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vargatom

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  1. Good Evening! I want to make a goal that both teams can use, but I don't know the command, how to specify the parameters for a DEFEND_ goal, so that both teams take it into account. The same situation if I want to specify more than one value for the weapon property. True, in the latter case, it accepts it even if I specify the weapons separately, and not all at once. IS IT APPROPRIATE that the defend goal, for which setproperty_weapon someweapon gets a higher priority than 0.5?
  2. Hi! I would like to ask how to enable in omnibot 0.9x making _stuckeges files? Thx
  3. Hi Everyone! Can disguised covertops to open enemy's switch-operated doors? If yes how to do it in gm scriupt? How to tell to covertops BOTs only try to open door if they have disguised clothing?
  4. Yes, I'm a Hungarian ET player but I sometimes spend some time with Omni-Bot too
  5. Good evening everyone! I would like to ask how can I print the number of bots in the trigger using the Util.MapDebugPrint tool? Also what happens if the player in the trigger blows himself up with a panzer or the enemy blows him up with a grenade?
  6. Good Evening! In the Goldrus.gm file is a navigation script what called rnadehall. I would like to ask can I set priority of this goal? If yes how to do it? An other question about this goal: this goal is visited by BOT automatically if spamnades is true or BOT will visit in case only if he go to somewhere and this goal is on your path? Finally I would like to ask this goal can be set class specific? (for example to engineers only) Thank You for reading and special thanks for the helping answers!
  7. Thanks for help! Well the content of the Omni-Bot Bible is bad!
  8. Happy new year everyone! New year new problem I want to use omnibot on a laptop but it won't start. OS is Win10 omni-bot is 0.91 I extracted the downloaded .zip file to the C:\Program Files (x86)\ In server.cfg set omnibot_path = "C:\Program Files (x86)\omni-bot" When I start it I get the message that the omni-bot_et.dll not found. I don't understand what could be wrong.
  9. https://www.facebook.com/share/p/15WywWWDjq/ Developer enabled to share tt.pk3
  10. In this case important state is whem entity is alredy destroyed.
  11. Happy Holidays! I would like to query the state of a breakable entity during game but when it is already destroyed it only gives an error message. How should this be queried correctly? smile_trigger = { Name = "smile_trigger", TriggerOnClass = CLASS.ANYPLAYER, OnEnter = function(ent) { if(GetEntTeam(ent) == TEAM.AXIS) { Map.SmileTriggerCount += 1; Util.MapDebugPrint("SmileTriggerCount = ^5" + Map.SmileTriggerCount); ent1 = GetGameEntityFromId(90); if(EntityIsValid(ent1)) { print("Entity 90 is valid"); } else { print("Entity 90 is'n valid"); } } }, OnExit = function(ent) { if(GetEntTeam(ent) == TEAM.AXIS) { Map.SmileTriggerCount -= 1; if(!Map.StairsWay && Map.SmileTriggerCount < 1) { SetAvailableMapGoals(TEAM.AXIS, false, "FLAG_keymad"); } Util.MapDebugPrint("SmileTriggerCount = ^5" + Map.SmileTriggerCount); } }, },
  12. Can the current stamina value of the BOT be queried during game?
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