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gaoesa

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  1. Like
    gaoesa got a reaction from Dragonji in Him/Her   
    It is not the player that is killing himself/herself, but the player character. Making this change would require adding female character models and female voice chats for those. To my understanding, currently there is no distinction between the player sex in the game, male and female players are all the same and referred as "players". I'm not in favour of this idea. For silencer, the greetings are already editable by individual basis using shrubbot.
  2. Like
    gaoesa got a reaction from Dragonji in PK3 Priority   
    I agree that there should be a proper fix for this and it has bugged me too. There are many things that should be done regarding the custom packages. But that is all engine side and I don't know if that could be changed in the mod. However, for custom packages working on your server, you don't need to beat all the custom packages installed by various other servers. Because the client game will only load those pk3 files that the server references. In other words, it will not load the pk3 file contents from other servers pk3 files at all.
     
    It is generally problematic only when placing custom pk3 files in the etmain directory, when players load the mod before connecting to the server and when players are watching demos. If players do directly connect to your server, they will not get problems from other clans pk3 files.
  3. Like
    gaoesa reacted to Dragonji in g_campaignfile   
    Maybe that will help:
    http://mygamingtalk....ng-custom-menu/
     
    Especially this part:
     
  4. Like
    gaoesa got a reaction from Dragonji in ETPub XP conversion tool for silEnT mod   
    File Name: ETPub XP conversion tool for silEnT mod
    File Submitter: gaoesa
    File Submitted: 16 Sep 2011
    File Category: Software
     
    ConvertXP is a console/shell program you can use to convert ETPub 0.9.1 stored XP into a silEnT mod database. The download includes both Windows and Linux binaries and a ReadMe.txt file describing how to use the program.
     
    Click here to download this file
  5. Like
    gaoesa got a reaction from TheSilencerPL in ETPub XP conversion tool for silEnT mod   
    File Name: ETPub XP conversion tool for silEnT mod
    File Submitter: gaoesa
    File Submitted: 16 Sep 2011
    File Category: Software
     
    ConvertXP is a console/shell program you can use to convert ETPub 0.9.1 stored XP into a silEnT mod database. The download includes both Windows and Linux binaries and a ReadMe.txt file describing how to use the program.
     
    Click here to download this file
  6. Like
    gaoesa got a reaction from S3ntin4l in mg42 protection?   
    Haven't noticed it before. So, there wasn't even bodyshots?
  7. Like
    gaoesa got a reaction from NoGooD in Private messages disable/enabled for different levels   
    Added new flag '/' that will prevent level or individual player from sending private messages.
     
    Players without guids have this flag set automatically.
     
    Implemented in version 0.2.2.
  8. Like
    gaoesa got a reaction from hellreturn in About features   
    Indeed, we got the idea of implementing weapon banks display from testing the Chaos mod. Thanks to scenna for it.
  9. Like
    gaoesa got a reaction from hellreturn in sniper disguise   
    That is somehow related to server settings.
     
    I noticed it too at the FA silEnT server.
     
    EDIT:
    Could it be that g_coverts flag 8 is set. Disguised coverts take only half damage. And because the disguised coverts do not give hitsounds, if the friendly fire is not enabled. It gave the illusion he was not getting hurt. When he actually was getting hurt, but really little.
  10. Like
    gaoesa got a reaction from Dragonji in Making custom menu   
    Setting g_campaignFile
     
    http://mygamingtalk.com/silent/manual/server.html#g_campaignFile
     
    will fix the issue. You're correct, it will force the clients to download it.
  11. Like
    gaoesa got a reaction from Dragonji in Making custom menu   
    g_campaignFile also needs the path to the file.
  12. Like
    gaoesa got a reaction from Dragonji in silEnT release 0.2.1   
    Th document provided with the download has a bug regrading multikill sounds. There is no '_' characters with the multikill file names.
     
    Please refer to the online documentation in that regard.
    http://mygamingtalk.com/silent/manual/server.html#sounds
  13. Like
    gaoesa got a reaction from Snake in Private messages disable/enabled for different levels   
    Added new flag '/' that will prevent level or individual player from sending private messages.
     
    Players without guids have this flag set automatically.
     
    Implemented in version 0.2.2.
  14. Like
    gaoesa got a reaction from hellreturn in silEnT release 0.2.1   
    This supplemental pk3 file contains female spree announcements and male multikill announcements.
     
    It also has the etpro body hitsound that replaces the mod's default, much quieter, body hit sound.
     
    To install the sounds, place the z_silent_s_2.1.pk3 file into the mod folder or preferably, combine any of the contents with your own custom pack if you have one.
    z_silent_s_2.1.pk3.zip
  15. Like
    gaoesa reacted to G!NG3R420 in Fireteam idea   
    Not sure if this is even possible but I figured I would ask anyway.
     
     
    I know their are a few perks for being in a fireteam already. You can pull up mini map and view their location as well as their info in the corner.
     
    My idea refers to the "following player" when you die. Is it possible to have the "follow player" focus on your fireteam members if you are in one when you die?
     
