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  1. Danger Zones With version 0.7.0 silEnT mod introduced new covert ops class ability. This is the short introduction of this feature. Danger zones are areas on the map that covert ops can mark on the command map and by this means notify his team members about some special (in general) danger in those places. It can be of any type, like: arty, heavy defense fire, MG camper, or whatever players find dangerous for their team at that particular moment of game play. To mark the danger zone look through binoculars and press left mouse button (attack key - whatever it is). Danger zone is now marked: Once the danger zone is marked by Covert Ops it starts to be visible on the compass and command map and lasts for 30 seconds. By default each team can mark up to 2 danger zones. Admins can control this number by g_maxMarkers cvar. In addition, if the command map is built, players are notified about entering and leaving the danger zones by sound, text notifications and Danger Zone HUD element. Danger zone enter notification: Danger zone leave notification: Danger zone HUD element is visible while player is inside the danger zone. Danger Zones notifications, sound and leave notification can be controlled in the silEnT HUD UI menu. Danger zones configuration menu: Different locations: Danger zone notification sound: Danger zone leave notification:
  2. silEnT mod version 0.6.3 is out! Download Change log: Version 0.6.3 Fixed: Incompatibility with ET Legacy binaries introduced in 0.6.2. Version 0.6.2 Added: !subnetban command can now cut the IP inside the octet with 'x'. For example, "!subnetban 12x" will ban IP adresses 12x.xxx.xxx.xxx. Added: IP address is logged when player is blocked by a subnetban. Added: Lua callback et_ClientBinary( client, checksum ) which passes the checksums of client binaries to the Lua script. Added: Functionality to query client cvars with Lua. API function et.G_QueryClientCvar and callback et_CvarValue. Added: New server cvar g_includedMaps. Maps set in this cvar string, will be always included in the map voting list. Regardless of any other restrictions. Added: 2 new flags to g_classWeapons (16,32) to enable/disable MP40 and Thompson for soldiers. Added: admin chat messsage window. Added: more ET Legacy binaries added to the list of known client binaries. Added: fast shooting. Use g_weapons flag 16384 to enable it. Added: !crazygravity and !crazyspeed commands. Reworked: When g_clientBinaries flag 4 is set, and the binary is a already known cheat binary, it is clearly reported instead of the usual unknown client binary. Reworked: match_warmupDamage, if set to 2 it is effective also when FF is disabled. Fixed: Sometimes, the information of the person who muted was not displayed. Fixed: Unique silEnT GUIDs required between connected players. This caused little confusion when banning. Fixed: g_antiwarp from the ETPub repository. Fixed: g_dyno chaining blast radious fix from crapshoot. Fixed: userxdb.db was slowly filling with records that were not used or needed. Fixed: Lua API function et.G_EntitiesFree. Fixed: Full mod URL shown in the serverinfo menu. Fixed: Some alignment issues with the smaller score board. Fixed: Revive icons are shown again. Fixed: With forcecvar and sv_cvar, the existing limits are checked and updated if the cvar already exists in the limits. Instead of just adding the same cvar at the end of the config strings. Fixed: Clients protected against overflowing sv_cvar and forcecvar config strings. Fixed: Custom commands can now have quotes. This is usefull if the command is then forwarded to a new tokenizer. For example, Lua scripts can access arguments correctly. Fixed: Rcon can now call custom commands as well. Before, the command line was truncated when doing shortcut replacement for the console. Fixed: Class stealing no longer kicks old players out from their classes if the class is full. The stealing is prevented. Fixed: Server crash when player was muted through rcon. Fixed: !finger command output is now easier to read if the entity who muted a player is player himself even if the player would have named himself as silEnT or Console. Fixed: weapon pickup bugs Fixed: knife bug when throwing knives are disabled by g_throwableKnives cvar. Fixed: no progress indicator during disarming dyna after class steal (http://mygamingtalk....ing-to-an-engy/) Download Enjoy! silEnT mod team Click here to view the article
  3. silEnT mod version 0.6.3 is out! Download Change log: Version 0.6.3 Fixed: Incompatibility with ET Legacy binaries introduced in 0.6.2. Version 0.6.2 Added: !subnetban command can now cut the IP inside the octet with 'x'. For example, "!subnetban 12x" will ban IP adresses 12x.xxx.xxx.xxx. Added: IP address is logged when player is blocked by a subnetban. Added: Lua callback et_ClientBinary( client, checksum ) which passes the checksums of client binaries to the Lua script. Added: Functionality to query client cvars with Lua. API function et.G_QueryClientCvar and callback et_CvarValue. Added: New server cvar g_includedMaps. Maps set in this cvar string, will be always included in the map voting list. Regardless of any other restrictions. Added: 2 new flags to g_classWeapons (16,32) to enable/disable MP40 and Thompson for soldiers. Added: admin chat messsage window. Added: more ET Legacy binaries added to the list of known client binaries. Added: fast shooting. Use g_weapons flag 16384 to enable it. Added: !crazygravity and !crazyspeed