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sincity

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  1. Good news! Submissions are now being taken for the Second Annual Saxxy Awards! The event where we celebrate the world's best short films exclusively about ME, SAXTON HALE! No other subject will be considered for hold on, Bidwell's trying to tell me something. What is it, Bidwell. Of course I can listen to you and type at the same time. Look. Still typing. What? What do you mean they can make the films about anything? Why would they want to do that? No, it's not arrogance, Bidwell, it's just common damn sense. If you can make a film about anything, make it about me. What? Because I'm Saxton Hale, that's why. Why are we still having this conversation? You're lucky my hands are busy typing. New paragraph! I'm going to go pull some strings with the mayor, see if I can't get the rules changed about what the films have to be about. In the meantime, feel free to upload your submissions. http://www.teamfortress.com/images/posts/saxletter03.jpg As of 12:00AM GMT today and for the next two weeks, we are now accepting submissions for the Second Annual Saxxy Awards! Click here to find out how to submit! (Note: Replay category submissions will be accepted starting tomorrow, via the in-game Replay Browser.) View the full article
  2. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed a regression in the Mac's minimum system checkTeam Fortress 2Added new audio lines for Merasmus to use when he attacksFixed a Linux dedicated server crash related to Mann vs. Machine mode View the full article
  3. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is emptyAdded positional audio support for Mumble clients Fixed a bug that prevented consecutive clicks on scrollbar buttonsPerformance and stability improvementsTeam Fortress 2Scream Fortress Event 2012Fixed a bug where buildings would be invisible during their setup timeMann vs. MachineAdded the map Mvm_coaltown_event with a special Halloween missionFixed a bug where players money would not be set properly when restoring a checkpointFixed server crash on vote to restart mission View the full article
  4. http://www.teamfortress.com/images/posts/screamfortressfourisherenowx.jpg In much the same way that most of the characters in the 1983 haunted elevator movie “The Lift” were warned – repeatedly - to take the stairs, we warned you that the frankly terrifying Scream Fortress Halloween event was coming. And now it’s here, and you’re scared, and you don’t have anyone to blame but yourself. This year, you’ll experience the tear-squirting terror of being trapped in a living nightmare with a vindictive ghost, just like everyone in M. Night Shyamalan’s epic of elevator haunting, “Devil”. Before we get to the horror proper, though, we’d like to thank everyone in the community who contributed such terrific items on short notice. Alright, enough talking. As female reporter Jennifer says just before the final elevator battle in “The Shaft”: It’s going DOWN! View the full article
  5. http://www.teamfortress.com/images/posts/spectral_merasmus.jpg Welcome to your DOOM... AARON A. AARONSON! Yes, we're talking directly to YOU, Aaron A. Aaronson! This prophecy of your death is coming from INSIDE YOUR OWN COMPUTER! AWOOOOOO! Hello, everyone else! What you just experienced was a brave new frontier in Halloween scaring technology: personalized terror! Rather than generically scaring all of you a little, from this Halloween forward, we’re going to scare one specific person... TO DEATH! Admittedly, much like the Human Genome Project, this is going to take some time. So everybody be patient - you'll all be scared eventually. Also, if any of you know Aaron B. Aaronson and don't want to deprive him of the thrill of dying of terror next year, don’t tell him about this blog post. But just because we’re all now living in the amazing far future of scaring, being frightened in ways that until moments ago seemed impossible, that doesn’t mean we don’t have some more traditional Halloween horror planned for you. First of all, we’re happy and scared to announce the Fourth Annual Scream Fortress Halloween update, dedicated to the loving memory of Aaron A. Aaronson. It doesn’t ship until tomorrow, but you can read all the eerie details here. Secondly, we’re pleased to present the first in our new series of Halloween-themed release notes. It’s a terrifying little tidbit of fearful fact reporting we call “John Carpenter’s Changes to the Functionality of Halloween Gifts”! Last year, gifts spawned publicly and could be claimed by whoever got there first. This year, players will receive private gift spawns that they can grab at their leisure without having to race everyone on the server for them. The end. Directed and programmed by John Carpenter. View the full article
  6. http://www.teamfortress.com/images/posts/ifightghosts.jpg Those of you who follow the private lives of TF2's mercenaries might be aware that Soldier's had an ongoing roommate problem. Specifically, his problem is that his roommate is a powerful magician. Things reach their logical, terrifying conclusion in a comic we call... "Doom-Mates!" View the full article
