Mateos Posted yesterday at 12:15 PM Share Posted yesterday at 12:15 PM (edited) Good afternoon, There's a specific spot of a TRIPMINE that does not work in 1944 Nordwind 2, next to the Allied CP, with bot stuck in a loop; while I can myself put them there: The distance to the wall is correct (made a custom command to call ETUtil.CheckTripminePosition from the goal position to make sure) Map download link: https://fearless-assassins.com/files/file/2690-1944-nordwind-21-1944_nordwind21pk3-and-waypoints/?do=download&r=13200&confirm=1&t=1&csrfKey=bbb23202fbabcff8052b2c0883131733 Attached waypoints -> Only CP and this TRIPMINE are available to Allies OnMapLoad -> CP has a higher priority to be built 1st, because the TRIPMINE is inside the build trigger of it; could that be the issue? What is the issue here? Thank you in advance 1944_nordwind2 - TRIPMINE at CP test waypoints.zip Edited yesterday at 12:22 PM by Mateos Removed extra imgur links Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted 6 hours ago Moderators Share Posted 6 hours ago The bot does not stand exactly at the center of the goal. The distance from the goal to the wall is less than 64, but the distance from the bot to the wall is greater than 64. I fixed the problem now and commited it to the SVN. Mateos 1 Quote Link to comment Share on other sites More sharing options...
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