commands. Reworked: When g_clientBinaries flag 4 is set, and the binary is a already known cheat binary, it is clearly reported instead of the usual unknown client binary. Reworked: match_warmupDamage, if set to 2 it is effective also when FF is disabled. Fixed: Sometimes, the information of the person who muted was not displayed. Fixed: Unique silEnT GUIDs required between connected players. This caused little confusion when banning. Fixed: g_antiwarp from the ETPub repository. Fixed: g_dyno chaining blast radious fix from crapshoot. Fixed: userxdb.db was slowly filling with records that were not used or needed. Fixed: Lua API function et.G_EntitiesFree. Fixed: Full mod URL shown in the serverinfo menu. Fixed: Some alignment issues with the smaller score board. Fixed: Revive icons are shown again. Fixed: With forcecvar and sv_cvar, the existing limits are checked and updated if the cvar already exists in the limits. Instead of just adding the same cvar at the end of the config strings. Fixed: Clients protected against overflowing sv_cvar and forcecvar config strings. Fixed: Custom commands can now have quotes. This is usefull if the command is then forwarded to a new tokenizer. For example, Lua scripts can access arguments correctly. Fixed: Rcon can now call custom commands as well. Before, the command line was truncated when doing shortcut replacement for the console. Fixed: Class stealing no longer kicks old players out from their classes if the class is full. The stealing is prevented. Fixed: Server crash when player was muted through rcon. Fixed: !finger command output is now easier to read if the entity who muted a player is player himself even if the player would have named himself as silEnT or Console. Fixed: weapon pickup bugs Fixed: knife bug when throwing knives are disabled by g_throwableKnives cvar. Fixed: no progress indicator during disarming dyna after class steal (http://mygamingtalk....ing-to-an-engy/) Download Enjoy! silEnT mod team
  4. Guys, Are there any good map scripts for Silent mod ? I am using GoldRush, GoldRush-GA, sw_oasis_b3 etc... I wanna add more ammo racks and fix any bugs already found. Any help will be great Tx
  5. silEnT 0.6.1 Release As promised, we release new version shortly after the previous one. This is mainly a fix release, for details read below please. Change log: Added: New optional parameter "syntax" to custom command blocks. This allows creating proper syntax help to show with !help command. Added: Shrubot custom commands can now have color codes. The colors are not required when using the commands. Changed: The maximum number of custom commands increased to 95. Fixed: Double amount of level stars in the map change debriefing. Fixed: Many coloring errors related to white nicks. Fixed: Server side was not handling the new skill_(x) cvars correctly. Fixed: Killed sniper had scope enabled with normal fov after revive. Depending how the sniper was killed. Fixed: !baninfo was not displaying permanent bans in Expires in field. Fixed: Stamina bar color bug. Fixed: Lua documentation. The G_ClientNumberFromString is actually ClientNumberFromString. Fixed: Some typos with shrubbot commands and inconsistencies with !help. Fixed: Shrubbot !help now accepts the command names with ! infront. Fixed: Unified !help syntax notation. Fixed: Player names that were both online and previously stored, were printed twice in the !aliassearch command output. Fixed: Formatting bug when more the 10 matching aliases for a player. Fixed: With custom commands, the missing command line parameters are stripped from the command. Fixed: Player name replacement gives better error messages for every case, including the command name. Fixed: Teammate healthbars were flashing wrong health data. Introduced in 0.6.0. Fixed: Player idents were enforcing bans to innocent players. Introduced in 0.6.0. Download Enjoy! silEnT mod team
  6. silEnT 0.6.1 Release As promised, we release new version shortly after the previous one. This is mainly a fix release, for details read below please. Change log: Added: New optional parameter "syntax" to custom command blocks. This allows creating proper syntax help to show with !help command. Added: Shrubot custom commands can now have color codes. The colors are not required when using the commands. Changed: The maximum number of custom commands increased to 95. Fixed: Double amount of level stars in the map change debriefing. Fixed: Many coloring errors related to white nicks. Fixed: Server side was not handling the new skill_(x) cvars correctly. Fixed: Killed sniper had scope enabled with normal fov after revive. Depending how the sniper was killed. Fixed: !baninfo was not displaying permanent bans in Expires in field. Fixed: Stamina bar color bug. Fixed: Lua documentation. The G_ClientNumberFromString is actually ClientNumberFromString. Fixed: Some typos with shrubbot commands and inconsistencies with !help. Fixed: Shrubbot !help now accepts the command names with ! infront. Fixed: Unified !help syntax notation. Fixed: Player names that were both online and previously stored, were printed twice in the !aliassearch command output. Fixed: Formatting bug when more the 10 matching aliases for a player. Fixed: With custom commands, the missing command line parameters are stripped from the command. Fixed: Player name replacement gives better error messages for every case, including the command name. Fixed: Teammate healthbars were flashing wrong health data. Introduced in 0.6.0. Fixed: Player idents were enforcing bans to innocent players. Introduced in 0.6.0. Download Enjoy! silEnT mod team Click here to view the article