  7. Penny Arcade's: On the Rain Slick Precipice of Darkness 3 is Now Available on Steam. Receive gift-able copies of Zeboyd's titles Cthulhu Saves the World and Breath of Death VII if you purchase before Monday, July 2nd 10 AM PDT. The Startling Developments Detective Agency springs into action as On the Rain-Slick Precipice of Darkness 3 begins, set in motion by a call from a mysterious source. The ever escalating perils on the Rain-Slick Precipice of Darkness will season our tender heroes to their very core! Expect cunning evil doctors, a series of unexplainable thefts, a mysterious book of power, enigmatic supernatural forces, hoboids, roboids, time travelling dinosaurs, and more! Also save 75% on Penny Arcade Adventures: Precipice of Darkness Episode 1 & 2 until Monday, July 2nd 10AM PDT. Click here to view the article
  8. http://www.teamfortress.com/images/posts/saxton_sale.jpg Since 99.9999% of you probably read that title and went directly to the Mann Co. Store, we assume we're now speaking to the three of you who don't believe in reading titles. And now that we've restated the importance of reading the title, we assume those three are gone too. We're essentially talking to ourselves right now, but Valve has a minimum word count for all blog posts that we haven't quite reached yet. Did we mention that items will be anywhere from 25% to 75% off? Well, we have now. Also, the minimum word count is 100 words. Bam! View the full article
  9. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed the "disconnect" command regression from the previous updateFixed tools like vbsp working with new model formatFixed a con_logfile ConVar exploitTeam Fortress 2Fixed a common "FindModel" crash for replaysFixed the Crafty Hair not using styles for the yellow and brown hairImproved the "Restore" UI for customizing items in backpackFixed floating arrows on carried objectsMann vs. MachineAdded a penalty system to deter players from repeatedly abandoning Mann Up gamesCorrected the respawn time for the Mannslaughter missionUpdated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file. View the full article
  10. There are some words that, if I have to use them to describe a man, mean that man is dead to me. Also to everybody else. Because I will kill that man. One of those words is "hatless". The other is "coward". I gave you mercs one simple thing to do: Defend Mann Co. from an unstoppable robot horde. Now Bidwell's telling me some of you are abandoning the fight in the middle of attacks. Firstly: What am I even paying you in found money that falls out of robots for? Secondly — actually, put this first, it's more important — I am coming for you. But thirdly, Bidwell's drummed up some penalties for any coward he catches running away from the frontlines. If any of you cowards out there find these penalties too harsh, don't worry about it, because see Point #1 (I am coming for you). Whatever penalties you get will seem like a day at the Being Afraid store (or wherever it is cowards like to shop) when I get my big angry hands on your beady little heads. http://www.teamfortress.com/images/posts/saxletter03.jpg For more information, visit the updated Mann vs. Machine FAQ. View the full article
  11. ETF2L is starting up its third season of Highlander next week. Last year they had over 300 sign-ups and are hoping for even more this year! Signups start Monday, October 15 and are open through the week until October 23. The season is slated to start the first week in November. As an added bonus, to help promote the new season, on Sunday October 14 there is a Highlander match scheduled between one of the best teams in Europe and North America: Teams SNSD and The Syndicate. The match will be broadcast on VanillaTV at 9:15PM CET and is a joint effort between VanillaTV, ETF2L, and eXtv who are all going to be covering the event. More details are available here about that match. View the full article
  12. http://www.teamfortress.com/images/posts/mvm_tours_blog.jpg New Tours!Much like in Goldilocks and the Three Bears, specifically the part where Goldilocks broke into a bear's house looking for a place to sleep, some of you thought the one Tour of Duty we shipped with Mann vs. Machine was too hard. Others of you found it too soft. A lot of you thought it was just right. In the fable, of course, Goldilocks held the defenseless bear family at gunpoint until her boyfriend Chet got there, at which point things turned truly grim. This is where our story diverges from that true crime drama, because we've sidestepped the issue by adding more Tours of Duty to MvM mode. Now, in addition to Operation Steel Trap (hard), we've got Operation Oil Spill (less hard) and Operation Gear Grinder (very hard). As Chet might say, "You goddamn bears are in for a lonnnnng night." New Loot!In the same way that Goldilocks and Chet drove off covered in bear blood and honey with a flatscreen TV and fourteen dollars