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PuNkReAS

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Posts posted by PuNkReAS

  1. Well, I'm glad! Thank you for your reply!
    - Please can you also link how to shoot out the window with them? For example, for the radar_b1 map, when the Allies start by shooting the window with a gun.
    In the axis_railway map I showed you earlier, I had to delete a route because the window doesn't fire:image.png.83faab621e9fcc0306868b69e7224b

    image.png.73a6bff204e6c9cb37efefcfdb1e24

    - So if I turn this on: 
     'Availability' will they already repair the MG42 guns?

    Okay, well I'll try, I'll come back one day, whether I succeed or not :)

     

  2. Well I think I'm completely lost. Before I jump out the downstairs window, I thought I'd ask a quick question. 
    mp_beachii map. // DL: mp_beachii_breezie.pk3

    I used the Wolfbot converter as a first step. // DL: wolfbot_converter 
    Someone made the files for this map for which I am very grateful, but I am scratching my head while doing it. It's beside the point that step 5 has NEVER worked.

    Quote

     

    (1. Open a command prompt and navigate to the location of WpsRead.exe
    2. Make sure the waypoint you want converted is in this folder.
    3. Run WpsRead.  Format: WpsRead.exe <wps-file> [txt-file]
    4. Take the output, rename to filename.gm and move it to "omnibot-rtcw\omni-bot\rtcw\scripts"
    5. Open the desired map and issue command "bot convert"
    6. Done.)

    The 2 files are done, hooray! 
    If I copy these two files into the /nav folder the bots work, with 1-2 small bugs but they work.

    I thought I'd fix the broken waypoints...ladder climb, path to flag etc. I did. I also managed to recreate the gm file...but I wish I hadn't touched it... Allies finds the obj but forgot to take it to the ship. And Axis doesn't know that the Allies ship needs to be blown up.
    For sure the original 2 files the converter made are not good, I think the gm file has the waypoints, but how? omfg lol...

    Please see what I should and where to write, because I don't know what to do anymore.

    I upload here the converted files and the ones I generated:converted_mp_beachii.gmconverted_mp_beachii.waymp_beachii.gmmp_beachii.waymp_beachii_goals.gmmp_beachii_goals.txtmp_beachii_test.gm

  3. - Because there is no other modality available to me at the moment
    - Yes, I know the developer, but he's not available for 1 year...
    - The source code I believe is unique to him and he hasn't made it available, but I'll try to get it.

    In the meantime we found out that for some reason the 0.85 version bots are not used, but the 0.87 version bots are used occasionally, but the cannons are not fixed...

  4. Hi!
    I'll try to summarize: the RtCW Multiplayer developers gave me 2 engines one is rtcwPub and the other is rtcwPubj.
    The Pub is the player only engine and the Pubj is the same with bots support. I use both, but my questions here are only for the Pubj engine. 

    I had a dream come true when we installed them, but I encountered some problems :)
    I have always been a RtCW 1.0 player, sometimes I use 1.4. 
    The observation is that the W@R server runs under windows, and on it runs a very old omnibot 0.83 (I think). Playing on the server I am happy to see that the bots use the MG42 cannons, which ours which is 0.85 omnibot refuse to do so. A long time ago (at least 10 years ago) on another bot server I saw that they not only use the cannons but also repair them!

    I rent a VPS server and use ubuntu linux 18.4, that's what I run the Pub and Pubj servers on. The latter is 0.85 with omnibots shared. You wrote to tell me the map name: none of the maps work with this feature!

    I will share some links, maybe they can give some information: 

    Is this enough information to start with?

  5. Thanks for the advice. I will finish this map later.
    I have some important questions. From the beginning, I don't know how to load .bsp files into the RtCW 1.4 client? I am building a new server, the test version is already available. The point is, I am transferring Single Player maps to MultiPlayer and I have a map (Baseout) with .bsp, .script .way file available for me. The map works, but the bug is that after the Axis spawn, the bots run in the wrong direction, leaving the obj virtually unguarded, so the Allies can win in 40 seconds. I should edit it to make them run in the right direction or to protect the obj, but I can't load the map edit. I can only load .pk3 files. So: how to load bsp files into RtCW 1.4 client? 

