Mateos Posted January 8 Share Posted January 8 Hello, Is it possible to modify the concept of Range from direct distance to waypoint-network distance? I have bots walking all around a map because of a constructible in the middle, but I'd like them to keep goals if they're close enough, and I thought range would be enough, but nope ^^" It makes them get out of range from a direct line then switch goal upon being out-of-range, but they should drop the goal as soon as the constructible gets built (since this can change the real distance to reach the target goal), and get the goal upon destruction (same logic), logically? Or is there a way to force re-evaluating distance/priority upon a trigger? Though it seems to be taking the problem from the wrong angle Do you need sample waypoints to check? Thank you in advance Regards Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted January 9 Moderators Share Posted January 9 It would be too slow to search waypoints network every second for every bot. You can set a role for the goal and then assign the role to bots in triggers. Quote Link to comment Share on other sites More sharing options...
Mateos Posted January 10 Author Share Posted January 10 I see 😕 Was afraid of something like this, that will complicate the scripting then ^^' Thank you! Quote Link to comment Share on other sites More sharing options...
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