in cash, we've cooked up some tour-specific loot you can take to your hideout in Florida. Just like the Botkiller heads awarded to survivors of Operation Steel Trap, we've got some brand new spoils of war you can only get in these new tours: rusty, blood-covered 'bot heads for the intermediate-level Operation Oil Spill, and some 24-carat diamond 'bot heads for the expert-level Operation Gear Grinder, so those of you players who survive the tour can show off a little bling to prove it. (Remember: as always, loot is the only difference between MvM on the unofficial "Boot Camp" server and official "Mann Up" servers. Otherwise the gameplay is identical.) Improved Matchmaking!You can now select multiple missions you'd like to play, to maximize the chances of finding compatible players as quickly as possible. We’ve also added some handy buttons that'll let you select all missions of a particular difficulty level, or all missions not yet marked off on a Tour of Duty. Lastly, like when Chet and Goldilocks beat a retired cop to death in Boca Raton and were sent to separate federal prisons, when your MvM group beat a mission, we used to disband the group. Now we've made it so that when you beat a mission to death in Boca Raton or elsewhere, party the other players on the server are sent back to the matchmaking screen as a group, so you can keep playing together. View the full article
  13. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed HTTP downloads on Mac not sending an HTTP refererTeam Fortress 2Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom StaffFixed a server crash that could occur if a Spy was disguised holding the GunslingerFixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hatFixed the Gunslinger not accepting "Sappers Removed" strange partsOverhealed players that are bleeding or on fire can now pickup healthkits to remove these conditionsAdded tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can playRemoved outdated tip about the Spy's EnforcerUpdated the localization filesVote systemAllow kicking of connected players that haven't joined a team in Mann vs. MachineAdded sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabledMann vs. MachineAdded two new tours of duty, each with new unique loot:Operation Oil Spill, with 6 new intermediate skill missionsOperation Gear Grinder, with 3 new expert skill missionsIf a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnectAfter victory on a Mann Up server, the players will be put into a lobby together.Improved matchmaking searching status screenMann vs. Machine balance changes:Explosive Headshotsdamage is now 150 regardless of upgrade leveldamage is done in one tick instead of the previous sixadded a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)radius still scales with upgrade level (unchanged)Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robotReduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap View the full article
  14. http://www.teamfortress.com/images/posts/saxxy2012.jpg In just under a month, we'll start accepting entries for shorts made with the Source Filmmaker, Valve's filmmaking tool. You'll be able to submit in five different categories (Best Action, Best Drama, Best Comedy, Best Original Universe and now Best Replay) with the hope of taking home a Saxxy at the star-studded Second Annual Saxxy Awards. So if you've got an SFM opus in you, crack those knuckles and get creating — November 1st'll be here in no time. Also, a couple of quick changes for entrants: We've Added a Replay Category The Source Filmmaker is the perfect resource for creators looking to dramatize the TF2 mercenaries' off-hours — but after we announced the Saxxy rules, we realized we'd under-represented some of the great dramatic, comedic or just plain violently entertaining moments in-game. So we've added a new category to celebrate all the creators out there who'd rather make their movie magic on the battlefield. You Can Use Non-SFM Tools for Post-Production Because the SFM didn't ship with a few post-production features, like titling and transitions, we've decided to let people use other effects and editing tools for this year's contest. Remember, though, that nothing makes us happier than people using and giving feedback on the SFM. We want this tool to keep getting better and better, and to do that, we'll need creative folks like you pushing the SFM in new directions. View the full article
  15. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Shared Changes (TF2, DoD:S, HL2:DM) Improved the performance and stability of the libraries used for in-game HTML displayTeam Fortress 2Added new promo itemsFixed hats sometimes appearing multiple times in incorrect locations when changing classesFixed Demoman shields not reducing explosive damage in non-MvM gamesFixed the tf_bot_add command using the same name for all of the bots when adding multiple bots simultaneouslyUpdated the localization filesMoved map descriptions into the localization filesMap descriptions will still be loaded from the maps folder first if they existUpdated Mann vs. MachineFixed a bug where players could only buy 1 upgrade at a time from the upgrade stationFixed a bug where the Victory dialog would sometimes show during incorrect times View the full article
