk-feature-672x372.jpg IMGN.PRO and UndeadScout have announced a new survival horror game that will be powered by Unreal Engine 4, Husk. According to the press release, Husk will take you to a typical, American small town (Shivercliff) where, along with Matthew Palmer – a father and husband searching for his family after a train crash, you will get to know its everyday life. As the press release reads: “Shivercliff though is not a perfect picture postcard town. It is a point, in which two worlds, reality and nightmare, collide. On many occasions the hero, will have to fight the evil lingering in the dark corners of the streets for the sake of his survival. Shivercliff is a place hiding secrets you wish you’d never uncovered. Each step further into the town is also a step further into yourself. Deep down, where demons have been lurking and waiting patiently for far too long.” Lukasz Kubiak, IMGN.PRO co-founder, said: “Husk is mostly UndeadScout team’s amazing concept. When they approached us with a co-op proposal, we were over the moon. We offered them full support. Now, we are working together and IMGN.PRO is present in the process of the game development on many different levels, including my favorite – the story. In my opinion, after Kholat players can expect the storytelling in Husk to be intriguing and rich in detail, but also more coherent and clear than in the case of our debut game.” Husk is described as a purebred FPP horror inspired by titles like Silent Hill or Alan Wake. The game will not lack fighting, solving mysteries and uncovering the dark and tantalizing plot. Developed by two teams (IMGN.PRO – the developer of Kholat and a publisher) and UndeadScout (for whom Husk is their first, debut title) and with a music score written by Arkadiusz Reikowski. Source http://www.dsogaming.com/news/husk-new-unreal-engine-4-powered-survival-horror-game-creators-kholat/
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http://cdn.mos.cms.futurecdn.net/Tq4cePPRJa9jf6iYKizbe6-480-80.png The most recent entry in the Hitman franchise (appropriately dubbed "Hitman") will get its next injection of content on April 26, when the Sapienza map becomes available to download. Sapienza is a fictional villa on the coast of Italy, with beautiful beaches, awe-inspiring architecture, and of course, a bio-weapons lab. Naturally. The trailer presents a much more serious tone than a game featuring a vampire magician costume might make you expect, Since the new Hitman game is episodic, you can gain entry to Sapienza by purchasing the complete Hitman experience for $60/£45 or buying the map as a standalone chunk of content for $10/£8. Source http://www.gamesradar.com/hitman-episode-2-trailer-takes-you-on-a-tour-of-scenic-secretive-sapienza/
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https://www.youtube.com/watch?v=4UdSpFXz8Q4 Mafia 3 is no simple rehash of the Italian mobster theme. From October 7, you'll be heading down to New Bordeaux—Hangar 13' take on 1968 New Oreleans—as Vietnam vet Lincoln Clay. The black mob who took him under their wing have been wiped out by the Mafia, and thus begins a good, honest revenge trip. Well, not honest—you're repurposing a crime empire as your own—but definitely a revenge trip. The trailer hits the beats of the late '60s beautifully (get a load of those faces!), and it looks like Hangar 13 won't be afraid to dabble in fraught politics of race relations. The criminal underworld demands you balance the loyalties of Irish, Haitian and rebel Italian gangs. In our hands-on, Dave Houghton called it "the weight of real leadership." Source http://www.pcgamer.com/mafia-3-release-date-announced/
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Asus has gained recognition for manufacturing gaming machines that are labelled with a very impressive outlook and while the company’s products feature ‘top-notch’ hardware, the company’s ROG GT51CA summarizes Asus’ affinity of featuring ‘top of the line’ specifications and a chassis design that will make you the center of envy amongst your friends. http://cdn.wccftech.com/wp-content/uploads/2016/04/1461067829859-635x672.jpgAsus ROG GT51CA Comes Running With An Intel i5-6600K or i7-6700K The gaming machine can either be configured to run an Intel i5-6600K (overclocked to 4.3GHz) or i7-6700K (overclocked to 4.6GHz). Windows 10 Home is the OS that will come pre-installed and you can only guess on which storage the installation will be present in:2 PCIe Gen3 x4 (RAID 0) – 512GB x 2256GB M.2 SATA SSD512GB M.2 PCIe SSDUp to 3TB of hard disk spaceAs for graphical performance, consumers can choose to configure either of the following GPUs inside the system:NVIDIA GeForce GTX TITAN X 12GB GDDR5 (SLI)NVIDIA GeForce GTX TITAN X 12GB GDDR5NVIDIA GeForce GTX 980 4GB GDDR5 (SLI)NVIDIA GeForce GTX 980 4GB GDDR5NVIDIA GeForce GTX 970 4GB GDDR5 http://cdn.wccftech.com/wp-content/uploads/2016/04/1461067823499-635x524.jpgOvertime, when