  7. silEnT mod version 0.6.0 is out! Download Change log: Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions. Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub. Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases. Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted. Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds. Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement. Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes. Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen. Added: Flag 8 to g_playerCounting. Bots are not included into the player count. Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8) Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects. Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars. Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string. Reworked: PPSh first person view model. Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified. Fixed: Statistics bug with satchel charge. Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon. Fixed: A bug in the player name cleaning allowed empty names using spaces. Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect. Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map. Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled. Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub. Fixed: Lagometer transparency (couldn't change lagometer transparency) Fixed: Fireteam window transparency (improper drawing) Fixed: Fireteam member information going over the window edge when latching to another class. Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0. Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2. Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub. Fixed: animation timing bug mainly for weapalts (switch to/from) Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version. Download Enjoy! silEnT mod team
  8. silEnT mod version 0.6.0 is out! Download Change log: Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions. Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub. Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases. Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted. Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds. Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement. Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes. Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen. Added: Flag 8 to g_playerCounting. Bots are not included into the player count. Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8) Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects. Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars. Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string. Reworked: PPSh first person view model. Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified. Fixed: Statistics bug with satchel charge. Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon. Fixed: A bug in the player name cleaning allowed empty names using spaces. Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect. Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map. Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled. Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub. Fixed: Lagometer transparency (couldn't change lagometer transparency) Fixed: Fireteam window transparency (improper drawing) Fixed: Fireteam member information going over the window edge when latching to another class. Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0. Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2. Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub. Fixed: animation timing bug mainly for weapalts (switch to/from) Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version. Download Enjoy! silEnT mod team Click here to view the article
  9. silent_0.5.2_server_patch.zip Download We have found couple of issues which required new build of server binaries. Since your server stability matters to us we are releasing new server side binaries. Admins who are currently running 0.5.2 version need to just upload contents of the silent directory from the attached silent_0.5.2_server_patch.zip file in their silent mod folder. For new admins who plan to use our mod they just need to download the 0.5.2 package and upload it on server as we have updated our 0.5.2 official download package. Patch is only needed for servers who are using 0.5.2 server files before July 08. Things fixed in the patch: Fixed: It was not possible to set level higher then 32 as rcon. Fixed: thrown knife dodging with the haft after bounce. Fixed: FS_HandleForFile error. Fatal error introduced in the 0.5.2. Download Enjoy! silEnT mod team
  10. Download attachment: silent_0.5.2_server_patch.zip Download We have found couple of issues which required new build of server binaries. Since your server stability matters to us we are releasing new server side binaries. Admins who are currently running 0.5.2 version need to just upload contents of the silent directory from the attached silent_0.5.2_server_patch.zip file in their silent mod folder. For new admins who plan to use our mod they just need to download the 0.5.2 package and upload it on server as we have updated our 0.5.2 official download package. Patch is only needed for servers who are using 0.5.2 server files before July 08. Things fixed in the patch: Fixed: It was not possible to set level higher then 32 as rcon.Fixed: thrown knife dodging with the haft after bounce.Fixed: FS_HandleForFile error. Fatal error introduced in the 0.5.2.Download Enjoy! silEnT mod team Click here to view the article