    (ie. FT Alpha has 4 players in the squad, 1 player dies and can cycle through the other 3 members that are alive before following members outside of the FT which would be on your team either axis or allies)
     
    This would be pretty cool to be able to see what your fellow members are doing instead of having to hurry and find them before you spawn. I feel if this feature can be accomplished it would generate more use of the FT for those players that are of the same skill lvl or understanding of similar game play on the given map.
     
     
    If this is already in place I apologize for wasting the suggestion but would ask in return an explanation of how to set it for my use since I do not see it happening when I am in FT.
     
    Thanks!!
  16. Like
    gaoesa reacted to jaie in Minimum map time limit   
    When I played nitmod for the first time, I initially thought it was a bug because the map wasn't ending lol, but eventually I realised that it was a team death match. Which is where I got the idea to have the map continuing after the objective is destroyed/completed, cause I don't really like the idea of stopping people do the map goals because it often ends up with them being able to do it at an earlier point of the match, but the defending team winning because of the limit.
    But I'm not sure if its possible to combine these ideas, because I think they just changed the map goals to team deaths. (I know very little about modding.)
     
    To avoid the confusing of it being a bug, if a count down timer in red was placed next to the map objective timer. So that the countdown timer could make it more obvious when the map would finish and would look less like a bug.
     
    Also would it be possible to 'limit the limit' to 15 minutes, so that any value above 15 minutes would mean that the map would finish normally.
    I could see someone miss typing it and end up with 150 minutes lol.
  17. Like
    gaoesa got a reaction from hellreturn in xp save   
    Which reminds me that including the shutdown option into the mod would be far better the cron tasks. It would make sure the reboot is done safely that way and the logs would have good data, for the statistics parsers of course. We will look into making it a mod feature.
  18. Like
    gaoesa got a reaction from hellreturn in silEnT release 0.2.0   
    Recommended server side binary update. This is recommended because it fixes bug in !userinfo command that can crash the server. Omnibots can crash the server in certain conditions. This update should fix the issue.
     
    Full list of changes:
    * The shrubbot chat speccing flag now includes the fireteam chats.
    * Fixed serious server crashing bug from the !userinfo command.
    * The !userinfo command now show more valuable information: the personal shrubbot settings (flags, gretting and greeting sound)
    * Should help with omnibots crashing problem.
    * Minor shrubbot printing bugs.
     
    Bugs that were missed:
    * The total kills and deaths for offline players is shown wrong. This is fixed in next release.
     
    Install the update by replacing the used (Linux or Windows) qagame binary on the server. Nothing else is needed.
     
    This update is already included in the package from the first post. To get this update just download the primary package from the first post in this thread.
    Also the silent.cfg has been updated to the proper one.
    The attachment to this post has been removed.
  19. Like
    gaoesa got a reaction from hellreturn in something changed on the sendservercommands?   
    Ok. I found the following problems. The dynamite.lua didn't notice the dynamite plants because it was looking for "etpro popup". I changed it to "silEnT popup". Also, the print positions were generally wrong and I changed them to positions etpub and silEnT support.
     
    You can find the supported print positions from here http://mygamingtalk.com/silent/manual/server.html#settings. They can be chat, cpm (popup), cp (center), bp (banner) or print (console).
     
    I changed all I found from the scripts to bp.
     
    dynamite.lua:
    local announce_pos = "bp"
     
    kspree.lua:
    kmulti_pos = "bp" -- multi + megakill - position
    kmonster_pos = "bp" -- ultra + monster + ludicrous + holy shit - position
    kmultitk_pos = "bp" -- multi TK - position
    kspree_pos = "bp" -- killing spree position
     
    rspree.lua:
    multi_pos = "bp"
    monster_pos = "cp" -- b 32 == cp (this info is for harle ))
     
    The -- marks the start of a line comment in Lua scripts. And the comment is in the file originally
     
    I generally tested and they seem to work at least some extent. But I didn't have time to test them thoroughly and they are also rather lengthy scripts. So if you have more problems, don't hesitate to post here.
    lua.zip
  20. Like
    gaoesa got a reaction from Krauersaut in Omnibots   
    Hi
     
    I will answer to your questions one by one.
     
    1. silEnT mod is compatible with Omni-bot 0.8
     
    2. NoQuarter 1.2.7 bots are not compatible with silEnT mod. NoQuarter 1.2.7 uses bot version 0.71.
     
    3. Here is the link to the omni-bor downloads http://www.omni-bot.com/forum/downloads.php on the right you see links to the full install packages. For new waypoints that are not yet in the full install packages, you can download them directly from their repository http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/nav/
     
    I hope this was helpfull
  21. Like
    gaoesa got a reaction from hellreturn in Omnibots   
    Hi
     
    I will answer to your questions one by one.
     
    1. silEnT mod is compatible with Omni-bot 0.8
     
    2. NoQuarter 1.2.7 bots are not compatible with silEnT mod. NoQuarter 1.2.7 uses bot version 0.71.
     
    3. Here is the link to the omni-bor downloads http://www.omni-bot.com/forum/downloads.php on the right you see links to the full install packages. For new waypoints that are not yet in the full install packages, you can download them directly from their repository http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/nav/
     
    I hope this was helpfull
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