you feel like upgrading the GPU configuration, you will have tons of flexibility of doing so thanks to the availability of 3 PCIe x 16 slots. You can also place an add-on card inside the PCIe x1 slot (though you can remove a sound card from the equation because from the audio side of things, you have an ESS Hi-Fi-grade audio). Additionally, you can also choose to incorporate 64GB of DDR4 RAM with a frequency of 2,133MHz. According to the details posted on the website, the RAM will be overclocked to 2,800MHz. Side by side, if 64GB of RAM sounds like overkill, you can choose for the 16GB RAM option.At the front side of the chassis, you have the following I/O options: Advertisements2x USB 3.1 2 x USB 3.0 1 x Headphone (Hi-Fi Audio)1 x MicrophoneAt the motherboard’s I/O panel, you have the following: 6 x USB 3.02 x USB 2.01 x PS21 x RJ45 LAN1 x 7.1 Channel Audio http://cdn.wccftech.com/wp-content/uploads/2016/04/1461069248322-635x711.jpg Other specifications of the Asus ROG GT51CA are listed as follows:Dual-band 2×2 802.11ac Wi-Fi (Optional)Bluetooth 4.1 (Optional)NFC (Optional and ROG band will be provided if you opt to have this)Slimtray Super Multi DVD burnerSlimtray Blu-ray Combo http://cdn.wccftech.com/wp-content/uploads/2016/04/1461078599758-635x635.jpg The company’s ‘Hydro Overclocking System’, which is basically a liquid-cooling unit for the CPU also features dedicated air channels to cool the graphics cards. The chassis also has its own dynamic 8-million-color LED effect located at 4 locations of the casing. While pricing details have not been provided as of yet, even the base model will set you back by quite a bit. However, in terms of hardware and features, what did you guys think of the gaming machine? Let us know your thoughts right away. Source http://wccftech.com/...ssive-hardware/
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http://www.dsogaming.com/wp-content/uploads/2015/08/World-of-Warcraft-Legion-feature-672x372.jpg Blizzard has announced that World of Warcraft Legion will be released on August 30th. World of Warcraft: Legion will raise the level cap to 110, will sport a new continent, will introduce a new class (Demon Hunter), will feature powerful Artifact Weapons, as well as a new PvP Honor system. Here are the key features for this brand new expansion to World of Warcraft: New Hero Class: Demon Hunter— Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.New Feature: Artifact Weapons— Smite the Legion with legendary weapons of lore. Earn Artifact power to unlock abilities and traits, and customize your weapon to suit your needs.New Continent: The Broken Isles— Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.New Feature: Order Hall— Whether you’re paladin or warlock, unite fellow NPC members of your class’s order to carry out missions at your command.New PvP Honor System— Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.Boost to Level 100— Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft.Mike Morhaime, CEO and cofounder of Blizzard Entertainment, said: “In World of Warcraft: Legion, the stakes for the Alliance and the Horde are higher than ever, so we’re putting some of Azeroth’s deadliest forces directly in players’ hands. Whether they’re wreaking havoc as a Demon Hunter or unlocking awesome new abilities for their Artifact, players will develop their characters’ power in ways they never have before.” Source http://www.dsogaming.com/news/world-of-warcraft-legion-releases-on-august-30th/
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It appears that manufacturers are all inclined to reduce the form factor of products, even those that are manufacturing hard drives. Now, it looks like mechanical hard drives are going to get a lot of thinner, but that is definitely not going to restrict manufacturers from cramming in a lot of storage inside future products. http://cdn.wccftech.com/wp-content/uploads/2016/04/hard-drive-4-970x0-635x423.jpgToshiba Will Mass Produce Hard Drives Sporting A Thickness Of 7mm And Can Store Up To 500GB Of StorageAccording to a source, Toshiba has already announced its 7mm thick lineup of hard drives carrying the model name L200. With the recent announcement of Intel Apollo Lake processors, we can expect that notebooks are going to become even thinner than before, so this is where these slim hard drives are definitely going to shine. Toshiba’s lineup sports a SATA 3.0 interface and through the use of Shingled Magnetic Recording (SMR), manufacturers can choose to incorporate platters that will equal storage up to 2TB.The L200 series offers Perpendicular Magnetic Recording (PMR) and Tunnel Magneto-Resistive (TMR) HDD technology, which promises to bring a few perks to the table. First off, by combining a proprietary caching algorithm and buffer management, these hard disks will be able to access data at a faster rate, meaning that your applications will open up a lot faster as opposed to previous generation hard