  11. Changelog: Added: g_playerCounting server cvar. This is used with optional player blocks. Added: Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server. Added: g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation. Added: tripmines ids, check g_mineid cvar for details. Now tripmines get ids as well, so we can see who planted them. Added: all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well. Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Added: ammo of the weapon is shown for the weapon we want to pickup from the ground (http://mygamingtalk....-be-identified/). Set server side with g_weapons cvar (flag 8192) Added: stance indicator (can be enabled in the HUD editor, disabled by default) Added: themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu. Added: multiple recipient private messages command and multiple selecting for Private Messages in PM list window (http://mygamingtalk....-recipients-pm/) Added: Possibility for new announcement sounds for death sprees and spree ends. Added: New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player. Added: New shrubbot command !levlist which lists all the server admin levels. Added: New shrubbot command !levinfo which displays all the information about the admin level. Improvement: Possible FPS improvement for players that have low FPS performance. Fixed: Potential crash bug with subnet bans. Fixed: The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level. Fixed: stamina changes not visible in spec (http://mygamingtalk....hen-spectating/) Fixed: !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot. Fixed: Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it. Fixed: Added N!trox's teamchat height fix during intermission. Fixed: HUD editor help window position and themed it. Fixed: Player positions were sometimes wrong in the command map. Fixed: Aspect ratio issues with command map entities. Fixed: Boosting (pushing) team players by shooting at them when FF is off. Fixed: silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1. Fixed: ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change. Fixed: !baninfo command was displaying bad short GUIDs for bans without GUIDs. Fixed: When FF was not enabled, the disguised friendly covert op health was displayed incorrectly. Fixed: team_maxSoldiers restriction was not enforced. Changed: The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players. Download Enjoy! silEnT mod team
  12. Changelog: Added: g_playerCounting server cvar. This is used with optional player blocks. Added: Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server. Added: g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation. Added: tripmines ids, check g_mineid cvar for details. Now tripmines get ids as well, so we can see who planted them. Added: all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well. Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Added: ammo of the weapon is shown for the weapon we want to pickup from the ground (http://mygamingtalk....-be-identified/). Set server side with g_weapons cvar (flag 8192) Added: stance indicator (can be enabled in the HUD editor, disabled by default) Added: themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu. Added: multiple recipient private messages command and multiple selecting for Private Messages in PM list window (http://mygamingtalk....-recipients-pm/) Added: Possibility for new announcement sounds for death sprees and spree ends. Added: New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player. Added: New shrubbot command !levlist which lists all the server admin levels. Added: New shrubbot command !levinfo which displays all the information about the admin level. Improvement: Possible FPS improvement for players that have low FPS performance. Fixed: Potential crash bug with subnet bans. Fixed: The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level. Fixed: stamina changes not visible in spec (http://mygamingtalk....hen-spectating/) Fixed: !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot. Fixed: Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it. Fixed: Added N!trox's teamchat height fix during intermission. Fixed: HUD editor help window position and themed it. Fixed: Player positions were sometimes wrong in the command map. Fixed: Aspect ratio issues with command map entities. Fixed: Boosting (pushing) team players by shooting at them when FF is off. Fixed: silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1. Fixed: ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change. Fixed: !baninfo command was displaying bad short GUIDs for bans without GUIDs. Fixed: When FF was not enabled, the disguised friendly covert op health was displayed incorrectly. Fixed: team_maxSoldiers restriction was not enforced. Changed: The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players. Download Enjoy! silEnT mod team Click here to view the article