  6. Thanks for the info! I probably won't be able to use it, but it's good to know about it. The 0.87 version caused bugs for us, we were able to integrate the 0.85 version into the game. (Although I can't figure out why the bots refuse to use the mg42 cannons in this one either. They work on a windows server, not on my linux...)
    Just wondering what the 0.8 version has more features! :)

  7. On 2/3/2023 at 6:36 PM, hellreturn said:

    Hello and welcome to our forums! 

    Sorry for the delay in approval email. It had some issues, which should be good now. I will look into better solution in next few days. 

    No problem, glad you could make it, thanks.

  8. Hey everyone!
    I don't know where to start, maybe I'm an oldschool FPS gamer person. 
    Administrator of multiple websites and servers, community manager, hardware and software operator, hosting company manager, website builder, game mod tester, etc.
    Top 5 playing games:
    - RtCW (SP, MP, COOP, MODS),
    - HALF LIFE 2 (SP, MP, MODS), 
    - S.T.A.L.K.E.R.,
    - Hidden & Dangerous 2, 
    - F.E.A.R / Bioshock

  9. Thank you for your reply Palota! 
    I'll start by saying that I'm just an enthusiastic tester, not a programmer. I've been involved in setting up and testing our servers but I have some beginner bots knowledge. So I am learning :)
    - Well, does the noclip work? I have needed it many times already...does it only work for key command invocation (for example:bind BACKSPACE "noclip") can't it be written into the console or put into the map startup code? For example: "wolfmp +set fs_game omnibot +map mp_escape - noclip" (will this work?)
    - Yes I looked on the wiki but I had difficulties (English on one hand and programming on the other. But both can be learned I believe :)
    It's good that you showed me a code snippet right away, so I can get straight to the point, this is exactly where I got stuck: programming gm files. Dumping and setting up waypoints is lengthy but I like doing it, but I can't manage the gm files. 
    Yes I have at least 10 maps for which I have created the waypoints, but maybe more. However, this way I can't publish them on a public server, because it's funny how the bots just run around the map without a destination. I can create the mapgm and the goals gm ("bot makemapgm", "/bot goal_save") but I can't type in when to do what.
    My last job is the ww_beach map (wildwest_beach) where the waypoints are 95% done and the allies go for the obj but can't get it to the goal, so I didn't continue working on the map (I wrote about it here: Fearless Assassins.  I upload the working files here, and map dl: Wildwest Beach

    (Then the ff_axis_complex v2 is my latest work where the flag is in another room and therefore cannot find the allies checkpoint however if I delete the goals file then it works with the map. Interesting :))

    I have more maps questions, but let's not get ahead of ourselves...

    wildwest_beach.gm wildwest_beach.way wildwest_beach_goals.gm wildwest_beach-jobb.way

  10. Hi guys!

    First of all, I have to thank Mateos for his help, without whom I wouldn't be here. 

    I am a big fan of the RtCW game. I missed 8 years, then returned to RtCW in 2020. I am very happy to see that there are still active players, so I started setting up servers. I currently run 3 servers, one of which is omni-bot. (More info: rtcw.hu)

    I have many questions, but I will try to summarize them briefly:

    - Is there a similar program to RtCW that would make my job significantly easier?
    === I see that there is one for ET: http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/tools/route_tool/ or OB_DMS https://www.mediafire.com/file/r78cd624jmjwr09/OB_DMS.zip/file 
    I see that this is a good program that would make my job easier! So is such a program available for RtCW? (Pictures attached)

    - The question is, how to specify something to do with the bot?
    === For example the radar_b1 map Allies spawn. Bots start by firing a gun at the window. How can this be programmed? (They only advance if the player shoots out the window.)
    Then mp_ruiner map.  I lead the bots to the big gate, where at first the bots just run around, then they realize that dynamite needs to be installed, but minutes go by until then, this doesn't look very good in gameplay. 
    The other way is up a ladder to a cliff where they don't deposit dynamite at all. I believe these features work by default, no?


     

    2022-10-07-214133-goldrush.jpg.b8909029614f763b0397151bb244f9b8.jpg

    OB_DMS.jpg.013291b800377249a68b93c3697d0c84.jpg

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