drives.http://cdn.wccftech.com/wp-content/uploads/2016/04/2-630.1469914604.jpgDespite the fact that these hard drives have a maximum rotation of 5,400RPM and an 8MB cache, the incorporation of the latest technology is what will enable faster data access of these hard drives. Toshiba might bring in its 500GB lineup by May 2016, and they will carry an approximate price tag of $55.55. At the same time, Seagate is also expected to deliver the heat with the release of its 2TB hard drives, which are expected to carry a price of 120 euros, which is equal to $135. Toshiba has not commented upon the power consumption of these hard drives, but looking at the 5,400RPM metric as well as the new technology, future machines featuring such hard drives will no doubt be able to consume far less power than the machines that were released before them. Source http://wccftech.com/...assive-storage/
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It's just Halo 5's multiplayer mode that's getting new updates. Developer 343 Industries has outlined a series of changes coming to the game's campaign mode, including changes to difficultly and more. http://static1.gamespot.com/uploads/scale_super/1179/11799911/3049485-h5.jpg "Having had a few months to digest player feedback, reviews, let's play videos, and internal feedback, I've been working on an update to Halo 5's campaign balance, aiming to address parts of the game that players yelled at us about, or that bugged me and the rest of the team enough to address even without external feedback," 343 designer Chris Proctor explained in a post on Halo Waypoint. Some of the specific changes coming to Halo 5's campaign include increasing difficulty for single-player and reducing difficulty for co-op. In both cases, the difficulty changes are described as "slight." Additionally, Warden attacks should now be "a little" easier to dodge, in particular on lower difficulties. Below is a rundown of changes coming to Halo 5's campaign. Note that enemy-specific changes also apply to Warzone's AI characters. For lots more on these changes, which are coming with the Memories of Reach update in May, head to Halo Waypoint. In other news about Halo 5, the beta for the recently released Warzone Firefight beta has been extended by a day. SPECIFIC CHANGES Reduced two-player difficulty slightly Increased single-player difficulty slightly Made Warden attacks a little easier to dodge, particularly on lower difficulties Face Beam tracks moving targets less accurately Gravity Bomb has less homing Melee attack has slightly less range Made the Warden slightly easier to kill from the front Reduced AI Focus Turret damage output Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor AI now fire shorter bursts with the Light Rifle Increased AI Plasma Pistol, Needler and Beam Rifle effectiveness AI Plasma Pistol: slightly higher accuracy and damage AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time) Added a "tackle" animation to Sword Elites – shoutout to Pat Gillette for making the sweet sword tackle animation Instead of stopping to swing at a moving target they can swing on the move Increased Elite, Elite Officer and Soldier Officer durability Reduced Soldier bamf frequency Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright Reduced frequency of Squad AI getting killed while in a gunner's turret in a player's vehicle Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw Increased AI promotion chance with player count in co-op games i.e. in cooperative games you will encounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals and Crawlers) The first player to press the "Call for Help" now has priority, other players will have to wait their turn for a revive – shoutout to Mr. Robert Kingsley for the code fix for this. While you'll have to wait a while for these campaign changes, 343 this week released a new update for Halo 5's Arena multiplayer mode with the following changes: COLISEUM Removed Binary Rifles Swapped Sniper Rifle and Rocket Launcher weapon pads (Sniper to "Yellow Tower" / Rocket Launcher to "Green Tower") Suppressor moved to bottom of the Grav Lift FATHOM SAW weapon pad modified Max ammo reduced to one magazine total (no reloading) Respawn time reduced from 3 min to 2 min EMPIRE Shotgun moved back to Tower One Plasma Pistol moved to "Mid" the small street in between "Tower" and "Pit" Finally, it was also confirmed that Halo 5's Fiesta mode is expanding with new options. "Earlier today [April 15], we deployed an update that made Fiesta CTF, Fiesta Strongholds, and Fiesta Assault available in Custom Games, meaning you can fire up these game variants any time you'd like," 343 said. Source http://www.gamespot....c/1100-6438911/