  16. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed a client crash bug caused by overflow of the audio cacheFixed a bug that allowed server browser network activity to continue after choosing a serverTeam Fortress 2Added new promo itemsUnlocked the "What's in the Sandvich Box?"Unlocked the "What's in the Companion Square Box?"Fixed a server crash related to Demoman bot AIUpdated the Tin Pot to use the correct skin for each styleFixed seeing the fire texture on Gold Botkiller items in DirectX 8Updated the localization filesUpdated Mann vs. Machine Matchmaking search criteria supports selecting multiple missionsMann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruptionMatchmaking will prevent late joining into the a server near the end of the last waveAdded a new currency UI element to indicate money that is active in the worldAdded the tour number to the information on the scoreboardFixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slowerAdded the ability to buy projectile penetration for the Crusader's CrossbowFixed a false positive for the achievement "Clockwork Carnage"Added a new command "bot_hurt"Parameters -name [bot name], -team [red/blue/all], -damage [amount]Fixed the Demoman shields not saving their upgrades upon round resetUpdated koth_kingReflections fixed for the floors and some glass windowsModified model file for the sign 6 through 9 to avoid Red signs on Blu side of the mapModified light pole to merge bulb and pole into a single model for perfFixed location where mini-sentries can shoot through a bush without being seenClipping passAdded glass on footbridge roof and lights nearbyProp reduction for perfSome props changed to non-solid for player mobilityAdjusted health and ammo in various spotsCommunity requests:Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same spaceAdd a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode View the full article
  17. http://www.teamfortress.com/images/posts/halloween_2012t.jpg It's a well-established fact that every Halloween, all the ghosts, goblins, Draculas, bigfoots, Frankensteins and Area 51 aliens leave their house at the cemetery to scare humans. But what would happen if you snuck down to the cemetery before Halloween? You would die. Of scaredness? No! Of boredom. That's because between now and October 31st, all the monsters are busy having meetings (about terror) and conducting focus groups (to test all the latest scaring techniques). Oh no! What's that chupacabra doing lurking in the shadows? (Answer: Reading a spreadsheet about blood.) View the full article
  18. The United Gaming Clans (UGC) Highlander and 6v6 leagues are gearing up for their fall season openers on September 17 and September 19 respectively. UGC has expanded and now features operations in Asia and Australia and teams from these regions are ecouraged to sign up. In addition they will be raffling off an unusual hat and there will be an in-game medal design contest sponsored by Ruskeydoo (Hibernating Bear Heavy set creator). For more details visit the UGC forums. View the full article
  19. The European Team Fortress 2 League has announced their 13th 6v6 Season. The prize pool is even bigger this year totaling 2,500€ in addition to featuring prizes from Tt eSPORTS. Here's the upcoming schedule for the season featuring seven match weeks followed up by three weeks of title playoffs in the Premiership or two weeks of potential tiebreakers for other divisions. More details can be found on the hub page for the season. Division Seeding: September 8 - 10Schedule Week: September 10 - 15Main Season: September 16 - November 3 (7 weeks)Playoffs: November 11 - 30 View the full article
  20. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed a bug that allowed malicious servers to execute restricted console commands on playersFixed a bug that allowed malicious servers to prevent players from executing console commands View the full article
  21. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Performance improvementsTeam Fortress 2Added the Fall 2012 crate key to the Mann Co. storeFixed The Escape Plan not using the same taunt as The EqualizerCommunity mapping request:Added Parentname to the attributes for func_flagdetectionzone View the full article
