Sol Posted December 16, 2011 Share Posted December 16, 2011 Hello, i have two requests so. 1. In our server is notorious arty spam, g_minartytime works like crap.Its my alternative ex: team_maxartillery -- Max (artilleries and supports fire (per team)) per (team_betweenarts) time team_betweenarts -- time between artilleries 2. So many peoples (haters) destroy teammate's landmines. Its pretty good if you will add new bit flag ex: g_friendlyFireOpts 32 - Only owner of landmine can destroy own landmine. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted December 16, 2011 Management Share Posted December 16, 2011 The artillery proposition is a good one. On XP save servers the artillerys and airstrikes become very long and very powerfull. The teammate landmines are destructible only after they have been spotted. If you mean only the engineer himself can trigger and defuse the landmine, if FF is not enabled on the landmine, has been debated before and I suppose we could add option for it. That is a double edged sword though, and can result mine fields where defending engineers can just walk over them without any penalty from farming the mines more then they could if the mines would trigger. Quote Link to comment Share on other sites More sharing options...
Sol Posted December 17, 2011 Author Share Posted December 17, 2011 (edited) As for the mines u're right. I have maybe solution for it. team_maxlandmines - max landmines per team g_landminepereng - max landmines per engineer in team, but (person * (active landmines) < team_maxlandmines) example:team_maxlandmines = 10g_landminepereng = 2With these settings 5 engs can set 2 landmines @ Rather, it will not be threatened 'mine fields' Edited December 17, 2011 by sol Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted December 30, 2011 Management Share Posted December 30, 2011 1. In our server is notorious arty spam, g_minartytime works like crap.Have you tried combining these two cvars? g_minAirstrikeTime g_minArtyTime Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted January 5, 2012 Management Share Posted January 5, 2012 You can also limit number of fops for teams. Quote Link to comment Share on other sites More sharing options...
Petbark Posted January 6, 2012 Share Posted January 6, 2012 Another setting is the fieldops charge time (ltchargetime) which can increase the time it takes for the charge bar to fill up. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted January 6, 2012 Share Posted January 6, 2012 (edited) BTW devs, don't forget to update the date in credits http://obrazki.elektroda.net/36_1325870473_thumb.png Edited January 6, 2012 by Dragon Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted January 6, 2012 Management Share Posted January 6, 2012 BTW devs, don't forget to update the date in creditsRight, thanks, it's 2012 already. Wow, the time passes way too fast Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted January 16, 2012 Management Share Posted January 16, 2012 g_friendlyFireOpts 32Added in 0.5.1 Quote Link to comment Share on other sites More sharing options...
Sol Posted January 16, 2012 Author Share Posted January 16, 2012 Thanks.... Quote Link to comment Share on other sites More sharing options...
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