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http://www.dsogaming.com/wp-content/uploads/2016/04/Escape-from-Tarkov-feature-3-672x372.jpg Battlestate games, developers of Escape from Tarkov, have revealed new details about the game’s in-game skill system, skill upgrades and skills’ influence on gameplay, which are detailed below. Escape from Tarkov features five skill categories, and each skill upgrade is repetition-based: the more a character performs a certain action – the better he becomes at it. In short, a player’s actions directly influence their character by upgrading the most essential and frequently used skills. The skill system in Escape from Tarkov is designed to be a bit different from everything what you may have seen so far in the majority of RPG projects, and moreover, it is designed so that it does not interfere with the core gameplay. In the skills interface, each skill icon features a small colored letter – and all of them have their own meaning. The digits at the bottom of a skill icon reflect skill level and progress. Skill upgrades are repetition-based, and, by performing any action, you are gradually upgrading the respective skill or skills, thus making consecutive performance better, quicker and more accurate. As a result, your character will only improve in the skills that you use during gameplay. Additionally, on every experience level gained, you will be granted an opportunity to level up one skill at your own discretion. If the player does not make use of a certain skill, it will eventually lose levels. Skills can’t, however, be “forgotten” absolutely; unused skills are rolled back/forgotten to a predetermined minimum level, and, the player can level them back up to where they were by simply making use of them. The skills system is also designed so that a skill weakened by dis-use can return to the “forgotten” level more quickly than if you were first learning it. After reaching a particularly high skill level, an “elite” skill level is unlocked, which features various bonus perks – which are, of course, very helpful. Below is an example of several skills and their impact on gameplay: Health:· This skill levels up in particular order – first Strength, then Endurance and finally – Vitality. Skill bonuses for the character include a reduced chance of fracture, higher out-of-combat recovery speed and reduced energy consumption and dehydration speed. Upon leveling up to the elite skill level, players are rewarded with bonuses that include, for example, a small reduction in damage taken in combat, and a sustained immunity to poisoning. Attention:· To increase this skill, players must use it by searching containers, looting dead bodies, and examining other items throughout the game. The Attention skill bonus increases makes it faster for players to scavenge loot from bodies and containers, while also increasing their chance of finding rare loot. The elite level of this skill opens up the possibility of “instant searching” and an even better chance of finding rare loot. Melee weapons:· The melee weapon handling skill is upgraded by successfully landing stabs and cuts with close-range weapons. The Melee Weapons skill bonus provides enhanced swing strength and a shorter delay before swinging a weapon. The elite skill level gives players a chance to strike a killing blow in combat, along with the chance of causing a stricken enemy to bleed-out. Escape from Tarkov includes following skills:(This list is not complete and will be updated as development progresses) Skill Categories:· Ph – Physical· P – Practical· M – Mental· C – Combat· S – Special Ph – physical· Endurance· Strength· Vitality· Health· Stress resistance· Metabolism· Immunity M – Mental· Perception· Intellect· Attention· Charisma· Memory C – Combat· Pistols· Revolvers· SMGs· Assault rifles· Shotguns· DMR· Sniper rifles· LMGs· Heavy machineguns· Under-barrel weapon systems· Grenade launchers· Throwing weapons· Special weapons· Melee weapons· Preparing for action· Recoil control· Weapon switching· Troubleshooting P – Practical· Sniping· Covert movement· Prowling· Basic medical aid· Field medical aid· Light armor· Heavy armor· Gear distribution· Basic weapon modification· Advanced weapon modification· Nighttime operations· Silent operations· Clean operations· Barter· Multi-level marketing· Free trading· Task performance· Shadow connections· Auctions· Lock picking· Search· Electronic hacking· Trap placement· Minelaying· Explosive devices· Weapon treatment Last but not least, the Special skills group includes skills that are exclusively accessible by characters of three different factions: BEAR, USEC or Scavs. There are distinct skill differences between USEC and BEAR units, which are expressed by what skills players in these factions start with, and what the base levels are for those skills. Plus, USEC and BEAR each have their own group of special abilities. S – Special· BEAR· AK weapon systems· High caliber· Assault operations· Raw power· Authority· Zeroing USEC· AR weapon systems· Total weapon modification· Tactics· Negotiations Source http://www.dsogaming.com/news/escape-from-tarkovs-in-game-skill-system-revealed-detailed/