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carv got a reaction from clan DIABOLIK in Anti-rush Capability
Hi,
It would be good to have a way to define an objective (like the big gun on railgun, or north and south gun on oasis, fuel dump) and then make it so the offensive team cannot plant dyno there or get there until a certain time has passed.
Enhmod does something like this but i think they either fling the player or remove their pliers when they come in proximity of obj.
I think having some sort of anti-rush capability would be good in silent mod especially considering most servers want to limit rushing in some form or another and you may not always have admins present on the game server so this would be a way to automate this.
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carv got a reaction from hellreturn in Anti-rush Capability
Hi,
It would be good to have a way to define an objective (like the big gun on railgun, or north and south gun on oasis, fuel dump) and then make it so the offensive team cannot plant dyno there or get there until a certain time has passed.
Enhmod does something like this but i think they either fling the player or remove their pliers when they come in proximity of obj.
I think having some sort of anti-rush capability would be good in silent mod especially considering most servers want to limit rushing in some form or another and you may not always have admins present on the game server so this would be a way to automate this.
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carv reacted to BECK in engineer annoucements
+1 for this request, I'm always in favor of giving more recognition to people who perform objectives. There is already the revive notifications, so I suppose this could be somewhat similar to those?
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carv reacted to Petbark in Exit Level executed
I am sure you noticed you have 2 d26's and on d23 you point to d45 also d25 points to d25 -
carv got a reaction from clan DIABOLIK in shots to kill a gibb player
it is g_forceLimboHealth 0
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_forceLimboHealth