  13. New version of silEnT mod 0.5.1 is available. Download Main things in this version, briefly: New !hstats command which will display the hitregions players are hitting. New flag (512) for g_medics cvar, which makes adrenaline take only half charge. Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar. Want smaller body hitboxes? No problem, just use g_realbody cvar. Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose. Themed time, fps, timer, speedometer, K/D/S display and lagometer. We also made Lua interpreter built into the server binary. This should make installing easier. What else? Bug fixes and some reworks. Just check the change log below: Added: !hstats, command will display the hitregions players are hitting. Added: g_medics flag 512, adrenaline takes only half charge. Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit. Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it. Added: g_realbody, possibility for server admins to set up smaller body hitboxes Fixed: !userlist command was not working if noone was online on the server. Fixed: In certain cases same player was displayed multiple times on the userlist output. Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list. Fixed: Warmup was not dislayed to players before the warmup countdown started. Fixed: Proned players moving when others were standing on their backs. Fixed: vid_restart crash Fixed: Temp Ban System didn't handle silEnT GUIDs Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled. Fixed: maps not listed in the vote menu when game type is mapvoting or TDM Fixed: not themed fireteam menus Fixed: additional space behind location in fireteam window Reworked: The K/D in the scores is renamed to KR to reduce confusion about it. Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database. Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans. Reworked: Lua interpreter is now built into the server binary. This will make installing easier. Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap". Removed: g_spoofOptions, the spoofing is now checked unconditionally. Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed. Download Enjoy! silEnT mod team Click here to view the article
  14. New version of silEnT mod 0.5.1 is available. Download Main things in this version, briefly: New !hstats command which will display the hitregions players are hitting. New flag (512) for g_medics cvar, which makes adrenaline take only half charge. Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar. Want smaller body hitboxes? No problem, just use g_realbody cvar. Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose. Themed time, fps, timer, speedometer, K/D/S display and lagometer. We also made Lua interpreter built into the server binary. This should make installing easier. What else? Bug fixes and some reworks. Just check the change log below: Added: !hstats, command will display the hitregions players are hitting. Added: g_medics flag 512, adrenaline takes only half charge. Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit. Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it. Added: g_realbody, possibility for server admins to set up smaller body hitboxes Fixed: !userlist command was not working if noone was online on the server. Fixed: In certain cases same player was displayed multiple times on the userlist output. Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list. Fixed: Warmup was not dislayed to players before the warmup countdown started. Fixed: Proned players moving when others were standing on their backs. Fixed: vid_restart crash Fixed: Temp Ban System didn't handle silEnT GUIDs Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled. Fixed: maps not listed in the vote menu when game type is mapvoting or TDM Fixed: not themed fireteam menus Fixed: additional space behind location in fireteam window Reworked: The K/D in the scores is renamed to KR to reduce confusion about it. Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database. Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans. Reworked: Lua interpreter is now built into the server binary. This will make installing easier. Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap". Removed: g_spoofOptions, the spoofing is now checked unconditionally. Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed. Download Enjoy! silEnT mod team
  15. The <IoW> Clan has recently switched to silEnT and would like to invite players of all skill levels to our server for fun games with a set of fun and easy-going people. Our server encourages objective-oriented team-play and is managed by an active group of fair admins and active clan members. IoW has been running ETPUB since 2004 and recently switched to silEnT. IP: 50.23.91.144:27960 Server Location: California, USA Active times: North American evening hours (best on weekends) Clan site: http://www.iowclan.net Slots: 16 public Server features: XP Save (60 hours) Spawn killing ALLOWED Spawn camping ALLOWED /kill ALLOWED Friendly Fire ON Map Voting configuration (32 maps) "Anything Goes" philosophy (panzer, mines, arty-whoring w/e) NO BOTS No HACKERS! Team work and objective play is HIGHLY encouraged Players of all skill levels, from seasoned TWL/ETPRO vets to new gamers Hope to see some new faces
  16. Hi there. I'm thinking about moving my clan's server from Jaymod to silEnT and I'm almost sure that silEnT would be much better, but I have one question. What are the differences between these 2 mods in using server's CPU & RAM? It's important for me because from my experience I can say that Jaymod + ServerFacade + 8 bots takes way too much CPU's power...
  17. HI We've added new album to the gallery to show some of the new things we added to the 0.4.0 version of silEnT mod: silEnT 0.4.0 gallery album For those who haven't participated in 0.4.0rc1 beta tests. Regards
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