Petbark Posted July 7, 2012 Share Posted July 7, 2012 Having updated silent to 0.5.2 I have noticed that players can no longer spot landmines with skills set to 7. Is this a bug or is there another flag that needs changing as well. My cfg I am using has not changed since 0.5.1 Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted July 7, 2012 Management Share Posted July 7, 2012 To be more specific, non coverts can not spot mines? Or is this change in line with the change log entry * Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Quote Link to comment Share on other sites More sharing options...
Petbark Posted July 8, 2012 Author Share Posted July 8, 2012 (edited) It is non covert ops. Has the distance changed since 0.5.1 as it worked fine there. Example Oasis, standing outside South arch near South gun cannot spot mines as an engineer just inside the arch. Edit just reread link OK Edited July 8, 2012 by Petbark Quote Link to comment Share on other sites More sharing options...
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