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Silent 0.5.2 problem xpsave


oleczek7

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Hi. I have problem with xpsave. I want XP forever, but when I restart server XP gone . I don't know why :/. My XPsave and DB cfg.

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Please Help me.

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Does the XP save work over map changes?

 

Please post snippets from the log with the database opening and closing. The very first database entry when the server is restarted may have usefull information if the reset happens only on server restarts.

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Yes. It's work on next map. Only when I restart server XP gone.

 

 

Opening:

 

 

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Closing:

 

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Edited by oleczek7
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Do you have PB GUID. Just in case your silent guid is changing for any reason. With PB GUID we can be sure that is not the case. Please check the cvar values of g_dbUserMaxAge, g_XPSaveMaxAge and g_XPSaveMaxAge_xp. Also, please make sure that the executed map command is the last to get executed in the server cfg. I.e. exec "objectivecycle.cfg" or what it is that you may be using is executed last. This because the mod loads at that point and if you do not have g_XPSave set to the value before the mod loads it will reset the XP.

 

EDIT:

Ment that you should check the 3 cvars using rcon on the server. But I think the most likely reason is wrong order in setting g_XPSave and executing map rotation.

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Maybe here is a problem. I don't have PB Guid, but I don't know why. I have etkey and when I type pb_myguid I can see my guid.

 

Picture:

 

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Dookie I used this and it's doesn't work :/

Edited by oleczek7
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Do !updatepbguid [name|slot]. It seems that the PB GUID is not stored in the database. The update must be done manually to prevent exploits coming from two unique keys.

 

The issue in the screenshot happens when your record is first created without PB GUID. However, this would imply that a changing silent guid is not the problem. If it was, you would probably have the PB GUID stored because there would be new record created for you.

 

After restarts, do you still have your admin level or does both XP and admin level clear?

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Ok. There is my cfg:

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etded.x86 +set fs_basepath /home/servers/s25353 +set fs_homepath /home/servers/s25353 +set dedicated 2 +exec server.cfg +set net_strict 1 +set sv_maxclients 14 +set net_ip 80.82.16.66 +set fs_game silent +exec silent.cfg +set net_port 27992 . Only this I can change => +set fs_game silent +exec silent.cfg rest are blocked
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set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet

 

// PASSWORDS & CLIENTS

 

set g_password "serverpassons"

set sv_privateclients "0" // if set > 0, then this number of client slots will be reserved for connections

set sv_privatepassword "" // that have "password" set to the value of "sv_privatePassword"

set rconpassword "rconpassons"

set refereePassword "" // referee status password

 

// DL, RATE

 

set sv_maxRate "13000" // 10000 standard but poor for ET

set sv_dl_maxRate "42000" // increase/decerease if you have plenty/little spare bandwidth

set sv_allowDownload "0" // global toggle for both legacy download and web download

set sv_wwwDownload "0" // toggle to enable web download

set sv_wwwBaseURL "" // base URL for redirection

set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server

set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side

 

// MOTD ETC

 

set sv_hostname "Enemy Territory @ Zabijaka.pl"

set server_motd0 " ^NEnemy Territory ^7MOTD " // message in right corner of join screen here

set server_motd1 ""

set server_motd2 ""

set server_motd3 ""

set server_motd4 ""

set server_motd5 ""

 

// MISC SETTINGS

 

set g_heavyWeaponRestriction "100"

set g_antilag "1"

set g_altStopwatchMode "0"

set g_autofireteams "1"

set g_complaintlimit "6"

set g_ipcomplaintlimit "3"

set g_fastres "0"

set g_friendlyFire "1"

//set g_gametype "4" // Game type should be set from map rotation script

set g_minGameClients "8"

set g_maxlives "0"

set g_alliedmaxlives "0"

set g_axismaxlives "0"

set g_teamforcebalance "1"

set g_noTeamSwitching "0"

set g_voiceChatsAllowed "4"

set g_doWarmup "0"

set g_warmup "30"

set g_spectatorInactivity "0"

set sv_floodProtect "1"

set sv_allowDownload "1"

set sv_pure "1"

set sv_minping "0"

set sv_maxping "0"

set match_latejoin "1"

set match_minplayers "4"

set match_mutespecs "0"

set match_readypercent "100"

set match_timeoutcount "0"

set match_warmupDamage "1"

set team_maxplayers "0"

set team_nocontrols "1"

set pmove_fixed "0"

set pmove_msec "8"

 

// LMS ONLY SETTINGS

 

set g_lms_teamForceBalance "1"

set g_lms_roundlimit "3"

set g_lms_matchlimit "2"

set g_lms_currentMatch "0"

set g_lms_lockTeams "0"

set g_lms_followTeamOnly "1"

 

// VOTING

 

set g_allowVote "1"

set vote_limit "5"

set vote_percent "50"

set vote_allow_comp "1"

set vote_allow_gametype "1"

set vote_allow_kick "1"

set vote_allow_map "1"

set vote_allow_matchreset "1"

set vote_allow_mutespecs "1"

set vote_allow_nextmap "1"

set vote_allow_pub "1"

set vote_allow_referee "0"

set vote_allow_shuffleteams "1"

set vote_allow_swapteams "1"

set vote_allow_friendlyfire "1"

set vote_allow_timelimit "0"

set vote_allow_warmupdamage "1"

set vote_allow_antilag "1"

set vote_allow_balancedteams "1"

set vote_allow_muting "1"

 

// PUNKBUSTER

 

// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console

//pb_sv_enable

 

// LOGGING

 

set g_log "etserver.log" // Game logging

set g_logsync 0

set logfile 0 // Console logging ( 1: enable 2: enable and sync )

 

// MAP ROTATION

 

exec campaigncycle.cfg // Campaign mode

//exec objectivecycle.cfg // Objective mode

//exec lmscycle.cfg // Last Man Standing mode

 

// WATCHDOG

 

// in case the game dies with an ERR_DROP

// or any situation leading to server running with no map

//set com_watchdog 10 // defaults 60

set com_watchdog_cmd "exec campaigncycle.cfg" // defaults to quit

 

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exec campaigncycle.cfg // Campaign mode

 

This line in the server.cfg seems to be the problem. The campaign cycle does start the mod because it has the map command inside. The watchdog command is probably irrelevant but I recommend removing that one too. It is enough when these are in the silent.cfg.

 

EDIT:

The issue is that the server.cfg is executed first and the silent.cfg after. It is better to have only one cfg in the command line to avoid problems.

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