  22. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new promo itemsAdded replay_name ConVar to set the name of the replay botAdded a notification to Steam Trading when a user's backpack is fullFixed tv_name ConVar not workingFixed non-robot Snipers playing some of the robot Sniper linesFixed the looping tank sound not playing if it was spawned far from the playerFixed Monoculus health bar not showing when Monoculus spawnsFixed tank destruction effects playing at the map originFixed bots not displaying in the server browser properlyUpdated the localization filesUpdated Koth_KingAdded some geometry to hide floating staircases outside of playspacePerformance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay countsFixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometryUpdated Mvm_DecoyUpdated Mvm_CoaltownBlocked bots from being blasted into the tank tunnelBlocked giants from getting stuck under the stairs in the final pitUpdated Mvm_MannworksBlocked bots from being blasted into the tank tunnelAdded nobuild to stairs on center building where Engineers could build out of reach of Sentry BustersMvM changesFixed a client money display issue when purchasing or selling bottle charges after changing classesFixed an issue in the Server Browser where replay bots would add to the player countFixed a bug that would sometimes cause the bomb to get positioned incorrectly when droppedAdded safeguards to prevent bots from getting stuck in certain casesFixed sniper rifle reload upgrade not reducing the time delay from hip shot to scopingFixed Steel Gauntlet robots failing to destroy minisentries on slopesFixed the party leader’s mission completions showing in the game lobby instead of your ownCommunity-submitted schema changes:Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone SpecialWeapon sound changes:The Pain Train now uses Equalizer soundsThe Conscientious Objector now uses Kurkri soundsThe Amputator now uses Bonesaw soundsThe Solemn Vow now sounds like a wrenchThe Market Gardener now uses Shovel soundsThe Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker soundsWeapon crafting changes:The Teufort Tooth Kickers and Professor's Peculiarity are now craftableThe Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokensWeapon cosmetic changes:Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard TopThe Third Degree now vaporizes enemies on kill like the Phlogistinator and the ManmelterLoosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe ProblemThe Birdcage, HOUWAR, and Scrap Pack can now get kill assists in PyrolandUpdated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family BusinessWeapon functionality is unchanged View the full article
  23. Mann vs. Machine's been up and running for over a week now, and we've been hard at work since we launched to make the experience even better. We've upgraded our matchmaking system and given a huge boost to our server count, reducing the average wait for Mann Up Mode down to a minute or less, and Boot Camp to around two minutes. So you should be able to get in to play a lot faster, and get matched up with people a lot closer to you. Also, guess whose birthday it is? Did you guess Team Fortress or Valve? Well, technically sure, both are sixteen years old today. But more importantly, today is the birthday of high-wattage Hollywood megastar Steve Guttenberg, who is probably 112 years old today, if we had to guess. In celebration of all of these birthdays, and birthdays in general, Birthday Mode is active in the game! Happy sweet sixteen, everybody! We're not going anywhere! Long term, we mean. Short term we are going somewhere, because Team Fortress is now old enough to drive, so we're gonna go Tokyo Drift over to the cake store. http://www.teamfortress.com/images/posts/guttenberg_bday.jpg View the full article
  24. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicableUpdated Steam binaries; fixes Linux crash on shutdown or restartTeam Fortress 2Fixed a problem with items not displaying the correct stylesAdded a new command "player_ready_toggle" for players to ready-up in MvM modeCan be bound to any key in the Keyboard tab of the Options dialogFixed the Metal Regen upgrade displaying a percentage instead of an incremental valueFixed a few MvM sounds not being precached properlyAdded Taskbar Window Flash and Drum Roll sound on successful match making for Windows usersSound will play even if the game is minimizedAdded difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missionsFixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM gamesServer browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")Community requestsFixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entityThe tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively View the full article
  25. http://www.teamfortress.com/images/posts/insomnia_festival.jpg The Multiplay Insomnia Gaming Festival in Telford, England is UK's biggest LAN tournament, and unquestionably one of the highest profile TF2 competitions in the world. One thing it didn't have until recently, though, was any American representation. E-sports broadcaster eXtv has been spearheading a fundraiser to get our boys in the fight, and the TF2 community has responded, donating the money for airfare, PCs, and accommodations to get America's top TF2 players to the 6v6 tournament. We couldn't be happier to hear this, firstly because it once again proves that TF2's got the most generous community in gaming history, and secondly because U! S! A! U! S! A! Actually, there might be some Canadians on the team. Close! E! Nough! Close! E! Nough! View the full article
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